kepler78 Posted November 18, 2014 Posted November 18, 2014 Hi guys... i've several problem with my Skyrim. I don't manage to install correctly Sexlab even with tutos... I'm missing something, but I don't know what. I'm lost with all XPM Skeletons, 1.9, 2.1, gyaaaaah. It's too messy. UNPB (the one on Nexus) is in 1.9, no ? And my XMP is 2+... Here is my load order... # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmApachiiHair.esmSchlongs of Skyrim - Core.esmApachiiHairFemales.esmSexLab.esmSexLabAroused.esmInn Girls Resources.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espSOS - VectorPlexus Regular Addon.espHothtrooper44_Armor_Ecksstra.espSOS - Smurf Average Addon.espImmersive Weapons.espRealisticRoomRental.esp3DNPC.espHelgen Reborn.espImmersive Wenches.espHothtrooper44_ArmorCompilation.espRRR_3DNPC-Patch.espImmersive Wenches RRR-patch.espSpousesEnhanced.espSOS - VectorPlexus Muscular Addon.espSchlongs of Skyrim.espSexLab Romance.espSexLabSquirt.espSexLab_Hormones.espSkyUI.espLoversComfort.espFNISspells.espdD - Realistic Ragdoll Force - Realistic.esp I run FNIS correctly, no error, and then either I don't have animations or the game bugs and stops... Loot is agree too, I don't see where I'm falling... And I have oher several mods to install, like the Slavery WIP. But It doesn't want to... XD Thanks for the help...
sampsamp Posted November 18, 2014 Posted November 18, 2014 hmm.. not sure what your problems are if you are have the problem where the actors are just standing there and doing weird noises when you start the animations make sure you install fins and run arms patch
visby Posted November 18, 2014 Posted November 18, 2014 Well at the very least you have SOS installed incorrectly (you should have VectorPlexus or Smurf not both) didn't LOOT give you an error for that? Also do you have the latest version of SKSE installed 1.7.1?
Alpia Posted November 18, 2014 Posted November 18, 2014 Well at the very least you have SOS installed incorrectly (you should have VectorPlexus or Smurf not both) didn't LOOT give you an error for that? Also do you have the latest version of SKSE installed 1.7.1? Totally wrong you can install all 3 schlong addons and sos decides what schlong which actor gets. Get your facts straight before telling someone allready confused that he is doing wrong when he is actually doing it right For the OP I don't can see any problem from your description please try sexlab matchmaker and give a proper description what happens. Are the animations starting? Do the actors even move? etc. Edit for your sekelton confusion just install xpsme http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/and don't let anything ever overwrite the skeleton file not your body and nothing else
WaxenFigure Posted November 18, 2014 Posted November 18, 2014 Hi guys... i've several problem with my Skyrim. I don't manage to install correctly Sexlab even with tutos... I'm missing something, but I don't know what. I'm lost with all XPM Skeletons, 1.9, 2.1, gyaaaaah. It's too messy. UNPB (the one on Nexus) is in 1.9, no ? And my XMP is 2+... ... I run FNIS correctly, no error, and then either I don't have animations or the game bugs and stops... Loot is agree too, I don't see where I'm falling... And I have oher several mods to install, like the Slavery WIP. But It doesn't want to... XD Thanks for the help... You are already using Mod Organizer so you've got the best setup for fixing the problem but first run through the steps here to fix the game crashing problem: http://skyrim.nexusmods.com/mods/32363//? Then make sure that SOS is BEFORE Sexlab in the Mod Priority (left hand pane in MO), LOOT may be incorrectly placing it after Sexlab which is wrong for the current versions of those mods. Then if you still are not seeing animations copy and paste the results text from FNIS to a post so we can be sure you aren't overlooking a problem there.
kepler78 Posted November 18, 2014 Author Posted November 18, 2014 I installed XPSM 2.14 and reinstall UNPB and SOS, to fit with the new skeleton... And it didn't changes anything. Here is my FNIS message : >>Warning: Generator not run from a legal (Steam - of course, I won't redownload it every time...) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<<FNIS Behavior V5.2 18/11/2014 19:18:44Skyrim: 1.9.32.0 - Z:\Games\The Elder Scroll V\TESV Skyrim - Beta\Generator: Z:\Games\The Elder Scroll V\TESV Skyrim - Modded\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exeSkeleton female: Default (99 bones) male: Default (99 bones)Patch: "SKELETON Arm Fix"Reading FNIS V5.2 ...Reading FNISBase V5.2 ...Reading SexLab V1.59c ...Reading SexLabCreature V1.59c ...All Anim Lists scanned. Generating Behavior Files....Creature Pack not installed 1034 animations for 4 mods successfully included (character) 1 Warning(s). And it still don't work... :/When I play an animation, as sampsamp says, characters stands up and make dirty noises... I don't understand... And the load order : Skyrim.esm Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmApachiiHair.esmSchlongs of Skyrim - Core.esmApachiiHairFemales.esmSexLab.esmSexLabAroused.esmInn Girls Resources.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espSOS - VectorPlexus Regular Addon.espHothtrooper44_Armor_Ecksstra.espSOS - Smurf Average Addon.espImmersive Weapons.espRealisticRoomRental.esp3DNPC.espHelgen Reborn.espImmersive Wenches.espHothtrooper44_ArmorCompilation.espRRR_3DNPC-Patch.espImmersive Wenches RRR-patch.espSpousesEnhanced.espSOS - VectorPlexus Muscular Addon.espSchlongs of Skyrim.espSexLab Romance.espSexLabSquirt.espSexLab_Hormones.espSkyUI.espLoversComfort.espFNISspells.espdD - Realistic Ragdoll Force - Realistic.esp Edit : ModOrganiser start to get on my nerves... There is not a way to force it to put files in Data instead of his fuckin profiles ? Edit 2 : I will backup AGAIN my vanilla game... By the way, this way to mod the game by itself and to force other programs to run shit... It a shame ! Wrye Bash miss me... It was easier on Oblivion, even if it looks not to be. T_T
Alpia Posted November 18, 2014 Posted November 18, 2014 Wrye Bash miss me... It was easier on Oblivion, even if it looks not to be. T_T Wyre bash also works for skyrim I use it http://www.nexusmods.com/skyrim/mods/1840/?nobody forces you to use MO you can either use manual instal or NMM and als allready said wyre bash works fine I also don't use MO instead using manual install and wyre bash. I personally like just overwriting things so I know what I overwrite and when I overwrite it is fix its on my hardware overwritten and not on some virtual folder, but that is before anyone starts arguing a matter of knowledge and taste.
