Mephykuns Posted November 22, 2014 Share Posted November 22, 2014 Â I tried making a custom reikling race use the default animations and this is what came up lol wonder if i can get it to work properly.. Link to comment
Leito86 Posted November 22, 2014 Share Posted November 22, 2014 Reiklings can't use player character animations. Â Different skeletons. Link to comment
XJ347 Posted November 22, 2014 Share Posted November 22, 2014 I assume someone would have to map that body to the new skeleton to make it work... Link to comment
Mephykuns Posted November 22, 2014 Author Share Posted November 22, 2014 I assume someone would have to map that body to the new skeleton to make it work... How does one do that Link to comment
XJ347 Posted November 22, 2014 Share Posted November 22, 2014  I assume someone would have to map that body to the new skeleton to make it work... How does one do that   That is out of my pay bracket. I'm pretty sure it would require serious 3DSMax or Blender work to attach the skeleton to the mesh. I don't use those products though so have no idea how. I only understand enough to know that 3DSMax / Blender is the direction to go. Link to comment
Mephykuns Posted November 22, 2014 Author Share Posted November 22, 2014   I assume someone would have to map that body to the new skeleton to make it work... How does one do that   That is out of my pay bracket. I'm pretty sure it would require serious 3DSMax or Blender work to attach the skeleton to the mesh. I don't use those products though so have no idea how. I only understand enough to know that 3DSMax / Blender is the direction to go.  funny thing is i renamed all the bones in the skeleton to the default names  and it got animations but all it did was stretch out the model and looks really weird Link to comment
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