Loogie Posted January 17, 2015 Share Posted January 17, 2015 Is there a way to, say, move actors from en exterior cell to an interior cell using the GECK? I have a group of 8 dogs I don't want to delete and recreate who are currently in the wrong home. Â I figure there isn't, but I thought I'd see if there is a trick I haven't learned yet. Link to comment
Guest tomm434 Posted January 17, 2015 Share Posted January 17, 2015 You mean it's important to you to save their references so they don't dissapear when game is loaded? Link to comment
Odessa Posted January 17, 2015 Share Posted January 17, 2015 Try using TESSnip to cut/paste the references between CELLs. I have no idea what side effects this will have, but hopefully they will be in the right CELL, and you can fix the X/Y/Z coordinates in the GECK. Definitely back up plugin first, and check for errors after.  ---- If scripting is okay, I would drag them in to a form list and add an xmarker where you want to move them;  array_var entry, Doggies ref rDog  let Doggies := GetListForms MyDoggyFormList foreach entry <- Doggies    let rDog := *entry    rDog.MoveTo MyXMarker loop --- Link to comment
A.J. Posted January 17, 2015 Share Posted January 17, 2015 There's a specific function in GECK. Select the Object, CTRL + C, then go in the destinatary cell, CTRL + M, it will warn you that isn't reversible, click ok, it will move them on the scene. Link to comment
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