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HDT Preset (14-28) for SeveNBase Bombshell Body


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Posted
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So... I beat Dragon Age: Inquisition... Bloodborne's still a way out.

 

I started streaming on Twitch to see if playing Skyrim from a different sort of perspective would be interesting to me, but my god-awful collision kept bothering me.

 

Here's what I've got: not perfect, but it's pretty satisfactory to me. The video should give you a better idea of what the preset would look like in-game than my own words.

 

 

Credits:

HydrogensaysHDT for HDT Physics Extension

Monsto Brukes for "Just For Fun" (JFF) hdtHavokModifier


  • Submitter
  • Submitted
    01/27/2015
  • Category
  • Requires
    SeveNBase Bombshell Body (physics-enabled, of course)
  • Special Edition Compatible

 

Posted

It's rather well done. Nice man. Wish I could get bored enough to weight objects correctly. I personally prefer just a little unrealistic bounce, cause its my fantasy bimbo damn it. Well done again.

Posted

Yea i like a bit more "boing" as well, but i gotta say your collision is some of the best ive seen. Most of the time in hdt vids when people get collision this way they dont share it x.x

  • 3 weeks later...
  • 3 months later...
Posted

Officially the best collision I've seen yet. Had to add the havok path to the head meshes but managed to get the collision working without using a havok object. Bounce is a bit less overstated than my last preset but it feels more 'real' for lack of a better word. Thanks for sharing, I think I'll be using this one for a good long while.

  • 5 months later...
Posted

Hi the question might be dumb but what do you call a "physic enabled" bonmbshell body? I have installed the one from the official nexus mod, is it the one? If not where can I find a HDT bombshell body?

thanks in advance!

Posted

Some bodies do not have breasts and butts weighted to the relevant bones of the skeleton. So, you wouldn't see any effect because BBP/TBBP animations and HDT Physics Extension manipulate movements of the bones, and, if the body mesh is not weighted to these bones, then the bones can jiggle all they want but what you actually see - the mesh - will not move in this way.

 

I know that this mod includes a version of the Sevenbase Bombshell mesh that is weighted to these bones: http://www.nexusmods.com/skyrim/mods/65479/?

 

That's the one I use.

 

But there's also this: http://www.loverslab.com/files/file/1429-beta-10-enchanced-sevenbase-body-hdttbbpbbppsb-cleavage-with-animation/

 

These things can be complicated... Lot of possible variables. There are a lot of different skeletons out there with breast and butt "bones" but things like their length and positions often differ. Further, body meshes can be weighted slightly differently which adds another possible way for the end results of what you see to differ. I use XPMSE and the body provided in the first mod pack I linked above.

  • 4 months later...

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