Kaller Posted January 22, 2015 Posted January 22, 2015 This one is pretty straight forward. I have a mod that lets to NPC start animations witch each other and for the idea of making a scene I am looking for the possibility to remove the time limits that force the animation to advance. I could always just set the timer to max, but after 10 minutes ingame time the animation advances. Is there a way to remove the time limit?
Ashal Posted January 22, 2015 Posted January 22, 2015 From your mods script starting the scene you can set the animation threads AutoAdvance property to false and they will stay looping in an animation stage forever until specifically told to advance, or if one of the actors dies or is disabled somehow.
Kaller Posted January 22, 2015 Author Posted January 22, 2015 How do i access the script and do I need a tool to open it? I figure you mean /skyrim/data/scripts
Ashal Posted January 22, 2015 Posted January 22, 2015 Sorry, by "I have a mod that" I thought you meant you made a mod that starts a scene, not that you use a mod that starts a scene. I'm not going to teach scripting here, there are plenty of better resources for that. For users, scenes involved the player you can disable auto advance from the MCM, for scenes involving ONLY NPC's there is currently no means to make it loop longer than the timers will allow.
Kaller Posted January 22, 2015 Author Posted January 22, 2015 Well thank you anyways, I will find a way somehow.
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