Zor2k13 Posted November 27, 2014 Posted November 27, 2014 Looking through the CSE and only finding one sound for blunt weapons one sound for blade weapons etc is discouraging for weapons modding:-( With skyrim I can set the custom sounds for any weapons but in oblivion they seem to be hard coded? How can I get the game to use a custom sound for, say a spanking crop? obviously it won't sound like a blunt object or a blade when hitting something how to fix this?
movomo Posted November 27, 2014 Posted November 27, 2014 You can replace the sound but not individually. There are several ways to do this, but you'll have to script it anyway. One way is to use enchant. Play a sound object whenever the weapon hits something. This is very easy. One other way is to use event handler "OnHitWith" if you want to avoid conflict and want them to be enchantable. But dealing with dynamic(cloned) object can be tricky at times, because you must track down enchated objects. To do that you must be awake whenever a weapon is enchanted, if it's the whip you wanted, store them somewhere and apply event handler on them.
Zor2k13 Posted November 27, 2014 Author Posted November 27, 2014 I saw the magic settings tab where it is possible to set the sounds for on hit of magic effects but when selecting what type of weapon it is under weapons, the type will determine the animations and the sounds used?
movomo Posted November 27, 2014 Posted November 27, 2014 I'll have to assume, yes. Don't know, really. Several sound objects are defined for each weapon type. Say, a blunt, will play one of the sound files defined in WPNHitBlunt~ objects.
Zor2k13 Posted November 27, 2014 Author Posted November 27, 2014 Exactly and that is what I am worried about what to set? I could copy a custom enchantment and copy a default magic effect and rename it slightly then set custom sounds but if the game is gonna play that blunt hit sound every time no matter what then it kinda takes the fun away from having a crop spanking weapon lol. Hmm... might just try it anyway to see what happens.
Zor2k13 Posted November 27, 2014 Author Posted November 27, 2014 Oh man, can't make new magic effects only change existing effects:-( Â So like you said earlier scripting would have to be used then, unless there is at least one totally unused effect on the list not used anywhere in game?
movomo Posted November 27, 2014 Posted November 27, 2014 Magic effects are hardcoded. Messing with any of them means you're replacing a stock effect and it is not advisable. If you want a new effect, you'll have to write scripts to get the desired effect, or use oblivion magic extender. If you could be more specific what you want to achieve with a new magic effect, I may be able to help. But if just a spanking sound is what you wanted, you don't need to go that far.
Zor2k13 Posted November 28, 2014 Author Posted November 28, 2014 Yeah just the sound for the crop, I have the crop in game and it works fine just sounds bad. Passed it around in player slave encounters with the same enchantments as the slaver club:-)
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