Jump to content

Help with Outfit studio


Leo77

Recommended Posts

Posted

I'm using The Demon Hunter V2 Armor with a Bodyslide Conversion with which i'm happy, but i've noticed that there's a bit of clipping

in the breast area which i tried fixing in outfit studio, but for some reason, everytime i convert the armor i end up with some weird warped neck.

Why does this happen when i dont touch the neck in the slightest in Outfit studio? Everything looked fine in outfit studio, just after running it through bodyslide the neck happens.

 

fsyHIVI.png

Posted

I'm using The Demon Hunter V2 Armor with a Bodyslide Conversion with which i'm happy, but i've noticed that there's a bit of clipping

in the breast area which i tried fixing in outfit studio, but for some reason, everytime i convert the armor i end up with some weird warped neck.

Why does this happen when i dont touch the neck in the slightest in Outfit studio? Everything looked fine in outfit studio, just after running it through bodyslide the neck happens.

 

 

fsyHIVI.png

 

 

 

After you used "Load Project" and deleted the BaseShape_outfit shape, do "Load Reference" and load one of the "CBBE Body" templates.

 

Now, if the armor shape doesn't match the reference body anymore, use the "Shape -> Move Shape" feature to align it again (align the outfit, not the body).

Posted

Lockseam slider, disable it.

 

It's hidden but if you check the xml it'll be there.

 

i found this, what do i change in there?

</Slider>
        <Slider name="NH_LockSeamHi" invert="false" small="0" big="100" hidden="true" clamp="true">
            <datafile name="NH_LockSeamHi" target="BaseShape">NH_LockSeamHi2.bsd</datafile>
        </Slider>
        <Slider name="NH_LockSeamLo" invert="false" small="100" big="0" hidden="true" clamp="true">
            <datafile name="NH_LockSeamLo" target="BaseShape">NH_LockSeamLo2.bsd</datafile>
        </Slider>

Posted

 

Lockseam slider, disable it.

 

It's hidden but if you check the xml it'll be there.

 

i found this, what do i change in there?

</Slider>
        <Slider name="NH_LockSeamHi" invert="false" small="0" big="100" hidden="true" clamp="true">
            <datafile name="NH_LockSeamHi" target="BaseShape">NH_LockSeamHi2.bsd</datafile>
        </Slider>
        <Slider name="NH_LockSeamLo" invert="false" small="100" big="0" hidden="true" clamp="true">
            <datafile name="NH_LockSeamLo" target="BaseShape">NH_LockSeamLo2.bsd</datafile>
        </Slider>

 

 

 

Lockseam slider, disable it.

 

It's hidden but if you check the xml it'll be there.

 

This isn't really good, you just have to load in the new CBBE reference and the new (correct) seam sliders are automatically in.

Posted

 

I'm using The Demon Hunter V2 Armor with a Bodyslide Conversion with which i'm happy, but i've noticed that there's a bit of clipping

in the breast area which i tried fixing in outfit studio, but for some reason, everytime i convert the armor i end up with some weird warped neck.

Why does this happen when i dont touch the neck in the slightest in Outfit studio? Everything looked fine in outfit studio, just after running it through bodyslide the neck happens.

After you used "Load Project" and deleted the BaseShape_outfit shape, do "Load Reference" and load one of the "CBBE Body" templates.

 

Now, if the armor shape doesn't match the reference body anymore, use the "Shape -> Move Shape" feature to align it again (align the outfit, not the body).

 

 

 

Problem is, the reference body fits, it goes all weird after using the saved slider set in bodyslide, but it looks okay in outfit studio

 

Posted

 

 

I'm using The Demon Hunter V2 Armor with a Bodyslide Conversion with which i'm happy, but i've noticed that there's a bit of clipping

in the breast area which i tried fixing in outfit studio, but for some reason, everytime i convert the armor i end up with some weird warped neck.

Why does this happen when i dont touch the neck in the slightest in Outfit studio? Everything looked fine in outfit studio, just after running it through bodyslide the neck happens.

After you used "Load Project" and deleted the BaseShape_outfit shape, do "Load Reference" and load one of the "CBBE Body" templates.

 

Now, if the armor shape doesn't match the reference body anymore, use the "Shape -> Move Shape" feature to align it again (align the outfit, not the body).

 

 

 

Problem is, the reference body fits, it goes all weird after using the saved slider set in bodyslide, but it looks okay in outfit studio

 

 

I know, that's because the old body in the old armor still has some old offsets (and old lock seam slider) that CBBE had back then (it was actually me who made that conversion). You will have to load the new reference, move the armor back into position with Move Shape, and save.

 

After that you can load again and do your clipping adjustments.

Posted

 

I know, that's because the old body in the old armor still has some old offsets (and old lock seam slider) that CBBE had back then (it was actually me who made that conversion). You will have to load the new reference, move the armor back into position with Move Shape, and save.

 

After that you can load again and do your clipping adjustments.

 

 

Yes, it converted nicely now, you were right. Thank you!

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...