Jump to content

Custom Dog Follower


Recommended Posts

Posted

I'd like to use a Mod added Dog Companion with SexLab, that uses a custom Dog Race based on one of the Dawnguard Husky races.

Obviously it won't work (I've tested with one of the vanilla companions - working without hesitation). I've already searched through the scripts of SexLab, but as I am an absolute beginner concerning scripting I can't get it to work by myself. I've already found another thread concerning a very similar issue and a helpful answer was provided, but of course I have no idea where to put it. Before that I tried to add the custom race to the sslCreatureAnimationDefaults script file, but obviously that didn't work.

Any help would be greatly appreciated.

 

Here the line out of the Papyrus Log:

 

[11/10/2014 - 10:28:46PM] SEXLAB - NOTICE: ValidateActor(Garm) -- FALSE -- They are a creature that is currently not supported (DLC1HuskyArmoredCompanionRaceGARM)

Posted

I never got around to testing this but will need to do it for my next mod. Assuming you're not using some completely new art assets can you not, just before the animation begins set the race of the actor to the corresponding default race, then when the animation ends set it back to your custom race?

 

In my mind I decided this would probably be the best way to handle it so that it doesn't break functionality of mods like MNC. But as I say I've not gotten around to testing it yet.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...