travisj2544 Posted November 30, 2014 Posted November 30, 2014 Been looking at screenshots that you guys make and they are super hot. Are they only like that because there photoshopped. I made my character with a hot body and face via bodyslide and enhanced character creation the npcs just have the nice body but faces are still to skyrim, how do i make npcs look crazy hot like my character? How do i make her mouth open during blow job and look more real? How do i make it so hands look there holding boobs and not inside her boobs? How do i get more different animations? How do i get more animal animations? How do i get rid of the gay animations like the guys are making out when she is sucking there dicks. I have sexlab framework beastiality etc but ther And a couple other mods. Sorry for all the questions just kinda lost right now im a new modder.
fizzybutt Posted November 30, 2014 Posted November 30, 2014 Alot of the way a persons screenshots look is due to ENB. It can change the way -everything- looks. You can comb through the screenshot threads and see some people posting with enb and without in the same just so you can see the literal difference. There's quite a few people who can't run enb's because they are so demanding on significantly older systems. So we run SweetFX, imaginator (and it's mcm menu) Dynavision setups. It's not as pretty as ENB, doesn't have the cool bokeh lighting and the amazing frickin subsurface scattering but it gets the job done. :3 As for NPCs, there's a few mods out there that modify the facegen data and with a couple of them, you can get a pretty unvanilla skyrim. The mouth thing and hands (and all the animations) are products of spending time making sure things line up (along with some handy hdt collision tinkering), using the mfg console helper inside sexlab (look up the original mfg console for instructions on how to maximize it) Female expressions mods. Just look for animations. There's tons here, and on the nexus (Make sure you use FNIS!) Most animations are already in Sexlab (assuming that's what you're talking about) Animal animations and whatnot, get More Nasty Critters (if you haven't already) That has pretty much everything bestial. Estrus Charus for sexlab has some unique animations in it. Yeah, you get the idea... For regular animations, look up YYAnimreplacer (more feminine) The creator that made those mods has some pretty neat stuff. Just look on the Nexus. There's a couple good sets... Now if you're talking about the animations it looks like they're doing in the screenshots. Alot of those could be from Pinup Poser and Halo poser. (again, need FNIS Every time you load it) That thing is a blessing and a curse. Takes some getting use to and works best if you only load it up for non-saves. Because saving that poser can destroy saves if you're not careful. Can't help you with the 3way animations. I don't really go for that :3 Screenarchery is a well honed art and I only wish I was half as good as some of the awesome peoples here. It takes practice and sometimes, lots of googling to find something you're looking for that might not exist. Good luck :3
travisj2544 Posted November 30, 2014 Author Posted November 30, 2014 When i use the hotkeys to move two character having sex...say she is blowin him and his junk is to high and i move him down with the hotkeys will it save there or do i have to adjust everytime an animations happen. And thanks for the fast response
myuhinny Posted November 30, 2014 Posted November 30, 2014 You have to use the keys there is a list under the sexlab tab. To move each stage 1 at a time you need to hold down right CTRL button. Because if you don't use the righ CTRL button while adjusting a stage the other stages will move to where you adjusted the other to so everything will keep changing positions. Everything you adjust gets saved unless you hit the delete the saved info for it.
fizzybutt Posted November 30, 2014 Posted November 30, 2014 Just to add to what Myuhinny said, it'll save what you adjust, but it takes time. (Like all things modding ) Each stage needs minor adjustments if you've got a radically different height/shape character or npc. There's two settings in sexlab, one is level everyone out (which averages yours and the npc size to make things equal) Or the more dynamic setting (can't remember it's name) Its longer, slower work but in the end it'll be tailored to you as the system catches on. It's much better. And you can save different animations profiles so your settings can be different depending on which character you're playing.
