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Moving actors between cells in GECK


Loogie

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Posted

Is there a way to, say, move actors from en exterior cell to an interior cell using the GECK? I have a group of 8 dogs I don't want to delete and recreate who are currently in the wrong home.

 

I figure there isn't, but I thought I'd see if there is a trick I haven't learned yet.

Guest tomm434
Posted

You mean it's important to you to save their references so they don't dissapear when game is loaded?

Posted

Try using TESSnip to cut/paste the references between CELLs. I have no idea what side effects this will have, but hopefully they will be in the right CELL, and you can fix the X/Y/Z coordinates in the GECK. Definitely back up plugin first, and check for errors after.

 

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If scripting is okay, I would drag them in to a form list and add an xmarker where you want to move them;

 

array_var entry, Doggies

ref rDog

 

let Doggies := GetListForms MyDoggyFormList

foreach entry <- Doggies

    let rDog := *entry

    rDog.MoveTo MyXMarker

loop

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Posted

There's a specific function in GECK.

Select the Object, CTRL + C, then go in the destinatary cell, CTRL + M, it will warn you that isn't reversible, click ok, it will move them on the scene.

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