terrorofmorrowind Posted December 7, 2014 Posted December 7, 2014 terrorofmorrowind,check PM Check PM, i answered already.
blue35e Posted December 13, 2014 Posted December 13, 2014 You could use the rape KOs for sex enslavement instead of sex out aftermath. Most other slave mods require a KO and that is one way to get it. (That would also mean people would not require the sex out aftermath mod for this mod.)
Guest tomm434 Posted January 1, 2015 Posted January 1, 2015 And hotfix is here. Capture option should not appear on doors from now on.
Guest tomm434 Posted January 2, 2015 Posted January 2, 2015 I have a question - Do slaves talk their old greetings in the prison?
Guest tomm434 Posted January 2, 2015 Posted January 2, 2015 Ahem. There's a new feature I wanted to implement long time ago - kidnap feature! (see screenshots on main page) Basicly I coiped it from SexLab Defeat (one of the earlier versions allowed to put people in bags.) EDIT: Also I use new undress system which removes any dress from NPC (even quest items). That might cause problems when you release slave. Usually it can be fixed with "disabling-enabling" actor.
Arcturus7777 Posted January 13, 2015 Posted January 13, 2015 I have this working fine. I would like to take the slave to other places, like the bar to dance for the people there, or move them to my house. Is any of that planned?
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 No, I didn't plan this. The whole idea was about that sccret hideout. I mean that people in Goodsrpigs should not react normally if you bring them enslaved Trudy.
srteare Posted February 19, 2015 Posted February 19, 2015 don't know if this is your mod but when you have sex with the same npc three times they disappear, also do you need sexoutaftermath for this mod to work, does load order matter for your mod
Guest tomm434 Posted February 19, 2015 Posted February 19, 2015 Sexout aftermath is optional as it mentioned in mod description. You can use it or use the other way of capturing. I don't think my mod os the reason for NPC dissapearing
srteare Posted February 19, 2015 Posted February 19, 2015 Ok just moved sexout aftermath below slave collection and that work, npc don't disappear any more, anyway thanks for the reply
Guest tomm434 Posted February 19, 2015 Posted February 19, 2015 I'm sorry I don't know how load order might affect your issue.
Shaqrach Posted April 14, 2015 Posted April 14, 2015 Awesome work!! Keep it up!! Any plans for updates???
Weasel_FAAAAAACE! Posted April 16, 2015 Posted April 16, 2015 I can't get this working at all. I've installed 'aftermath, taken the perk, deleted and reinstalled the mods, and switched their load orders. Nothing has worked thus far.
Guest tomm434 Posted April 16, 2015 Posted April 16, 2015 What exactly do you do and what's "not working"?
Weasel_FAAAAAACE! Posted April 17, 2015 Posted April 17, 2015 I think it's the menu that isn't working. I only get the pick-pocket screen.
Guest tomm434 Posted April 17, 2015 Posted April 17, 2015 Try this. Does it work now? SlaveCollection.esp
Weasel_FAAAAAACE! Posted April 17, 2015 Posted April 17, 2015 I had to re-install the MCM, and it sort of works now. The new issue isn't one with the slave collection mod, though.
Guest tomm434 Posted April 25, 2015 Posted April 25, 2015 New update - mandatory. Fixes possible issue with restoring actor values (I forgot to clean up formlists after each restoring that's why there's savegame bloat and possible issue). Free all slaves before updating.
Guest tomm434 Posted April 27, 2015 Posted April 27, 2015 Woah - last update which needs clean save I think. No more save bloating, no more issues with restoring values. better compability with Sexout Submit (see "Change log") Clean save needed. NVSE 4.6 Beta 3 Needed also.
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