Mekado Posted February 16, 2012 Share Posted February 16, 2012 Hi,  I'm pretty new here though i'm not new to modding NV (who knew there was something more than the nexus hehe...) and i seem to have issues with sexout. When i start the anim in 1st person my character is completely invisible, the npc is visible.I read around a bit and tried a few things (tfc, move then tfc again, or player.SetActorAlpha 1.0) and it didn't change anything.When i start the anim in 3rd person it works fine. Also, the console had a message "You picked a classic animation but made a SexoutNG call" , i saw that there was a post talking about an option in misc about it but it's not there for me (only option checkbox i see is debug messages)  My load order; MikotoBeauty.esm FalloutNV.esm CaravanPack.esm DeadMoney.esm LonesomeRoad.esm OldWorldBlues.esm HonestHearts.esm wsex.esm Kaya47NF.esm Playthings.esm Lings.esm AWorldOfPain(Preview).esm New Vegas Error Corrections BugFixes - NO DLC.esm NV 40k Space Marine Armor.esm AEVegas.esm Sexout.esm SexoutCommonResources.esm SexoutLegion.esm wsexInnuendoNPCs.esp CONELRAD 640-1240.esp Moddable Unique Weps.esp NewVegasBounties.esp MikotoBeauty.esp TGsArmorCollectionVegas.esp wsexInnuendoAnims.esp LingsPrettyThings.esp NewVegasBountiesII.esp Better Casinos.esp Veronica.esp GFemalePyjamas.esp Sexout LevelUp.esp UWHNV-Core.esp UWHNV-Addon-DLC.esp slinkydressfwx.esp NVWillow.esp Animated Prostitution.esp WeaponModsExpanded.esp R.A.C.E. Station.esp ShilohDS-Desert Succubus CORE.esp New Vegas Error Corrections - NO DLC.esp NVEC LINGS PATCH - NO DLC.esp NVEC MikotoBeauty Patch - NO DLC.esp Sisters of Battle.esp Sunglasses Shipment.esp SexoutPowderGangers.esp SexoutFiends.esp SexoutSex.esp The Mod Configuration Menu.esp SmallerTalk.esp SexoutZAZ.esp  Total active plugins: 50 Total plugins: 63  I tried loading with other mods disabled (animated prostitution and playthings) but it dosen't help.  Strangest things is that it works just fine in 3rd person, anyone have some insight ?  Appreciated Mekado Link to comment
Guest Loogie Posted February 17, 2012 Share Posted February 17, 2012 It's a problem with how Fallout itself handles the camera. Prideslayer is working on a fix. Link to comment
Mekado Posted February 17, 2012 Author Share Posted February 17, 2012 It's a problem with how Fallout itself handles the camera. Prideslayer is working on a fix.  Good news i guess, thanks  In the meanwhile i guess i'll try starting it in 3rd person, easy when you're the instigator, little harder when you're not but oh well.   Link to comment
saladboy21 Posted February 17, 2012 Share Posted February 17, 2012 If you play a meleeist (which accommodates battle rape well) you can stay in 3rd person most of the time and, as a bonus, have the battle rape going frequently. Link to comment
prideslayer Posted February 17, 2012 Share Posted February 17, 2012 I have a post for people having this problem. Â Next time it happens, please open the console (tilde key) and type this: Â player.setActorAlpha 1.0 Â and see if you turn visible. You might have to do it more than once. Do not toggle the camera or anything else, as I need to know if this works on its own. Link to comment
Mekado Posted February 17, 2012 Author Share Posted February 17, 2012 I have a post for people having this problem. Â Next time it happens' date=' please open the console (tilde key) and type this: Â player.setActorAlpha 1.0 Â and see if you turn visible. You might have to do it more than once. Do not toggle the camera or anything else, as I need to know if this works on its own. [/quote'] Â I did try that, all by itself and it didn't help.Also tried it a few times in a row (some people were saying it took a few tries) but i'm still invisible. Link to comment
Mekado Posted February 17, 2012 Author Share Posted February 17, 2012 If there's anymore relevant info you need or test you want me to do i'm up for it  thanks for the hand, regardless of result Link to comment
prideslayer Posted February 17, 2012 Share Posted February 17, 2012 Nah, nothing yet. That was just something I found that seemed to work for me, and 'kinda' worked for Chase. This damn crummy game camera is a real piece of work. Link to comment
