K0b01d Posted January 5, 2015 Posted January 5, 2015 I used to have the issue of not getting the animations at all, but now I see it's just taking a very long time for them to start. After I get knocked down and stripped, the NPC's stand still. Well, I figured out that if I pause for ten seconds then unpause, the NPC's move again, they begin laughing and cheering. Then pause another ten seconds and suddenly the aggressor teleports into position, undresses, then the animations begin. I wish I didn't have to pause over and over again. Any way to fix this? I only run about a max of 50 mods, both from the steam workshop and from the nexus and from here.
gooser Posted January 5, 2015 Posted January 5, 2015 Check your Papyrus log and see if you have stack thrashing occurring. That can be one cause.
K0b01d Posted January 5, 2015 Author Posted January 5, 2015 Check your Papyrus log and see if you have stack thrashing occurring. That can be one cause. What do I look for in the log to see if I have stack thrashing? Sorry I am a noob with this stuff.
gooser Posted January 5, 2015 Posted January 5, 2015 Check your Papyrus log and see if you have stack thrashing occurring. That can be one cause. What do I look for in the log to see if I have stack thrashing? Sorry I am a noob with this stuff. You will notice is right away if the size of the log file is measured in Megabytes, instead of Kilobytes. If you open one of them up and find lines like: [06/22/2014 - 12:14:56PM] Dumping stack 135627: [06/22/2014 - 12:14:56PM] Frame count: 0 (Page count: 0) [06/22/2014 - 12:14:56PM] State: Waiting on other stack for call (Freeze state: Freezing) [06/22/2014 - 12:14:56PM] Type: Normal [06/22/2014 - 12:14:56PM] Return register: None [06/22/2014 - 12:14:56PM] Has stack callback: No [06/22/2014 - 12:14:56PM] Stack trace: [06/22/2014 - 12:14:56PM] [None].wd_config.OnConfigManagerReady() - (requested call) [06/22/2014 - 12:14:56PM] [param 0]: "SKICP_configManagerReady" [06/22/2014 - 12:14:56PM] [param 1]: "" [06/22/2014 - 12:14:56PM] [param 2]: 0.000000 [06/22/2014 - 12:14:56PM] [param 3]: [SKI_QF_ConfigManagerInstance <SKI_ConfigManagerInstance (2B000802)>] The tell tale sign is a LONG list of repeated sections starting with the dreaded "Dumping stack XXXX:" Example: http://www.loverslab.com/topic/33078-help-deciphering-papyrus-log/ If you don't see stack trashing, then there might be other signs of script lag. Are you noticing these lags during a combat situation (Defeat), outside, inside, etc?
K0b01d Posted January 5, 2015 Author Posted January 5, 2015 Check your Papyrus log and see if you have stack thrashing occurring. That can be one cause. What do I look for in the log to see if I have stack thrashing? Sorry I am a noob with this stuff. You will notice is right away if the size of the log file is measured in Megabytes, instead of Kilobytes. If you open one of them up and find lines like: [06/22/2014 - 12:14:56PM] Dumping stack 135627: [06/22/2014 - 12:14:56PM] Frame count: 0 (Page count: 0) [06/22/2014 - 12:14:56PM] State: Waiting on other stack for call (Freeze state: Freezing) [06/22/2014 - 12:14:56PM] Type: Normal [06/22/2014 - 12:14:56PM] Return register: None [06/22/2014 - 12:14:56PM] Has stack callback: No [06/22/2014 - 12:14:56PM] Stack trace: [06/22/2014 - 12:14:56PM] [None].wd_config.OnConfigManagerReady() - (requested call) [06/22/2014 - 12:14:56PM] [param 0]: "SKICP_configManagerReady" [06/22/2014 - 12:14:56PM] [param 1]: "" [06/22/2014 - 12:14:56PM] [param 2]: 0.000000 [06/22/2014 - 12:14:56PM] [param 3]: [SKI_QF_ConfigManagerInstance <SKI_ConfigManagerInstance (2B000802)>] The tell tale sign is a LONG list of repeated sections starting with the dreaded "Dumping stack XXXX:" Example: http://www.loverslab.com/topic/33078-help-deciphering-papyrus-log/ If you don't see stack trashing, then there might be other signs of script lag. Are you noticing these lags during a combat situation (Defeat), outside, inside, etc? It's every time I am knocked down during combat. It just takes forever for animations to start. Even with the random sex mod it lags some just not as bad. Only like a 2 second lag for that mod but it's a big lag for defeat. I am attatching my latest log to this post. This log came from a test session. I was using alternate start, chose the start to lockpick the door and escape, got in a fight with the two ghosts outside and lost on purpose to test Defeat. Papyrus.3.log
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