YiffMeister Posted November 30, 2014 Posted November 30, 2014 Just to add to what Myuhinny said, it'll save what you adjust, but it takes time. (Like all things modding ) Each stage needs minor adjustments if you've got a radically different height/shape character or npc. There's two settings in sexlab, one is level everyone out (which averages yours and the npc size to make things equal) Or the more dynamic setting (can't remember it's name) Its longer, slower work but in the end it'll be tailored to you as the system catches on. It's much better. And you can save different animations profiles so your settings can be different depending on which character you're playing. You. I need your help, so I SUMMON YOU. Okay, here it goes. So I got a CBBE body, skeleton and everything hdt physics etc setup for use with sexlab framework. You can find a few posts where I was asking some help for some glitch in my cbbe body with vanilla poses, but no one would answer me probably because they thought I was an idiot. Put up a comment asking help at CBBE page and got my help. Got a female animations pack for my cbbe body. But. I still get the same glitch/bug when it comes to bodies when playing sexlab framework animations. the body just sort of distorts itself around the hip area when playing animations, and my penis gets angry because my anaconda don't want none of those messed up polygons, hun. Anyways, being so close to getting all my issues with my modded skyrim fixed, I feel like I can't just leave it like that; I can't give up and I desperately need a fix for that bug. So please, if you know how to fix it, your time and help, mostly help, would be very much appreciated.
fizzybutt Posted November 30, 2014 Posted November 30, 2014 Well, I don't run cbbe, but from what I understand, there's not as many polygons as other bodies (such as unpb) If you've got an older body mesh it'll be even more pronounced. It's really noticable when you stretch the mesh to extremes, like in making hips, breasts, glutes much, much larger. Enbs help mask the imperfections sometimes. Certain animations distort any mesh in strange ways also because it just wasn't ever meant to bend that way (hehe) Even looking at some of the best screen archers, you can see deformations in the mesh (shoulders, wrists, fingers, hips, elbows) sometimes, depending on the animation/pose. It really comes down to how the pose/animation created whether the deformation will be something that can be overlooked, or a glaring joint break. I've got lots of the older animations turned off in sexlab because they do look mechanical and joint-breaking. eh, In short, it might not be anything you can help at all if you've done everything you can do. Unless you want to start remaking older animations
YiffMeister Posted December 1, 2014 Posted December 1, 2014 Well, I don't run cbbe, but from what I understand, there's not as many polygons as other bodies (such as unpb) If you've got an older body mesh it'll be even more pronounced. It's really noticable when you stretch the mesh to extremes, like in making hips, breasts, glutes much, much larger. Enbs help mask the imperfections sometimes. Certain animations distort any mesh in strange ways also because it just wasn't ever meant to bend that way (hehe) Even looking at some of the best screen archers, you can see deformations in the mesh (shoulders, wrists, fingers, hips, elbows) sometimes, depending on the animation/pose. It really comes down to how the pose/animation created whether the deformation will be something that can be overlooked, or a glaring joint break. I've got lots of the older animations turned off in sexlab because they do look mechanical and joint-breaking. eh, In short, it might not be anything you can help at all if you've done everything you can do. Unless you want to start remaking older animations Glad I made you laugh. Essentially, apart from the idle/combat animations which I already fixed, there's nothing I can do other than turning off whichever animation is making my eyes bleed. Okay. Also referring to the comments above I think I should put some time into this whole scene editing thing, because even though I'm not really bothered THAT much by the ghost boob-grabbing it would still be a really nice touch to have things run smoothly. As promised before, thanks a lot for your help.
fizzybutt Posted December 1, 2014 Posted December 1, 2014 :3 This You. I need your help, so I SUMMON YOU. made me giggle so much that a simple emote wouldn't suffice. Patrick Stewart just had to chime in. Anyway, yeah the older animations are quite rough and you can see lots of other people feel the same way you do in other threads sprinkled throughout the forums. As for collisions, you'll have better luck hunting through the HDT forums. I've got a link to making collisions actually work in my signature. It takes some time and tools (and lots of hair pulling screaming crying patience) Though I think it's now easier to set up than it was when I first started fiddling with it in august. And if you're really ambitious, you can get all kinds of things working for yourself like some have. Me? I'm not that good lol. My computer is so old that sometimes belly collisions tells me to fuck off and quits working haha. I just restart skyrim and it's good to go again.
