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Grey/discolored faces


zaraia

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Posted

What are these new heads you mention - are you using a mod which attempts to replace the meshes/textures/etc. with new ones? If so - has the author provided any information about its use with orcs, or can they replicate the problem you're experiencing? Also - does the problem occur on male orcs or just female? :huh:

 

(*Again - my apologies, I am not all that familiar with vampire characters & their various bugs. I play Werewolves.)

Posted

What are these new heads you mention - are you using a mod which attempts to replace the meshes/textures/etc. with new ones? If so - has the author provided any information about its use with orcs, or can they replicate the problem you're experiencing? Also - does the problem occur on male orcs or just female? :huh:

Well after testing I narrowed it down to that only Dark Elves and Imperials show up correctly. But every other Vampiric race has head discoloring.

 

Anyways, when Dawnguard was released the vampires got a change as well and a new head was added. In the creation kit in the area where you can change eyecolor, hairs and such, you can also change the head from example:

 

MaleHeadManekin

 

MaleHeadOrc

 

MaleHeadOrcVampire <--- new head added with Dawnguard, gives vampires the darker shade of skin tone, lips and the red slit across their mouths. This is the head that also gets added to the player upon becoming a vampire.

 

So far, this new head only works for Imperials and Dark Elves, the rest gets a discolored head, includes both males and females, with females getting the added human eyes.

Posted

Hmm... perhaps you could try one of those "Vampire Beauty"-type mods which de-uglify vampires, see if that fixes it. If it did, you could take a look to see what it is actually doing/adding & work backwards from there... :unsure:

 

Do the Dark Elf & Imperial textures folders in the ...\Data\Textures\actors\character folder contain any items that the other races' folders do not, such as a specific vampire texture perhaps? :huh:

Posted

I don't really dare to use a mod that changes the vampires, due to the risk that it might damage the races that does work. Also most mods are for players and rarely affect the NPCs.

 

There doesn't seem to be anything added to the texture or mesh folders for any of the races, aside from the "Younger Females" mod, but I can say right away that it is not the cause, since Dark Elf and Imperial females have both the mod and the textures on their faces showing. Besides, orcs are unaffected by the mod.

 

I don't think people get it, but I am PERFECTLY FINE with the ugly vampires, I think they look badass, you watch to much Twilight and Interview with a Vampire.

 

EDIT: Tested out two mods that are supposed to make the vampires into sparkly ones. Neither worked. Though when I did check my textures folder I see that I have these two folders:

 

Male folder:

Malebody_1.dds

Malebody_1_msn.dds

Malehead.dds

Malehead_msn.dds

Malehead_s.dds

 

Female folder:

 

Femalebody_1.dds

femalebody_1_msn.dds

femalehead.dds

Femalehead_msn.dds

Femalehead_s.dds

 

Don't know what these file does, if they're part of the vanilla game or left-overs from a mod that I'm pretty sure should be uninstalled.

Posted

I don't really dare to use a mod that changes the vampires, due to the risk that it might damage the races that does work. Also most mods are for players and rarely affect the NPCs.

 

There doesn't seem to be anything added to the texture or mesh folders for any of the races, aside from the "Younger Females" mod, but I can say right away that it is not the cause, since Dark Elf and Imperial females have both the mod and the textures on their faces showing. Besides, orcs are unaffected by the mod.

 

I don't think people get it, but I am PERFECTLY FINE with the ugly vampires, I think they look badass, you watch to much Twilight and Interview with a Vampire.

 

EDIT: Tested out two mods that are supposed to make the vampires into sparkly ones. Neither worked. Though when I did check my textures folder I see that I have these two folders:

 

Male folder:

Malebody_1.dds

Malebody_1_msn.dds

Malehead.dds

Malehead_msn.dds

Malehead_s.dds

 

Female folder:

 

Femalebody_1.dds

femalebody_1_msn.dds

femalehead.dds

Femalehead_msn.dds

Femalehead_s.dds

 

Don't know what these file does, if they're part of the vanilla game or left-overs from a mod that I'm pretty sure should be uninstalled.

 

If you're using an appearance mod such as XCE for example, the mod will be using those files to create the modded face textures. If you remove them, the game will instead revert to using vanilla face textures.

 

*Also - re: BOSS, remember that BOSS will not sort plugins it does not recognise. Unrecognised plugins are basically dumped in a heap at the end of your load order. Post your load order here, & it may help others to join-in and assist with this issue.

