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Posted

They replaced existing animation files.

 

Replacing a walk with a tweaked walk isn't an issue, but one of the examples you cited, he replaced the bump forward, bump backward, and the crafting enchanting bench idles.

 

That creates an issue when ALL NPCs, and your character, use those same idles.

 

To create a proper sex mod, they would need to be able to call on idles that are unique, and not replacing the existing idles in the game.

Posted

They replaced existing animation files.

 

Replacing a walk with a tweaked walk isn't an issue' date=' but one of the examples you cited, he replaced the bump forward, bump backward, and the crafting enchanting bench idles.

 

That creates an issue when ALL NPCs, and your character, use those same idles.

 

To create a proper sex mod, they would need to be able to call on idles that are unique, and not replacing the existing idles in the game.

[/quote']

 

 

I wasn't only talking about sex mods but also the idles from oblivion but still thanks:)

Posted

This sounds great guys. I can see the ability to replace an NPC's race with another coming in handy for other mods as well.

 

I'm no animator, but I can certainly see the possibilities! Go Doc go!

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