Veeblix Posted December 4, 2014 Posted December 4, 2014 Hi, I use Krista's global replacer LadyBody 2.1, plus all of the armors and conversions--via BlackElf's translations. I have LB set up to use HDT TBBP, and it all works fairly well at the moment... However, I have been stymied in trying to upgrade to some more recently-developed features, such as Groovtama's new skeleton with RaceMenu integration or any method at all of hand/breast collision, whether using the havok object or an "all-in-one" installer. I currently use: LadyBody 2.1 (weight-painted by Krista for HDT TBBP) A skeleton I found here (probably by XP32/Groovtama) called "[skeleton]XP32 Maximum Skeleton [X.92X3HDT]" hdtPhysicsExtensions v14.28 with the HDT Memory Patch v28-02 FNIS v5.11 RaceMenu v2.96 Realistic Ragdolls & Force v1.9 Most recent versions of Mod Organizer, Loot, SKSE, etc. 1. Has anyone been able to use Groovtama's new XPMSE 2.14 skeleton with LadyBody 2.1? I think the RaceMenu integration would be wonderful, but was unable to get it working. If so, which of Groovtama's files did you use for the skeleton? 2. Has anyone ever had LadyBody 2.1 working with hand/breast collision? If so, what method and files did you use to get it working? Thanks!
Groovtama Posted December 5, 2014 Posted December 5, 2014 "A skeleton I found here (probably by XP32/Groovtama) called "[skeleton]XP32 Maximum Skeleton [X.92X3HDT]"" A. by me and B. old\useless as fuck and C. if you need a 1.93 skeleton with HDT the body skinning is fucked
Veeblix Posted December 5, 2014 Author Posted December 5, 2014 Thanks, Groovtama. I can't repaint/rig the body (or whatever is required), so I guess I will stick with what I've got for now until I start another playthrough sometime. Your "[skeleton]XP32 Maximum Skeleton [X.92X3HDT]" seems to work well for HDT TBBP on LB 2.1 (for which, thanks). Is there a different one you'd recommend that would still be compatible?
RomeoZero Posted December 5, 2014 Posted December 5, 2014 You can't use racemenu\vanilla\ECE with ripped meshes from Daz Pozer ,only if you make yourself morphs tri files for head. Body must be reskinned to new skeleton to use hdt (copy weightpaint data for breasts and ass) , its 3 secs in 3d max.
Veeblix Posted December 5, 2014 Author Posted December 5, 2014 Hi, Romeozero... It does have the RaceMenu and ECE morphs on the head, and the weight-painting works with the older skeletons, just not newer stuff. Anyway, I apologize for posting this question here. I see now that the mods I'm using might be controversial. I'll just try to mark this as solved and get back to the game. Thanks.
Groovtama Posted December 5, 2014 Posted December 5, 2014 Thanks, Groovtama. I can't repaint/rig the body (or whatever is required), so I guess I will stick with what I've got for now until I start another playthrough sometime. Your "[skeleton]XP32 Maximum Skeleton [X.92X3HDT]" seems to work well for HDT TBBP on LB 2.1 (for which, thanks). Is there a different one you'd recommend that would still be compatible? Use the 1.93a LE verssion on the XPMSE2 site, it's not as plain old as fuck as X3
Veeblix Posted December 7, 2014 Author Posted December 7, 2014 I did get both the RaceMenu sliders and hand/breast collision to work using altered LB 2.1 meshes via Grimjerk (post #108), Groovtama's latest skeleton, and Daie's All-in-one installer for that skeleton. I rolled back to the 193a skeleton (that works now, too) until such a time as I can transfer the previous parms from the old XML, as the physical response is very realistic--being tailored to the body I suppose. Things are in order. Thanks!
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