Posted

 

If you're using an appearance mod such as XCE for example, the mod will be using those files to create the modded face textures. If you remove them, the game will instead revert to using vanilla face textures.

 

*Also - re: BOSS, remember that BOSS will not sort plugins it does not recognise. Unrecognised plugins are basically dumped in a heap at the end of your load order. Post your load order here, & it may help others to join-in and assist with this issue.

 

I do remember installing the XCE - Dawnguard Vampire textures, perhaps removing or adding them back them will fix it.

 

As for load order, I don't have a clue how to post it. You mean to tell me I have to write down every single thing?

Posted

 

I do remember installing the XCE - Dawnguard Vampire textures, perhaps removing or adding them back them will fix it.

 

 

 

 

 

Before you do anything else, try this and see. ;)

 

 

 

As for load order, I don't have a clue how to post it. You mean to tell me I have to write down every single thing?

 

This is actually pretty straightforward - load NMM, and move your cursor over the symbols that look like pieces of paper with arrows on them. One will be "Export Load Order", which will export your load order to the clipboard. Then you can CTRL+V into a post here (put it between "spoiler" tags to keep things nice & tidy).  :)

Posted

 

 

 

 

I do remember installing the XCE - Dawnguard Vampire textures, perhaps removing or adding them back them will fix it.


 

 

 

 

 

Before you do anything else, try this and see. ;)
 

 

 


As for load order, I don't have a clue how to post it. You mean to tell me I have to write down every single thing?

 

This is actually pretty straightforward - load NMM, and move your cursor over the symbols that look like pieces of paper with arrows on them. One will be "Export Load Order", which will export your load order to the clipboard. Then you can CTRL+V into a post here (put it between "spoiler" tags to keep things nice & tidy).  :)

 

 

 

 

So I removed the files, but it turns out that they weren't from XCE, they were from a unique follower. However, removing said follower chaged nothing and adding XCE did nothing either.

 

Currently this is how vampires look like:

 

Dark Elf - Has the new head for vampires and eyes added by Dawnguard working.

Imperial - Same as Dark Elves.

High Elf - Get's a grey, textureless face. Females Get human eyes.

Wood Elf - Same as High Elf.

Orc - Gets a human skin colored, testureless face, females get human eyes.

Breton - Same as High Elf and Wood Elf.

Redguard - Same as High Elf, Wood Elf and Breton.

Nord - Same as High Elf, Wood Elf, Breton and Redguard.

Argonian - Not tested.

Khajiit -  Not tested.

 

 

As for load order, here it is. The plugins with 01 in front of their names are ones that I have created. And I am fairly certain that they're not the problem.
 

 
GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
Dragonborn.esm=1
ApachiiHair.esm=1
DirectorsTools.esm=1
JSwords.esm=1
DA_Skyship.esm=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
Unofficial Skyrim Patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Dragonborn Patch.esp=1
RevampedExteriorFog.esp=1
Further Dark Dungeons for ENB.esp=1
Pupetteer Master.esp=1
DYNAVISION Dynamic Depth of Field.esp=1
SkyUI.esp=1
AetheriumSwordsnArmor.esp=1
Berserk Black Swordsman Armor - No Arm.esp=1
Berserk Black Swordsman Armor.esp=1
CraftableHoods.esp=1
Daedric Mage Armor.esp=1
DreamBurrowsRegalAssassin.esp=1
Dwemer Goggles & Scouter.esp=1
LFArmors.esp=1
Muramasa.esp=1
R18Pn - Torumekian Armor.esp=1
Space Wiking's Dwemer Exoskeleton.esp=1
Tribunal Maskes by Zairaam.esp=1
Tribunal Robes by Zairaam.esp=1
Unique Uniques.esp=1
warmagearmor.esp=1
Dr_Bandolier.esp=1
gersonia.esp=1
DirectorsTools_FogUnlocker.esp=1
More Dynamic Shadows.esp=1
Uncle Sheo.esp=1
apocalypse.esp=0
Apocalypse - The Spell Package.esp=1
JoOMassLightning.esp=1
MasterTheTimeAndSpaceTOGGLE.esp=1
mortar.esp=1
FNISspells.esp=1
Crimson Tide - Blood.esp=1
ActionPoser.esp=1
PinupsMen.esp=1
Pinups4.esp=1
Pinups2.esp=1
Pinups.esp=1
Pinups3.esp=1
Pinups5.esp=1
Beards.esp=1
Improved Freckles Skyrim.esp=1
UFO - Ultimate Follower Overhaul.esp=1
01Nerithilpresetface.esp=0
PinupsEX2.esp=1
PinupsEX1.esp=1
DBset.esp=1
01DarkSoldier.esp=1
01Deninthor.esp=1
01DwemerCouncil.esp=1
01Earmilthefollower.esp=1
01KazdaracandSthovin.esp=1
01Kodora.esp=1
01Krisandra.esp=1
01MordistairAtall.esp=1
01Morgana.esp=1
01NerithilFollower.esp=1
01Xelbosh.esp=0
keyblade.esp=0
01Dracuun and Elder Akruul.esp=0
01SirChristopherCarandini.esp=1
01Shurkul.esp=0
01VampireForces.esp=0
01VeroniqueVolnoir.esp=0
01Ignacius.esp=1
01AnothiAndCicero.esp=0
01Awreena.esp=1
01DwemerApocrypha.esp=0
01TheFurnace.esp=1
01Dragonriver Mercenary.esp=1
01VampireLordNPCEnemy.esp=0
01Zhrakul.esp=0
01Grym.esp=1
01Kassandra.esp=0
01The Old Crypt - Mordistairs Lair.esp=1
01VolkiharRuinedTown.esp=0
DARZNanishi.esp=1
 