YiffMeister Posted December 1, 2014 Posted December 1, 2014 :3 This You. I need your help, so I SUMMON YOU. made me giggle so much that a simple emote wouldn't suffice. Patrick Stewart just had to chime in. Anyway, yeah the older animations are quite rough and you can see lots of other people feel the same way you do in other threads sprinkled throughout the forums. As for collisions, you'll have better luck hunting through the HDT forums. I've got a link to making collisions actually work in my signature. It takes some time and tools (and lots of hair pulling screaming crying patience) Though I think it's now easier to set up than it was when I first started fiddling with it in august. And if you're really ambitious, you can get all kinds of things working for yourself like some have. Me? I'm not that good lol. My computer is so old that sometimes belly collisions tells me to fuck off and quits working haha. I just restart skyrim and it's good to go again. I just checked the belly distortion with giant penis thing. Nice touch, but I'm not so hardcore 'bout it. I think the usual sexlab using k and l and ;: buttons should suffice for me, but it'll take some time. As far as my pc goes, it used to be VERY bad because at first I had a faulty 1GB nvidia gpu which had issues with the fan so I had to do maintenance to it because every month or so it would suck up so much dust it would start busting out every other 5 minutes or so from overheating. Eventually one day it busted and maintenance wouldn't bring it back, so I got stuck with motherboard gpu. Then after some saving and lucky funds I managed to get a whopping 4GB nvidia gpu, and now I can run skyrim with the default high resolution + a nice ENB to run things a little better without suffering big lag. As far as the sex goes I'm mostly immersion sex, so I have Defeat, Romance, and Beeing Female which isn't working all that well; BF just doesn't recognise my XPMSE at all for preg scaling, and for body mesh It'll only scale boobs, and that's a problem, but oh well, atleast it's not that big of a deal.
travisj2544 Posted December 1, 2014 Author Posted December 1, 2014 Why do argonians and kajhiit boddies amd penis dissapear during animations there faces stay but there bodies dont
fizzybutt Posted December 1, 2014 Posted December 1, 2014 That distortion information is for more than just that. Injecting the nifs with hdt allows for hand/breast collisions. And for the pregnancy scaling, you need to have weighted belly meshes. Which you can do yourself with the cbbe bodyslide2. I think 3.3 comes with it? I don't know, it's cbbe, lol. I don't have giant willies in my game either. Just a lil oversized, lol. My character runs on the more petite size so it's pretty cool to see a little bit of a bulge during animations. I've got an ancient system, lol. I can't even run an enb so you're doing pretty good. :3
YiffMeister Posted December 1, 2014 Posted December 1, 2014 That distortion information is for more than just that. Injecting the nifs with hdt allows for hand/breast collisions. And for the pregnancy scaling, you need to have weighted belly meshes. Which you can do yourself with the cbbe bodyslide2. I think 3.3 comes with it? I don't know, it's cbbe, lol. I don't have giant willies in my game either. Just a lil oversized, lol. My character runs on the more petite size so it's pretty cool to see a little bit of a bulge during animations. I've got an ancient system, lol. I can't even run an enb so you're doing pretty good. :3 I REALLY wouldn't want the weighed body option. My bodies are set between voluptous for small size and chubby for large size (having chubby for small size would cause an issue with the hands and feet with small weight characters being too small for my body, and that causes glitches), so that option would really not work at all for me. The issue isn't so much with it not working with belly scaling in body option, but it not working at all for skeletons, which I have one so it should definitely work there, but it doesn't. And nice, good to know that with the hand-breast collition, but does that mean it automatically adjusts the animations to position the hands accurately above breasts and such? or would I have to go around messing with the tools to have it like that?
