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Hey guys!

 

So, I've always been interested in modding, specifically making armor, clothing and weapons for FO:NV. I have some basic Blender knowledge and I can import/export .nif files with ease to Blender. My question is, are there any tutorials for newbies? I know SOME basic Blender stuff, but knowing more wouldn't hurt. I'd also love to learn how to make stuff from existing in-game stuff, like a custom gun by mixing & matching 2 or more guns, etc.

 

I've been playing with so many awesome mods, I'd love to give back to the community :3

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Hey guys!

 

So' date=' I've always been interested in modding, specifically making armor, clothing and weapons for FO:NV. I have some basic Blender knowledge and I can import/export .nif files with ease to Blender. My question is, are there any tutorials for newbies? I know SOME basic Blender stuff, but knowing more wouldn't hurt. I'd also love to learn how to make stuff from existing in-game stuff, like a custom gun by mixing & matching 2 or more guns, etc.

 

I've been playing with so many awesome mods, I'd love to give back to the community :3

[/quote']

 

http://www.loverslab.com/showthread.php?tid=2386

http://www.loverslab.com/showthread.php?tid=3807

http://cs.elderscrolls.com/index.php/Category:Tutorials

http://niftools.sourceforge.net/forum/index.php?sid=2b8fc84b88659cd404d4d338a35e75fe

 

Those should point you in the right direction (just a little "light" reading) :)

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You need the niftools plugin for blender, which is only available for an old version that I just cannot use no matter how many times I try.. 2.49 IIRC. There is a newer MAX plugin though (finally!) that works with MAX2012, though it's incomplete, I think it's enough to do models and maybe animation too.

 

You can get MAX for free (non-commercial use) at their student site, and the last three versions (2010, 2011, 2012) are available. Maya too.

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Well you said "I cannot edit the .nif files" so I assumed you did not have importing and exporting working, because that's all you need to have in order to edit them. Once they're imporated, you can do anything you want to them in blender editing wise, then you just need to export again when you're done.

 

You can "frankenstein" as you put it, or you can start with meshes from other places entirely. The important bit will be getting the scale right (I believe one unit on any axis is roughly equal to 1cm in the game world), and getting the item rigged to the skeleton in the right place. Don't forget that for things like weapons you'll need two sets of animation exports; one for 3rd person, one for 1st person.

 

You'll also need a different animation for at least walking, crawling, and running. Reloading and stuff like that is up to you and mostly just measures your patience. ;)

 

 

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prideslayer' date=' when I import a nif to Blender an press Tab to enter edit mode, I can't seem to select vertices on the mesh or anything, it looks as if it was still in Object mode, and no matter what I do I can't seem to edit the mesh...

[/quote']

 

Are you selecting the object with rightclick first? (aka is it plugged in?)

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