 
Not etirely sure HOW this can help, you'd think someone would have come up with a fix for it, I like the vailla vampires added by Dawnguard.
Posted

I thought as modders you already had this figured out, people. As already pointed, the root cause is Bethesda's decision to use a exclusive head and texture set for the vampires. The Unofficial Skyrim Patch made things worse until recently, if I read correctly every vampire edited twice (Dawguard + Unofficial Patches) got the grey face.

I don't understand the mechanics behind this issue. In my case I "solved" it very crudely: I renamed a copy of the default texture set for the vampire head and I'm using a mod called "USKP Dawnguard vampire face and eye fix" that is not available anymore because the new Unofficial Patches supposedly don't edit vampires anymore. Plus, I had to nullify the first two dirt tintmasks using the mod "Clean Your Vampire" because my girl looked dirty.

Posted

Ah cool - thanks DFSL! Hopefully Geist can now get the vampires fixed! And no, no - in my case I had no idea what was going on with vampires! I don't play them, and I almost never see them in-game, so I had no clue! Many thanks indeed for the info! ^_^

Posted

I thought as modders you already had this figured out, people. As already pointed, the root cause is Bethesda's decision to use a exclusive head and texture set for the vampires. The Unofficial Skyrim Patch made things worse until recently, if I read correctly every vampire edited twice (Dawguard + Unofficial Patches) got the grey face.

I don't understand the mechanics behind this issue. In my case I "solved" it very crudely: I renamed a copy of the default texture set for the vampire head and I'm using a mod called "USKP Dawnguard vampire face and eye fix" that is not available anymore because the new Unofficial Patches supposedly don't edit vampires anymore. Plus, I had to nullify the first two dirt tintmasks using the mod "Clean Your Vampire" because my girl looked dirty.

Well I didn't do all those things you said you did, turns out that just adding the "Clean Your Vampire" mod was all I needed!

 

I could Kiss you, because now the vampires in game and the vampires I create won't get that stupid grey face, thank you so much!

 

Now I can add more vampiric races than just two to my comic, you guys have been of great help, sorry for asking to many questions.

 

Anyways, off to the Creation kit I go! :D

Posted

Well, I'm very glad you got it working to your liking. Just don't try the first two dirt tintmasks on non vampires, remember they were deleted hehe.

Posted

hi zaraia !

 

Sorry people I speak no word in English, my language is German !

Please use the translator .

 

ich habe mir die berichte auf deiner seite angeschaut und ich muß sagen , daß die meißten total daneben liegen !

die texturverenderungen an körper und gesicht sind am wenigsten dafür verantwortlich , da muß man schon verschiedene texturen gleichzeitig verwenden .

denn die graue gesichtsfarbe sieht man auch bei skyrim - vanilla ( ohne mods ) .