YiffMeister Posted December 1, 2014 Posted December 1, 2014 Why do argonians and kajhiit boddies amd penis dissapear during animations there faces stay but there bodies dont Right that's some weird shit, what are your mods? Also, not that I would like to sound like a dick, but using better grammar would really help me help you, know what I'm sayin?
fizzybutt Posted December 1, 2014 Posted December 1, 2014 That distortion information is for more than just that. Injecting the nifs with hdt allows for hand/breast collisions. And for the pregnancy scaling, you need to have weighted belly meshes. Which you can do yourself with the cbbe bodyslide2. I think 3.3 comes with it? I don't know, it's cbbe, lol. I don't have giant willies in my game either. Just a lil oversized, lol. My character runs on the more petite size so it's pretty cool to see a little bit of a bulge during animations. I've got an ancient system, lol. I can't even run an enb so you're doing pretty good. :3 I REALLY wouldn't want the weighed body option. My bodies are set between voluptous for small size and chubby for large size (having chubby for small size would cause an issue with the hands and feet with small weight characters being too small for my body, and that causes glitches), so that option would really not work at all for me. The issue isn't so much with it not working with belly scaling in body option, but it not working at all for skeletons, which I have one so it should definitely work there, but it doesn't. And nice, good to know that with the hand-breast collition, but does that mean it automatically adjusts the animations to position the hands accurately above breasts and such? or would I have to go around messing with the tools to have it like that? I'm a little confused by wha you're wanting with the pregnancy scaling and what you just said. If you're talking about belly jiggle, that's the xml settings. I've got a small sized character and she's definitely not chubby. (height below .94) And you'd need the just for fun tool (it's here) to adjust them. It's a hell of a learning curve and I still don't understand it. I just fiddle with a few things and see what they do. The best thing to do when you're setting up hdt, is to only have the things needed for hdt to work, skyui, racemenu (or equivilant) and an alt start so you can get straight to the creation phase. That way you can rule out any sort of lag while you're getting it set up. It took me 3 days when I was first learning to do it, now it takes maybe 15 minutes if something hiccups. The hand/breast collision animations are really set in stone unless you know how to modify animations. The only way to really do it without doing that is to limit the actual breast size to something that doesn't go through the hand, and use the JFF tool to modify the collision sizes to help with clipping. And again, it will change based on your particular mesh sizes. There isn't a one size fits all when it comes to HDT. That's why so many people have had difficulty with getting it started, because there is umpteen different variations depending on mesh size, weights and whatnot.
YiffMeister Posted December 1, 2014 Posted December 1, 2014 That distortion information is for more than just that. Injecting the nifs with hdt allows for hand/breast collisions. And for the pregnancy scaling, you need to have weighted belly meshes. Which you can do yourself with the cbbe bodyslide2. I think 3.3 comes with it? I don't know, it's cbbe, lol. I don't have giant willies in my game either. Just a lil oversized, lol. My character runs on the more petite size so it's pretty cool to see a little bit of a bulge during animations. I've got an ancient system, lol. I can't even run an enb so you're doing pretty good. :3 I REALLY wouldn't want the weighed body option. My bodies are set between voluptous for small size and chubby for large size (having chubby for small size would cause an issue with the hands and feet with small weight characters being too small for my body, and that causes glitches), so that option would really not work at all for me. The issue isn't so much with it not working with belly scaling in body option, but it not working at all for skeletons, which I have one so it should definitely work there, but it doesn't. And nice, good to know that with the hand-breast collition, but does that mean it automatically adjusts the animations to position the hands accurately above breasts and such? or would I have to go around messing with the tools to have it like that? I'm a little confused by wha you're wanting with the pregnancy scaling and what you just said. If you're talking about belly jiggle, that's the xml settings. I've got a small sized character and she's definitely not chubby. (height below .94) And you'd need the just for fun tool (it's here) to adjust them. It's a hell of a learning curve and I still don't understand it. I just fiddle with a few things and see what they do. The best thing to do when you're setting up hdt, is to only have the things needed for hdt to work, skyui, racemenu (or equivilant) and an alt start so you can get straight to the creation phase. That way you can rule out any sort of lag while you're getting it set up. It took me 3 