circ Posted January 22, 2015 Posted January 22, 2015 So I'm playing around with Become a bard again, replaced the vanilla lutes with medieval lutes, including the worn lute. Well it took a little more effort than usual. Anyway, BaB uses four lute meshes. Two worn meshes on the back, one inventory model and the animated model that's used when playing. I didn't know about the first two at first. One is close to the body and one is further away. So the first question. I just replaced both meshes with the same worn mesh and it works fine, but I thought I'd make a version that maybe sits a little differently and is also further away from the body mesh. Where and how do I do this? Is there a NifSkope tutorial that just covers this - maybe using arrow quivers as an example? Question two - it looks like Skyrim uses three lute meshes, and not two as I first thought. One animated for playing, a second for inventory/world model and a third for load screens. Where is the load screen mesh located?
Hirlok_the_Hermit Posted April 14, 2015 Posted April 14, 2015 hmmm... sorry, can't help you with that (yet), actually I am trying to accomplish something similar. It might be clutter/common/lute01.nif, but not sure... Looks like you are one step ahead of me - where the efffff is the animated lute model? I managed to replace the lute on back that is used by BaB with a smaller model from the Wearable Bards Lute mod (http://www.nexusmods.com/skyrim/mods/25969/), but can not for the love of Talos figure out how to get the same model during playing animations... Edit: ahem - managed to find it (meshes/animobjects/animobjectlute.nif). Now comes the really hard part: understanding, what is what in nifskope and transferring the relevant settings/parameters from the not-wanted medieval lute to the wanted little fantasy lute that is configured as a quiver...
myuhinny Posted April 14, 2015 Posted April 14, 2015 You can move a item around in a nif with nifskope to place it somewhere else *but* you can't just do that you must also re-rig the item that you moved because moving it messes up the rigging and in game the item will either not appear or it will appear in the incorrect spot. The adjustments you do to one have to be repeated with the other nif as well or it will not change in game. You can use mesh rigger for re-rigging a item. To move a item with nifskope first make a backup so you can undo if it gets messed up then load up the nif and click the item then go to transform - edit this will bring up a screen with X Y Z for translation and Y P R for rotation. Fiddle with those till you get it where you want it at then write them down so you have it for the 2nd nif then hit accept then save as to overwrite the nif. http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/
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