kepler78 Posted November 18, 2014 Author Posted November 18, 2014 In fact I use MO because BAIN files forced to use it or NMM... And NMM, it's worst than MO ! XD Seriously, there is no way to force MO to use the data folder, to be able to correct files with TES5Edit ? Edit : Finally I found it, and it works ! I just had my first blow job So, what do you recommand as mods to improve the game ? =°)
Alpia Posted November 18, 2014 Posted November 18, 2014 browse through the download section especially when it comes to loverslab mods, taste is diffrent, just take yourself the time its not like that it would take ages to browse trough the section. Also NMM it does nothing else than extracting the stuff like you do it with manual installation and also I never encountered any mod that could not be installed manual. For your question no the main intend of MO is to keep mod files out of the data folder there is no need for MO if you work with the data folder. Without knowing everything about MO I could imagine you could just work with the files in tes5edit and repack it and install it with MO after that. Anyway what was the issue?
WaxenFigure Posted November 19, 2014 Posted November 19, 2014 ... Edit : ModOrganiser start to get on my nerves... There is not a way to force it to put files in Data instead of his fuckin profiles ? Edit 2 : I will backup AGAIN my vanilla game... By the way, this way to mod the game by itself and to force other programs to run shit... It a shame ! Wrye Bash miss me... It was easier on Oblivion, even if it looks not to be. T_T Your FNIS run indicates VANILLA skeleton in use (99 bones) and your load order DOESN'T show XPMS installed. You should NOT have the "Skeleton Arm Fix" option selected with vanilla skeleton (but SOS won't work either). Install the XPMS Skeleton http://www.nexusmods.com/skyrim/mods/26800/? Look at this only if you are still considering dumping MO. Have you really explored what you get with Mod Organizer or are you like I was the first time I tried it, got frustrated too quickly and reverted to Nexus Mod Mangler for a few more months until the install got fucked up yet again and finally took the time to learn to use it properly. The POINT of Mod Organizer is to NOT install all those damned files to the Data directory but to keep them in separate folders so you can completely control which mod wins for conflicts where multiple mods install files with the same name to the same locations. That means when you remove a mod, ALL of its files are gone. There is no gotcha surprise file you missed, there is no file belonging to another mod removed by accident. If you've set up Mod Organizer on your install properly then removing Mod Organizer and it's profiles etc will leave you with a vanilla game (sole exception is SKSE).
kepler78 Posted November 21, 2014 Author Posted November 21, 2014 browse through the download section especially when it comes to loverslab mods, taste is diffrent, just take yourself the time its not like that it would take ages to browse trough the section. Also NMM it does nothing else than extracting the stuff like you do it with manual installation and also I never encountered any mod that could not be installed manual. For your question no the main intend of MO is to keep mod files out of the data folder there is no need for MO if you work with the data folder. Without knowing everything about MO I could imagine you could just work with the files in tes5edit and repack it and install it with MO after that. Anyway what was the issue? The issue was I ran the wrong FNIS... I used to launch the one in my data files instead of the one in MO files. I look at some tutos, and in fact MO is a powerful tool to mod Skyrim. Seriously, I think it's better than Wrye Bash, and I thought it was the top for big mods... I was wrong, MO is more efficient ! The thing which is cool with MO in fact, it's Data's file virtualisation... I tryed it with the backup system, and there is no way to break the game if you proceed slowly. Your FNIS run indicates VANILLA skeleton in use (99 bones) and your load order DOESN'T show XPMS installed. You should NOT have the "Skeleton Arm Fix" option selected with vanilla skeleton (but SOS won't work either). I'm already using it, the 2.14 ... and in the load order, you will never see it ! There is no esp in the skeleton, only files... I agree, MO is very powerfull, but it's not easy to master it... lol Edit : Now, the way is to found some nice plugins for Sexlab Framework... ^^
WaxenFigure Posted November 21, 2014 Posted November 21, 2014 ... I agree, MO is very powerfull, but it's not easy to master it... lol Edit : Now, the way is to found some nice plugins for Sexlab Framework... ^^ http://www.loverslab.com/topic/19588-sexlab-index/<---- Index of Sexlab Mods
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