days when I was first learning to do it, now it takes maybe 15 minutes if something hiccups. The hand/breast collision animations are really set in stone unless you know how to modify animations. The only way to really do it without doing that is to limit the actual breast size to something that doesn't go through the hand, and use the JFF tool to modify the collision sizes to help with clipping. And again, it will change based on your particular mesh sizes. There isn't a one size fits all when it comes to HDT. That's why so many people have had difficulty with getting it started, because there is umpteen different variations depending on mesh size, weights and whatnot. Boob jiggle is not an issue, I got that default right after installing HDT. Let me put it this way. Beeing female has an option section that lets you choose how you want the mod to do the pregnancy scaling. First option you see is one that lets you choose whether you want the mod to do the whole preg scaling using any preg compatible skeleton you may have, or to simply use the body mesh installed. Now to what I said earlier, the weighed scaling wouldn't cut it for me. End. Let's leave it at that. It would be much more practical for me to let the mod use the skeleton for preg scaling, but the issue is that it's not working. At all.
fizzybutt Posted December 1, 2014 Posted December 1, 2014 That distortion information is for more than just that. Injecting the nifs with hdt allows for hand/breast collisions. And for the pregnancy scaling, you need to have weighted belly meshes. Which you can do yourself with the cbbe bodyslide2. I think 3.3 comes with it? I don't know, it's cbbe, lol. I don't have giant willies in my game either. Just a lil oversized, lol. My character runs on the more petite size so it's pretty cool to see a little bit of a bulge during animations. I've got an ancient system, lol. I can't even run an enb so you're doing pretty good. :3 I REALLY wouldn't want the weighed body option. My bodies are set between voluptous for small size and chubby for large size (having chubby for small size would cause an issue with the hands and feet with small weight characters being too small for my body, and that causes glitches), so that option would really not work at all for me. The issue isn't so much with it not working with belly scaling in body option, but it not working at all for skeletons, which I have one so it should definitely work there, but it doesn't. And nice, good to know that with the hand-breast collition, but does that mean it automatically adjusts the animations to position the hands accurately above breasts and such? or would I have to go around messing with the tools to have it like that? I'm a little confused by wha you're wanting with the pregnancy scaling and what you just said. If you're talking about belly jiggle, that's the xml settings. I've got a small sized character and she's definitely not chubby. (height below .94) And you'd need the just for fun tool (it's here) to adjust them. It's a hell of a learning curve and I still don't understand it. I just fiddle with a few things and see what they do. The best thing to do when you're setting up hdt, is to only have the things needed for hdt to work, skyui, racemenu (or equivilant) and an alt start so you can get straight to the creation phase. That way you can rule out any sort of lag while you're getting it set up. It took me 3 days when I was first learning to do it, now it takes maybe 15 minutes if something hiccups. The hand/breast collision animations are really set in stone unless you know how to modify animations. The only way to really do it without doing that is to limit the actual breast size to something that doesn't go through the hand, and use the JFF tool to modify the collision sizes to help with clipping. And again, it will change based on your particular mesh sizes. There isn't a one size fits all when it comes to HDT. That's why so many people have had difficulty with getting it started, because there is umpteen different variations depending on mesh size, weights and whatnot. Boob jiggle is not an issue, I got that default right after installing HDT. Let me put it this way. Beeing female has an option section that lets you choose how you want the mod to do the pregnancy scaling. First option you see is one that lets you choose whether you want the mod to do the whole preg scaling using any preg compatible skeleton you may have, or to simply use the body mesh installed. Now to what I said earlier, the weighed scaling wouldn't cut it for me. End. Let's leave it at that. It would be much more practical for me to let the mod use the skeleton for preg scaling, but the issue is that it's not working. At all. I understand you don't want belly weighting. But the body mesh has to have weight painting on the belly for the mod to do the belly scaling. That's why you're not seeing it. The skeleton and the body mesh both have to be that way. It just gives you an option to use their mesh too in case you haven't got one. I don't use beeing female so I don't know the install procedure. But it's going to be the same as fillherup and soulgem oven with the belly swell. I'm sorry I don't have anything different to tell you.
