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Neck-seam problem


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Posted

Hey!

So I've tinkered around with some new textures and some glossy stuff and now I've got a problem with a neck-seam.

Before I did the glossy skin, there was no such thing, but since I did updates to the meshes, the neck-seam appeared.
I've tried backtracking my steps but now I can't seem to get rid of it, so I'm not sure if it has actually something to do with the glossiness of the skin.

It is proberly a texture problem, but that confuses me a bit.

I'm using CBBE for body. Then I've got Better Females by Bella, and SG Textures Renewal for CBBE ontop of that. 

Here's a picture: FydGPHY.png

The body is not glossy in this pic, but the same thing is true when it is.

Any help appriciated, as I've looked and searched around the forum but havn't really found any topic that fits my problem, which I thought was odd, so here goes.


Thanks!

Posted

Better Females has it's own normal map and it doesn't match the normals that SG put on the rest of the body. So, like mentioned above, reinstall SG and let it overwrite BFBB (heck, remove Better Females as it really only helps vanilla characters that don't have nice textures).

Posted

I did end up removing every other texture that I had installed but not activated.
I'm using MO for pretty much everything, and I've had textures installed without thinking they would cause a problem. Now I removed them all and reinstalled SG and it's perfect now.

The glossiness does however force a little bit of decoloration between the two meshes, but it is BARELY noticable.

 

thanks

 

 

On another note:

To get my meshes glossy, I have previously tried following others steps by increasing the glossiness in the meshes to 1000...
That has never done anything for me however, when changing the specular strength, of the meshes, to around 100 it looks perfect, still the glossiness does not seem to do anything for me. 

Is this behaviour normal? Or am I missing something?

Posted

If you're adding the gloss with NifSkope (it sounds it) keep in mind that both the _0 and _1 meshes have to be done, and to the same degree, for it to show in game. I've never had it show up unless both mesh sizes were done the same amount anyway.

 

I usually go with 300 glossiness and 50 specularity. It looks oily and not like a plastic dip. :lol:

Posted

If you're adding the gloss with NifSkope (it sounds it) keep in mind that both the _0 and _1 meshes have to be done, and to the same degree, for it to show in game. I've never had it show up unless both mesh sizes were done the same amount anyway.

 

I usually go with 300 glossiness and 50 specularity. It looks oily and not like a plastic dip. :lol:

 

Hmm I don't have that problem.

 

Maybe becouse i use 100% weight.

Posted

 

If you're adding the gloss with NifSkope (it sounds it) keep in mind that both the _0 and _1 meshes have to be done, and to the same degree, for it to show in game. I've never had it show up unless both mesh sizes were done the same amount anyway.

 

I usually go with 300 glossiness and 50 specularity. It looks oily and not like a plastic dip. :lol:

 

Hmm I don't have that problem.

 

Maybe becouse i use 100% weight.

 

 

Perhaps. I don't usually use 0 or 100 but somewhere in between. I wonder, if you use 0 weight would it show in game only changing the values for the _0 mesh? Can somebody here confirm this?

Posted

If you're adding the gloss with NifSkope (it sounds it) keep in mind that both the _0 and _1 meshes have to be done, and to the same degree, for it to show in game. I've never had it show up unless both mesh sizes were done the same amount anyway.

 

I usually go with 300 glossiness and 50 specularity. It looks oily and not like a plastic dip. :lol:

 

 

 

 

 

If you're adding the gloss with NifSkope (it sounds it) keep in mind that both the _0 and _1 meshes have to be done, and to the same degree, for it to show in game. I've never had it show up unless both mesh sizes were done the same amount anyway.

 

I usually go with 300 glossiness and 50 specularity. It looks oily and not like a plastic dip. :lol:

 

Hmm I don't have that problem.

 

Maybe becouse i use 100% weight.

 

 

 

 

 

If you're adding the gloss with NifSkope (it sounds it) keep in mind that both the _0 and _1 meshes have to be done, and to the same degree, for it to show in game. I've never had it show up unless both mesh sizes were done the same amount anyway.

 

I usually go with 300 glossiness and 50 specularity. It looks oily and not like a plastic dip. :lol:

 

Hmm I don't have that problem.

 

Maybe becouse i use 100% weight.

 

 

Perhaps. I don't usually use 0 or 100 but somewhere in between. I wonder, if you use 0 weight would it show in game only changing the values for the _0 mesh? Can somebody here confirm this?

 

You missunderstood or missread:

 

"however, when changing the specular strength, of the meshes, to around 100 it looks perfect"

 

I do have it working. But no where does it say that you have to change the specular strength to get gloss and everything I do with glossiness does not change anything.

I'm happy with what I've got, I'm just confused to why this is not stated anywhere and why I seem to be the only one having to do this?

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