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NoMaaM Walk BBBB - Breast and Butt Bounce


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Posted

Hi friends,

 

I have uploaded my newest Skyrim animation: NoMaaM Walk BBBB - Breast and Butt Bounce.

 

With the friendly help of OfinFin, Trashdog, and AlivEc0cK who have pointed me to some helpful butt videos, I managed to get some movement. Not quite what I had expected myself, because I had to deal with some unexpected skeleton restrictions. But I hope, you will still like it.

 

nomaamwalk.jpg

 

[video=youtube]http://www.youtube.com/watch?v=NKuoV_6aNps

Posted

Man, if you combine BBBB (4B) with catwalk you would be a world savior.

 

Anyway it good to know that there is someone who continue to develop animation physics. I will make some new armor for your mod.

In archive "NoMaaM 2nd Skin" esp file only, le sight...

Posted

The breasts move superbly - a little like Dead or Alive Xtreme girls, but superbly nonetheless. Realism be damned!

 

Now the butt, on the other hand, yea, I'm not a big fan of. It looks like the girl is just tightening each side of her buttocks as she moves. Is there an optional mod to only have the breast physics and exclude the butt?

Posted

Ok, folks, I hear you. And I'm open to constructive comments.

 

Remember, I don't have very much I can work with. Just one bone, and even that under a biped constraint. So everything (boobs and butt) tends to behave boring. That#s why I said, intelligent weightinh can do a lot (I count on you, Vitriks).

 

So when I figured out this move it reminded me of a very muscular package, not obese, worth being carried by a heroine. :) And to me, this is appealing, but taste apparently differs.

 

It's easy to parametrize the move, so I think I will play around with it some more. Thank you all.

Posted

BBB is really well-done fore :)

 

For the butt, it's a good start, but I think it needs swaying hips/back to be really believable ;)

see here:

NxaWA.gif

The more swaying (pendulum) there is, the more the movement could be considered sexy...

BTW, the complete clip is great to study the animation:

 

Maybe legs need to move more toward "one" line (more feminine), and not two (manlier), see here:

or here:

http://www.youtube.com/watch?v=4TxcOhEB2G4

 

Is that what you find difficult to do with the skeleton?

 

I hope you don't mind my comment :blush:, and keep up the good work :heart:

Posted

 

BBB is really well-done fore :)

 

For the butt' date=' it's a good start, but I think it needs swaying hips/back to be really believable ;)

see here:

[img']http://i.imgur.com/NxaWA.gif[/img]

The more swaying (pendulum) there is, the more the movement could be considered sexy...

BTW, the complete clip is great to study the animation:

 

Maybe legs need walk directed toward "one" line, and not two, see here:

or here:

http://www.youtube.com/watch?v=4TxcOhEB2G4

 

Is that what you find difficult to do with the skeleton?

 

I hope you don't mind my commentary :blush:, and keep up the good work :heart:

 

 

that walk would be MAGICAL!!!!

 

Posted

FUCKING AWESOME FORE!!! Thanks for your work on this! I too would love to see some swaying in the hips but either way thanks so much for your work!

 

Going to fire Skyrim up and see how your bounce looks in game! :heart:

Posted

Remember' date=' I don't have very much I can work with. Just one bone, and even that under a biped constraint. So everything (boobs and butt) tends to behave boring. That#s why I said, intelligent weightinh can do a lot (I count on you, Vitriks).

[/quote']

Hell no. Weight stuff still bloody freaking me out. I mean I will definitely try, but no guaranty. And if you want some help in developing, please share you animation in normal .kf so I could open it in 3ds Max.

 

And you test it on elven race, is it crashing? Also Cherry is kinda evil one because modders could just keep on modding with but bone but make a caution that don't wear that type of armor on elves. I understand it just now >_>

 

I reduce effect a little bit

[video=dailymotion]

Posted

Agree with some previous posters that the butt looks like it's flexing really, no bouncing. Needs to be some hip sway. Check out the catwalk mod on the nexus forums. It had some good hip sway iirc, but there was a 'hitch' in the left leg that kind of ruined it. I've always wondered why someone wasn't redoing the walk animation of Cherry's body to incorporate that. Bouncing butt would be great, but hip sway will go a LONG ways without any bouncing.