YiffMeister Posted December 1, 2014 Posted December 1, 2014 That distortion information is for more than just that. Injecting the nifs with hdt allows for hand/breast collisions. And for the pregnancy scaling, you need to have weighted belly meshes. Which you can do yourself with the cbbe bodyslide2. I think 3.3 comes with it? I don't know, it's cbbe, lol. I don't have giant willies in my game either. Just a lil oversized, lol. My character runs on the more petite size so it's pretty cool to see a little bit of a bulge during animations. I've got an ancient system, lol. I can't even run an enb so you're doing pretty good. :3I REALLY wouldn't want the weighed body option. My bodies are set between voluptous for small size and chubby for large size (having chubby for small size would cause an issue with the hands and feet with small weight characters being too small for my body, and that causes glitches), so that option would really not work at all for me. The issue isn't so much with it not working with belly scaling in body option, but it not working at all for skeletons, which I have one so it should definitely work there, but it doesn't.And nice, good to know that with the hand-breast collition, but does that mean it automatically adjusts the animations to position the hands accurately above breasts and such? or would I have to go around messing with the tools to have it like that? I'm a little confused by wha you're wanting with the pregnancy scaling and what you just said. If you're talking about belly jiggle, that's the xml settings. I've got a small sized character and she's definitely not chubby. (height below .94) And you'd need the just for fun tool (it's here) to adjust them. It's a hell of a learning curve and I still don't understand it. I just fiddle with a few things and see what they do. The best thing to do when you're setting up hdt, is to only have the things needed for hdt to work, skyui, racemenu (or equivilant) and an alt start so you can get straight to the creation phase. That way you can rule out any sort of lag while you're getting it set up. It took me 3 days when I was first learning to do it, now it takes maybe 15 minutes if something hiccups. The hand/breast collision animations are really set in stone unless you know how to modify animations. The only way to really do it without doing that is to limit the actual breast size to something that doesn't go through the hand, and use the JFF tool to modify the collision sizes to help with clipping. And again, it will change based on your particular mesh sizes. There isn't a one size fits all when it comes to HDT. That's why so many people have had difficulty with getting it started, because there is umpteen different variations depending on mesh size, weights and whatnot. Boob jiggle is not an issue, I got that default right after installing HDT.Let me put it this way. Beeing female has an option section that lets you choose how you want the mod to do the pregnancy scaling. First option you see is one that lets you choose whether you want the mod to do the whole preg scaling using any preg compatible skeleton you may have, or to simply use the body mesh installed. Now to what I said earlier, the weighed scaling wouldn't cut it for me. End. Let's leave it at that. It would be much more practical for me to let the mod use the skeleton for preg scaling, but the issue is that it's not working. At all. I understand you don't want belly weighting. But the body mesh has to have weight painting on the belly for the mod to do the belly scaling. That's why you're not seeing it. The skeleton and the body mesh both have to be that way. It just gives you an option to use their mesh too in case you haven't got one. I don't use beeing female so I don't know the install procedure. But it's going to be the same as fillherup and soulgem oven with the belly swell. I'm sorry I don't have anything different to tell you. I have no other way to explain it to you. The mod gives no other explanation or tutorial as to how to set things up, other than putting skeleton and body with preg scaling under suggested downloads, and that's it.
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