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[Question] Remove time limits from SXLab animations


Kaller

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Posted

This one is pretty straight forward. I have a mod that lets to NPC start animations witch each other and for the idea of making a scene I am looking for the possibility to remove the time limits that force the animation to advance. I could always just set the timer to max, but after 10 minutes ingame time the animation advances. Is there a way to remove the time limit?

Posted

From your mods script starting the scene you can set the animation threads AutoAdvance property to false and they will stay looping in an animation stage forever until specifically told to advance, or if one of the actors dies or is disabled somehow.

Posted

Sorry, by "I have a mod that" I thought you meant you made a mod that starts a scene, not that you use a mod that starts a scene. I'm not going to teach scripting here, there are plenty of better resources for that.

 

 For users, scenes involved the player you can disable auto advance from the MCM, for scenes involving ONLY NPC's there is currently no means to make it loop longer than the timers will allow.

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