tim3flies Posted November 7, 2014 Share Posted November 7, 2014 Affter re-installing Skyrim and installing mods I attempted to start Skyrim up via SKSE. Crashed to desktop at the Bethesda logo - checked the papyrus log and found the following messages:[11/07/2014 - 12:00:06AM] Papyrus log opened (PC)[11/07/2014 - 12:00:06AM] error: Native function GetUseSound in empty state does not match existing signature on linked type Potion. Function will not be bound.[11/07/2014 - 12:00:06AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[11/07/2014 - 12:00:06AM] Memory page: 128 (min) 512 (max) 76800 (max total)This also occurred if starting via the Steam loader. After uninstalling/reinstalling the same thing occurred. I have since located the reason for the crashing!!!In the sound folder are fx and voice directeries. The voice structer is all good and has the following labels for the files:Name Date modified Type SizeThe fx structer is faulty and has the following labels for the files:Name Title Contributing artists AlbumI even deleted the fx folder and manually created a new one and installed a mod that had fx only files with the same results as the origionally game created fx folder.Knowing the individual files in the fx folder should have the same labels as the voice files and this being a new install the question remains ( a virius scan was done the day before my last install )::What is causing the labels in the two directories to be different?Any help will be greatly appreciatedtim3flies Link to comment
pinky6225 Posted November 7, 2014 Share Posted November 7, 2014 crashes directly after the beth logo are usually a sign you are missing a dependancy of a mod I'd suggest downloading tes5edit from nexus and running it with everything ticked and it will show you which one is missing Link to comment
tim3flies Posted November 7, 2014 Author Share Posted November 7, 2014 Found a mod ( Female Mannequins v3.1 ) that had a Dawngurard or Dragonborn requirement ( I don't think it shouldn have had it - removed it and put in a different version ). The game now runs, but my question about the different Labels between the fx and voice files in their respective folder still applies. WHY? Link to comment
Guest Posted November 8, 2014 Share Posted November 8, 2014 Found a mod ( Female Mannequins v3.1 ) that had a Dawngurard or Dragonborn requirement ( I don't think it shouldn have had it - removed it and put in a different version ). The game now runs, but my question about the different Labels between the fx and voice files in their respective folder still applies. WHY? right click on one of the labels then select "more" then you can untick the options you don't want showing up, not really an issue though. Link to comment
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