Posted

ey....hi to all...

 

well first to say this is awesome mod!!!!

 

thank you very very much men XD

 

and....butt bounce dont work 4 me....only breast move...someone have same problem???

Posted

Thank you all for the broad feed-back. This is extremely helpful. :heart: Things are so new, different, unexpected, buggy, ... just trying to find my way.

 

First of all, I just uploaded 3 more optional files:

  1. without butt muscle flex
  2. inverse (correct) butt orientation (shame on me, I mixed up the sides in my first file; now the buttocks go to the outside when their legs are wighted)
  3. inverse butt orientation, without butt muscle flex

 

I also have to say, that with the current HCSBHC skeleton and it's breast and butt constrainets I just can't make animations like I'm used in Oblivion. Either Cherry or I will have to change the skeleton, and then I will redo my stuff.

 

That's one of the reasons why I don't want to modify catwalk (provided I get permission). There is also a problem with hkxcmd which causes a lot of additional effort when converting custom animations. So maybe later.

 

Adding a hip sway is one thing I was really tempted to try, after Ofinfin sent me the link to an excellent tutorial. I'm just afraid it takes too much time right now, which I rather spent for Skyrim related stuff. Alyo maybe later.

 

@oc7opus: yes, there is only one bone per breast and buttock in the HCSBHC skeleton. But no, the vanilla skeleton has none of them.

 

@vitriks: Cherry has cautioned me because of the Elf problem. But for an outfit, I can't believe that the wearer's race is important. And I tested on HighElf without problem.

And a nice looking video you have made.

 

@jas234: butt bounce doesn't work without butt weighted body mesh or outfit. Have you loaded "NoMaaM 2nd skin". Its probably the only working mesh right now.

 

Posted

I haven't tested the variations yet but your attentiveness is admirable and thank you for answering my question. I have always thought it would productive to have a new skeleton similar to the universaly compatible skeletons that were available in Oblivion. Making a skeleton like that proactively wouldn't be completely future proof but would save some trouble.

Posted

I must say that

3. Inverse butt orientation, without butt muscle flex

Is bloody vanilla, so I totally name this version basic. Its just seemed that top right part of the right (and top left of the left) but need to bee less weighted.

[video=dailymotion]http://www.dailymotion.com/video/xowgyd_c4b-3-inverse-butt-orientation-without-butt-muscle-flex_videogames

And video I putting here Because I didn't se the difference until I watch who videos together.

1. without butt muscle flex

[video=dailymotion]

And I gonna call it C4B, because you kill me If I had to write stuff like this NoMaaM CHSBHC BBBB.

Posted

I must say that

3. Inverse butt orientation' date=' without butt muscle flex [/quote']

Is bloody vanilla, so I totally name this version basic. Its just seemed that top right part of the right (and top left of the left) but need to bee less weighted.

[video=dailymotion]http://www.dailymotion.com/video/xowgyd_c4b-3-inverse-butt-orientation-without-butt-muscle-flex_videogames

 

th_osaka.gif

 

Domo arigatou, Mr. Roboto!

Posted

I must say that

3. Inverse butt orientation' date=' without butt muscle flex [/quote']

Is bloody vanilla, so I totally name this version basic. Its just seemed that top right part of the right (and top left of the left) but need to bee less weighted.

Bloody vanilla ????? Now that disappoints me. Have you made a video of vanilla butt movement yet. And that's comparable to what I do? I hope not.:)

But as I said, with this skeleton I just can't place the butt bones where I try to. If these animation files were used with an unrestricted skeleton, the buttocks would probably be pulled up to the ears.

 

And you are right with the weighting observation. One of the reasons I said intelligent weighting is required. This butt is way too spiky. Although i have tried to counter that with some y position modifications, towards the body.

 

Guest wnxmegax
Posted

Hmm what outfit is she wearing in those videos that is one sexy bikini.

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