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SlaveCollection (Obsolete)


Guest tomm434

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  • 3 weeks later...
Guest tomm434

Ahem. There's a new feature I wanted to implement long time ago - kidnap feature! (see screenshots on main page)

Basicly I coiped it from SexLab Defeat (one of the earlier versions allowed to put people in bags.)

 

 

EDIT:

 

Also I use new undress system which removes any dress from NPC (even quest items). That might cause problems when you release slave. Usually it can be fixed with "disabling-enabling" actor.

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  • 2 weeks later...
Guest tomm434

No, I didn't plan this. The whole idea was about that sccret hideout. I mean that people in Goodsrpigs should not react normally if you bring them enslaved Trudy.

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  • 1 month later...
Guest tomm434

Sexout aftermath is optional as it mentioned in mod description. You can use it or use the other way of capturing.

I don't think my mod os the reason for NPC dissapearing

 

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  • 4 weeks later...
  • 4 weeks later...
  • 2 weeks later...
Guest tomm434

New update - mandatory. Fixes possible issue with restoring actor values (I forgot to clean up formlists after each restoring that's why there's savegame bloat and possible issue).

Free all slaves before updating.

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Guest tomm434

Woah - last update which needs clean save I think. No more save bloating, no more issues with restoring values. better compability with Sexout Submit (see "Change log")

Clean save needed.

 

 

 

NVSE 4.6 Beta 3 Needed also.

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