Storms of Superior Posted November 2, 2014 Posted November 2, 2014 So I downloaded a modder's resource pack from the Nexus, but all of the folders are loose, and I want to pack them in a .esp to use in the CK. How do I do that? UPDATE: I accidentally figured it out.
Storms of Superior Posted November 2, 2014 Author Posted November 2, 2014 Never mind. Here is a tutorial. http://tesalliance.org/forums/index.php?/tutorials/article/99-using-modders-resources/
Storms of Superior Posted November 2, 2014 Author Posted November 2, 2014 Nope. Doesn't explain what I need.
Sailing Rebel Posted November 2, 2014 Posted November 2, 2014 The ESP only contains instructions used by the game engine. Files included in a Skyrim mod are generally packaged in a BSA (Bethesda Softworks Archive) which will have the same name as the ESP of your mod. You can create a BSA of files referenced by your mod using Creation Kit. The process is a little buggy in the current version so the normal Create Archive option doesn't work. Instead, begin the process of uploading your mod to Steam Workshop (through the File menu) but quit out of it after the stage where you select the files to archive. After that you should find the BSA in your Data folder. Things to keep in mind with BSAs: if two BSAs contain files with identical paths and names then the mod lowest in the load order will get priority; loose files in the Data folder will always override the same files in BSAs. With this in mind, if you are creating model/texture replacers then it is generally a good idea to leave them loose so that they always take priority. Also, when archiving the files in CK be sure to check the selected files carefully - if you see anything unexpected in there it could indicate accidental edits that might cause problems for users of your mod. Hope that helps.
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