 

dieses problem wurde auch in deutschen forum besprochen und dort hat man herausgefunden woran es liegt !!

das problem ist skyrims schattenqualität , denn die ist nicht gerade berühmt .

beispiel : wenn eine lichtquelle oder die sonne horizotal auf den körper und das gesicht trifft , dann ist der graueffekt nicht vorhanden , allso kopf und körper sind gleich .

um so höher die lichtquelle oder sonne desto dunkler das gasicht , daß liegt daran weil haare und andere gesichtswöllbungen keinen richtigen schatten werfen .

das gleiche problem gab es schon bei oblivion , dort konnte man aber den körperschatten deaktivieren was hier in skyrim nicht möglich ist !

 

hier in deutschland hat man auch eine lösung für das problem gefunden aber das funktionier nur bei skyrim - vanilla , sobald man mods mit texturverenderungen,

wie körper , kopf oder landschaften installiert , dann entstehen schwehrwiegende grafikfehler !!

bei der lösung des problems muß man verenderungen an der INI datei vornehmen und der pfad ist auch kompliziert .

ich peröhnlich habs probiert , aber ganz schnell rückgänig gemacht , denn ich möchte nicht auf mods verzichten .

 

allso wenn du nach lösungen des problems suchst , dann mußt du nach mods schauen die den schatten beeinflussen , oder aber du kennst modder die sich mit

sowas auskennen.

 

ich hoffe ich konnte dir helfen und ich hoffe auch du konntest alles verstehen , ich würde mich auch freuen wenn du mir deine meinung dazu sagst .

 

danke .

 

 

Posted

DFSL:

 

The only concern I have with these removed dirt tintmasks is how they affect the game. Do simply just vanish from the characters that have them? If I use them on a new character, they won't appear (because their gone) or will it do something else to the characters face?

 

 

 

Winny257:

 

I sadly can't understand what you mean, even with a translater (Google translate sucks at longer setences), but you say it's the shadows and shaders that does this? I tested all of these characters and vampires in doors, and I am fairly certain that the sun isn't the cause, since when using the the New Vampire heads along with the new face complexion made the face grey AND removed the complexion.

 

It is fixed now however, by removing two face paints that I don't use, though I might need to check characters I now use either one or both to make sure they don't cause a fuss.

Posted

hello geist.

 

hier nochmal mein text mit translate ich hoffe ich kann es verständlich machen.

I looked at the reports looked on your site and I must say that the most total next to it are!
the texture changes in body and face are responsible at least for that, because you need to use several textures at the same time.
as you can see the grey complexion in skyrim - vanilla (without mods).
This issue was discussed in German forum and there one finds out what it is!
the problem is skyrims shadow quality, because that is not just famous.
example: If a source of light or the Sun horizotal on the body and face is true, then the grey effect is not present, unafraid head and body are the same.
higher the light source or the face, Sun the darker that reason is because hair and other facial buckles shadow no right throw.
the same problem is there already in oblivion, there you could disable the body shadow here what is not possible in skyrim!
here in Germany has found a solution to the problem but that works only in skyrim - vanilla, as soon as one mods with texture changes,
as body, head or installed landscapes, then errors can occur graphics!
to solve the problem you must make changes to the INI file and the path is also complicated.
I habs tried, but very quickly rückgänig made, because I would like to do without mods.
allso you after mods if you are looking for solutions to the problem, then you look the shadow influence, or but you may know modder who deal with
something familiar.
I hope I could help you, and I hope you could understand everything, I would be happy even if you tell me your opinion.
Thank you.

I have found a few INI entries; that the shadow in skyrim influence.

If you want to test it, will I upload them friends.

 

Posted

I don't think the shadows alone explain the dirt being applied to a character when becoming a vampire.

And yes, the little I know tells me that overwriting the tintmask effectively disables them.

 

Edit: Found the cause via Google.

 

http://www.gamefaqs.com/boards/615803-/63298323

 

Don't use eyeliner if you are planning to be a vampire. Apparently female bloodsuckers like to smear cosmetics in their faces, according to Bethesda.

Posted

Well I'm certain that none of the vampires I created ever used eyeliner, since the faces are back to normal it is safe to assume that it was the dirt tintmasks that caused it. Though wouldn't removing the tintmasks from the race in question fix the problem?

 

EDIT: I created a new .esp files in the CK, where I took the Nord vampire race and removed all the dirt tintmasks from that race, then I created a vampire character of that race to serve as a test, then I uninstalled "Clean Your Vampire".

 

I don't know if it worked, because now all vampires look as they should. I'm not complaining, whatever that mod did it fixed the problem for me. Should it return, I will test my idea and remove the Tintmasks from the vampires of that race and see if that works. If not I guess I'll return here.

