MikeJones84 Posted January 14, 2015 Posted January 14, 2015 I believe the command to export to KF is this: hkxcmd -exportKF "path\to\skeleton.nif" "path\to\animation.hkx" And this will extract the KF to the same path as the hkx. No matter what I do it always tells me the skeleton is missing or there's no animation found. I'm trying to export some poses from Pinup Poser. Edit: I just tried putting all the hkx files and the skeleton.hkx in a folder "c:\anim\" and I ran hkxcmd like this: hkxcmd exportkf "c:\anim\skeleton.hkx" "c:\anim\" and it tells me, no animations found, skipping. Edit 2: I got the files to extract but now 3DS Max is telling me "improper file format" when I try to import them. I use 3DS Max 2012 with nif plugin 1.6. So any idea what i'm doing wrong here?
Shocky Posted January 14, 2015 Posted January 14, 2015 Halo uses Blender to create and export his poses, as far as I know, poses made in Blender cannot be imported in 3DS Max, might be wrong tho, it didn't worked for me either.
MikeJones84 Posted January 14, 2015 Author Posted January 14, 2015 I found a post by Halo where he/she says as much. Bummer
aqqh Posted January 14, 2015 Posted January 14, 2015 for hkxcmd look for bergzore animations tutorial on youtube. part 1 i guess.
Khajiirah Posted August 14, 2015 Posted August 14, 2015 I believe the command to export to KF is this: hkxcmd -exportKF "path\to\skeleton.nif" "path\to\animation.hkx" And this will extract the KF to the same path as the hkx. No matter what I do it always tells me the skeleton is missing or there's no animation found. I'm trying to export some poses from Pinup Poser. Edit: I just tried putting all the hkx files and the skeleton.hkx in a folder "c:\anim\" and I ran hkxcmd like this: hkxcmd exportkf "c:\anim\skeleton.hkx" "c:\anim\" and it tells me, no animations found, skipping. Edit 2: I got the files to extract but now 3DS Max is telling me "improper file format" when I try to import them. I use 3DS Max 2012 with nif plugin 1.6. So any idea what i'm doing wrong here? Could you explain how you get it work? I got the same problem "No Animations Found, Skipping" so how i can solve it? I see many Peoples around the Net get this Message but nobody explains how to solve it. I converted hkx to hkx, then i try to confert them to kf and i get this message.., thanks. - Khajii.
ZaZ Posted August 14, 2015 Posted August 14, 2015 Use the GUI Version........... its easier for Beginners , But also use the Right Skeleton http://www.nexusmods.com/skyrim/mods/17109/? Thanks, a bit tricky to use, but works! Using of the tool: 1. Create an infolder folder in the directory containing ConvertUI.exe. 2. Put skeleton.hkx (and/ or skeleton_female.hkx) into this infolder folder. 3. Put all .hkx animation files you like to convert into this folder. 4. Run ConvertUI.exe and choose the correct converting tab (may be also the right skeleton). Then hit convert button. 5. Click view files button at the output tab. A new folder called outfolder was created containing the new converted files. Best would be to save it for ourselves in a notepad file. Cheers
randomtguy Posted August 14, 2015 Posted August 14, 2015 Use the GUI Version........... its easier for Beginners , But also use the Right Skeleton http://www.nexusmods.com/skyrim/mods/17109/? Thanks, a bit tricky to use, but works! Using of the tool: 1. Create an infolder folder in the directory containing ConvertUI.exe. 2. Put skeleton.hkx (and/ or skeleton_female.hkx) into this infolder folder. 3. Put all .hkx animation files you like to convert into this folder. 4. Run ConvertUI.exe and choose the correct converting tab (may be also the right skeleton). Then hit convert button. 5. Click view files button at the output tab. A new folder called outfolder was created containing the new converted files. Best would be to save it for ourselves in a notepad file. Cheers Hey, it's ZaZ, good to see you around. Does this mean you're back from hiatus?
ZaZ Posted August 15, 2015 Posted August 15, 2015 Use the GUI Version........... its easier for Beginners , But also use the Right Skeleton http://www.nexusmods.com/skyrim/mods/17109/? Thanks, a bit tricky to use, but works! Using of the tool: 1. Create an infolder folder in the directory containing ConvertUI.exe. 2. Put skeleton.hkx (and/ or skeleton_female.hkx) into this infolder folder. 3. Put all .hkx animation files you like to convert into this folder. 4. Run ConvertUI.exe and choose the correct converting tab (may be also the right skeleton). Then hit convert button. 5. Click view files button at the output tab. A new folder called outfolder was created containing the new converted files. Best would be to save it for ourselves in a notepad file. Cheers Hey, it's ZaZ, good to see you around. Does this mean you're back from hiatus? Well Its been a rough Monsoon without the Internet .... , but got a new connection from the local guys instead of the previous ADSL and a New Place to Stay Cant say or Promise , But I just Installed Skyrim Again and looking up the mods and whats changed , Although My First Priority would be to get those Paired Animations to work Cheers
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