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A little help uninstalling a mod


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Posted

Hey!

Could anyone give me a hand with uninstalling a SexLab mod?

The mod in question is "SexLab Spouses Enhanced", and the reason I want to uninstall it is that this is the second time the mod is generating stacks of errors in my games, and the reason I'll probably need a little help is because I've no clue how to use the Save Cleaning program thing everybody keeps talking about. Not even sure if that's the exact name of it (I know there's at least 2, one of them being the better one?). You would need to use the program to remove that mod's scripts (or something like that) from your save, but not sure how to do that or what all are the scripts or things I would need to delete.

 

Does anyone have a clue? Any help would be much appreciated :) Including the name of the program itself :P

 

Thanks a ton in advance!

 

P.S.: This is what's spamming my logs, upping the size of the log to somewhere around 1,50MB in maybe a couple of minutes tops:

stack:
[alias Player on quest _SE_MainQuest (6A000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 425
[alias Player on quest _SE_MainQuest (6A000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109
[alias Player on quest _SE_MainQuest (6A000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76
[01/18/2015 - 12:07:13PM] warning: Assigning None to a non-object variable named "::temp41"
stack:
[alias Player on quest _SE_MainQuest (6A000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 425
[alias Player on quest _SE_MainQuest (6A000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109
[alias Player on quest _SE_MainQuest (6A000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76
[01/18/2015 - 12:07:13PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
Posted

The tool you want is Save Game Script Cleaner.

 

Uninstall SE and make a new save, then open that save with the tool. At the top, click the button Fix all #->, and then Fix Script Instances. Save. (EDIT: Looks like the new version just has the second button, I'm guessing that now does everything in one click.)

 

That should be all.

Posted

Thanks a ton for the replies :) I'll give this a go as soon as I get a chance and report the results!

 

Cheers!

Posted

I just updated as I was still on the 1.13 beta. Basically, look at the left-side list and confirm that the only scripts tagged with #-> are from SE. If yes, you can select "Delete All #" then "Fix Script Instances", that should fix your log spam entirely.

Posted

So I should download v2.04 is what you're saying? Was just about to download v1.13 lol because it sounds more stable.

Posted

Well, I, uh, I dunno! :P I can vouch for 1.13 and never had any problems with it, but looking at the patch notes, it does seem like 2.04 includes fixes for some specific cases.

 

You know what's weird... I unchecked S.E. from my load order / uninstalled it and now my logs are no longer being spammed by those stacked errors lol :/ ... The only references to the mod I can see is at the very top when the game tries to load your spouses "drawers" for the custom outfits, but that's it.

 

Begs a new question... Would you say it'd be worth running the save cleaner tool just to remove those first few lines of SE that are not even stacking?

Posted

 

You know what's weird... I unchecked S.E. from my load order / uninstalled it and now my logs are no longer being spammed by those stacked errors lol :/ ... The only references to the mod I can see is at the very top when the game tries to load your spouses "drawers" for the custom outfits, but that's it.

 

Begs a new question... Would you say it'd be worth running the save cleaner tool just to remove those first few lines of SE that are not even stacking?

 

Well, I'm not 100% on this, but from what I understand, Skyrim stores a script's state in the save. That means, if there's a script in the middle of an operation, and then you uninstall the mod it belongs to, it'll still finish what it was doing even though the PEX file is gone. However, any new function call attempts that may result from that task will fail since the script file no longer exists, and I assume that's why the log spam stopped: it finished its current iteration and then it broke.

 

Whether you decide to clean the script references out of your save is up to you. They probably won't break anything by just leaving them there, though if you ever decide to reinstall SE, I'd highly recommend cleaning the save before adding the mod back.

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