 

But for now it works, that was all I wanted, thank you all once again :)

Posted

Back again, but this time I can tell you right now, it IS the dirt tintmasks that is one of the causes for the discolored bug/glitch.

 

After I accidently messed up the microsoft net framework pack needed for nexus mod manager, I managed to re-install it and run mods properly. And guess what greeted me?

 

The grey faces.

 

However, this time I did NOT install "Clean Your Vampire", instead I tested the new plugin in which I had removed the dirt tintmasks from the nord vampire race. And it worked!

 

So I just went in and removed the dirt tintmask for all vampire races and now they don't look like stonefaces anymore ;)

 

I am not a 100% sure if clean your vampire does the same things for the vampire race, but the way it sounded it seemed like it also removed the dirt tintmask for the non-vampire races as well, which is unecessary (Unless maybe you're character have a dirt tintmask and becomes a vampire.)

 

Either way it works. And as long as it does, it's all good :)

Posted

Maybe you should upload your plugin on Skyrim Nexus, along with your discoveries in the description. I bet people would be happy not being forced to delete the tintmasks.

Posted

Maybe you should upload your plugin on Skyrim Nexus, along with your discoveries in the description. I bet people would be happy not being forced to delete the tintmasks.

 

That's a pretty good idea, though I am a little scared of uploading this, mainly because what if it screws up something? I only did remove the tintmasks so it should be okay?

 

I suppose I should erase the testvampires first so they don't clutter the unusable NPC corner.

 

Here it is: http://skyrim.nexusmods.com/mods/36439//?

 

I only hope it works for both the folks on the Nexus and for the people here.

  • 4 weeks later...
Posted

hi zaraia !

...

 

Vielen Dank winny!

 

So wie es aussieht bist du der Einzige, der versteht, welches Problem ich meine. Könntest du mir bitte einen Link geben, oder mir erklären, welche Veränderung an welche INI Datei das Problem löst?

 

Du meinst aber, dass diese Lösung nicht mit Grafikmods kompatibel ist, auch wenn keine Gesichstsmods sondern nur Körpermods installiert sind?

 

Wenn du mir denn Link schickst werde ich hier bei den Moddern mal rumfragen, ob man da vielleicht was machen kann.

Posted
...

 

Ich habe jetzt nicht ganz verstanden welche Veränderungen wichtig sind. Ich kann ja nicht einfach alles auf deine Einstellungen anpassen, ich habe ja eine andere Hardware, und um anderen die Lösung zu erklären müsste ich das auch genauer wissen. Und was meinst du mit "auf dem Nexus"?

 

Am Besten gibst du mir einfach den Link zu der Deutschen Forumdiskusion und dann kann ich mir das selber ansehen.

Posted

hallo zaraia !

 

hier sind drei links von deutschen webseiten :

 

http://www.worldofelderscrolls.de/?go=5technik_ini

 

http://www.ei-der-zeit.com/forum/index.php?page=Thread&postID=130412

 

http://forum.scharesoft.de/showthread.php?46013-Dunkle-Gesichter

 

du hast ja recht , mit meinen beiden dateien kannst du ja nichts anfangen , denn sie sind ja nicht mit deiner Hardware kompatiebel .

hätte mir auch selbst einfallen können , auch das einzelne herausfinden der eintragsänderungen ist auch nicht so einfach .

 

" auf dem Nexus " meine ich , daß mal jemand  pref.ini auf Nexus hochgelanen hatte , ich weiß aber nicht mehr wo man es noch finden kann !

 

ich hoffe du kannst etwas mit diesen informationen anfangen .

 

 

 

Posted

@winny257

 

Also das Einzige, was ich da finde, ist iBlurDeferredShadowMask hochzudrehen, aber das hatt bei mir selbst auf 16 statt 3 nichts gelöst.

 

 

Posted

@winny257

 

Also das Einzige, was ich da finde, ist iBlurDeferredShadowMask hochzudrehen, aber das hatt bei mir selbst auf 16 statt 3 nichts gelöst.

 

habe noch eine mögichkeit gefunden , die den körperschatten beeinflußt !

 

Gehen Sie Ihre SkyrimPrefs-Ini-Datei der Änderung dieses fShadowBiasScale = unabhängig von Anzahl hatAn Entledigte sich meiner Schatten-Probleme

fShadowBiasScale = 2

original

fShadowBiasScale=0.1500

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