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SG Hair Gray Face after change in the Creation Kit.


RyoshinKanjo

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Posted

I'm trying to change an NPC's hair in the creation kit with the SG Hair Pack. After changing the hair, exporting it (CTRL + F4), then saving it, whenever I see the character in game, it has a gray face with the default hair. Any way to fix this?  SG Hair Link:

Posted

try console ~ , then click on npc and type "setnpcweight xx" xx = any number from 0 to 100, then save.

Thanks for the info, however, it didn't work. I tried to disable then enable the npc. It came back with the gray face and still the default hair. It fixed the skin but when I reloaded, the skin reverted back to gray.  :s

Posted

 

 

 

exporting it (Alt + F4)

 

 

There's your problem -- it should be CTRL + F4.

 

OOPS, I meant CTRL, I did do that. It popped up with the export "Done." thingy. Thanks for pointing that out. I'll edit it so that there's no future confusion.

Posted

Often the NPC is stored in your save. So to see if it worked correctly you should use a new game...

Posted

If you changed the hair of the NPC you should have either recreated in your mod (if you plan to make the NPC standalone) or I think that you have to set the SGHair mod as master of your mod.

Posted

If you changed the hair of the NPC you should have either recreated in your mod (if you plan to make the NPC standalone) or I think that you have to set the SGHair mod as master of your mod.

Oh, haven't tried that. I'll give it a try!

Posted

 

If you changed the hair of the NPC you should have either recreated in your mod (if you plan to make the NPC standalone) or I think that you have to set the SGHair mod as master of your mod.

Oh, haven't tried that. I'll give it a try!

 

I tried converting it to a master file. It still came with the gray face and didn't have the right hair.  :( I don't know how to make them a standalone, so if you could offer any advice, that'd be grateful!

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