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Atronachs and Spriggans Tpose, Sexlab animations dont line up


bigglebojiggle

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Posted

So I'm having an issue where Spriggans and Atronachs do a tpose, I'm also having an issue where Sexlab animations dont line up properly (basically mens penises are completely vertical).

 

Animation/sexlab mods Im using:

More kill moves for all weapon types

new animations for magic cast

Bestiality, bestiality animation

devious devices assets and integration

puppet master

dangerous nights

more nasty critters

sexlab aroused, framework

Schlongs of skyrim, and add for females

xaz bondage framework v159

zaz animations, gags, gags craftable

sexlab submit, submit+devious devices

 

Everything else is either texture mods or weapon/armor/body mods

 

Also just noticed I apparently accidentaill had 2 versions of sexlab framework activated, and 2 versions of zaz, maybe that caused the tpose?

Posted

For ones that do not match up correctly you can manually move the PC or creature or other person using the keyboard keys. If you look under the MCM tab and select sexlab and go down to where it shows the keys to use you can manually move them to the correct position there is also a key that needs to be held down to if you want to adjust a certain part of the animation or your can use it for all of them. For easier adjusting I suggest turning off auto progression in sexlab so that the animation doesn't move to each stage itself and instead allows you to manually progress each stage yourself and also has a way to reverse the animations to go back to a earlier stage there is also a even height one that will try to match up the height better. 

Posted

had the same issue.   the only way I was able to fix it was to get a clean (i.e. working copy) from my roommate and paste it into my data folder.   The files needed were under data/meshes/actor/  I am not sure if its the animation folder or the behavior one that got messed up by the spriggans and astronachs are linked by some sexlab file that corrupted them.   I copied the all the folders for these creatures over and have had zero issues since.

 

just looked at the mods you listed, the only ones that I use as well are the framework, zaz base files, nasty critters (all but dragonborn as I do not have that), and sexlab aroused. 

 

not sure if I can copy the files for those 2 creatures in a post or not, or find them from a friend who plays the game.

Posted

I forgot maybe trying to start a new game might fix it espcially if you updated/upgraded the more nasty critters mod I always seemed to have the trolls looking fine but during animations they never switched to the erect body but after restarting a new game it now works so maybe you just need to start a new game.

Posted

had the same issue.   the only way I was able to fix it was to get a clean (i.e. working copy) from my roommate and paste it into my data folder.   The files needed were under data/meshes/actor/  I am not sure if its the animation folder or the behavior one that got messed up by the spriggans and astronachs are linked by some sexlab file that corrupted them.   I copied the all the folders for these creatures over and have had zero issues since.

 

just looked at the mods you listed, the only ones that I use as well are the framework, zaz base files, nasty critters (all but dragonborn as I do not have that), and sexlab aroused. 

 

not sure if I can copy the files for those 2 creatures in a post or not, or find them from a friend who plays the game.

 

I'm assuming it's More Nasty Critters, it's the mod I've used the least.

 

Also to

myuhinny, I seriously just learned that I can manually move stuff like that, so I'll be testing that out.

 

And thanks to everybody who replied.

Posted

do you have fnis, and have you run it? that tends to cause issues with a lot of mods...not running or not having...

Posted

do you have fnis, and have you run it? that tends to cause issues with a lot of mods...not running or not having...

 

I do, and I did run it. I may have had just a conflict of mods. Now that I have time off I'm going to double check

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