herpman Posted March 4, 2012 Share Posted March 4, 2012 Same problem, but my load order is quite a bit different. I'm using type6 and the BoG texture. It worked fine at first, but later failed, I was initially using Body by Race but read about an incompatability, I started having the first person issue. I switched to my current configuration, and it worked, but now the problem has returned and I can't fix it, even temporarily. Link to comment
prideslayer Posted March 4, 2012 Share Posted March 4, 2012 There's a beta release of sexoutNG that might fix this, on the last page or 2nd to last page of the thread. Link to comment
astymma Posted March 4, 2012 Share Posted March 4, 2012 There's a beta release of sexoutNG that might fix this' date=' on the last page or 2nd to last page of the thread. [/quote'] Â If I have time, I can take a look at seeing if the skeleton can re-position the 1st person camera a little. The current placement, depending on head shape, can end up inside the mesh and result in an invisible player. I doubt I can fix it though as it would mess up iron sights I'm guessing. Well, maybe if I only slid it straight forward and didn't deviate at all. Anyway, will check ... Link to comment
prideslayer Posted March 4, 2012 Share Posted March 4, 2012 There's a beta release of sexoutNG that might fix this' date=' on the last page or 2nd to last page of the thread. [/quote'] Â If I have time, I can take a look at seeing if the skeleton can re-position the 1st person camera a little. The current placement, depending on head shape, can end up inside the mesh and result in an invisible player. I doubt I can fix it though as it would mess up iron sights I'm guessing. Well, maybe if I only slid it straight forward and didn't deviate at all. Anyway, will check ... Â That would be cool, but I don't think the skeleton controls that. Â Here's what I found regarding the invisibility, it may be of some use to you. Â Toggling the UFO camera on while in first person results in an invisible player. This is easily demonstrated and is repeatable by just opening the console in first person and entering "tfc". The UFO cam will come on, and since you are in 1st person, you are invisible. Â When you toggle to 3rd person, the game engine takes a moment to 'zoom you out' and 'fade you in.' If you toggle TFC during this transition period, the distance you are zoomed out will vary depending on your timing, as will the transparency of your character. If you do it right away ("tapcontrol 13" followed by "tfc") you'll be invisible just as if you hadn't entered 3rd person view. Â What I really need is some way to position the camera myself, independent of the players position and orientation. The VATS camera does this somehow, but I haven't figured out the "how" yet. It's something that NVSE will have to take care of though since whatever it's doing is not exposed in the vanilla engine -- except for adding more VATS cameras, which I did consider early on, but those cannot be controlled by the player. Â Hopefuly.. some of that is helpful to your quest. Link to comment
astymma Posted March 4, 2012 Share Posted March 4, 2012 There's a beta release of sexoutNG that might fix this' date=' on the last page or 2nd to last page of the thread. [/quote'] Â If I have time, I can take a look at seeing if the skeleton can re-position the 1st person camera a little. The current placement, depending on head shape, can end up inside the mesh and result in an invisible player. I doubt I can fix it though as it would mess up iron sights I'm guessing. Well, maybe if I only slid it straight forward and didn't deviate at all. Anyway, will check ... Â That would be cool, but I don't think the skeleton controls that. Â Here's what I found regarding the invisibility, it may be of some use to you. Â Toggling the UFO camera on while in first person results in an invisible player. This is easily demonstrated and is repeatable by just opening the console in first person and entering "tfc". The UFO cam will come on, and since you are in 1st person, you are invisible. Â When you toggle to 3rd person, the game engine takes a moment to 'zoom you out' and 'fade you in.' If you toggle TFC during this transition period, the distance you are zoomed out will vary depending on your timing, as will the transparency of your character. If you do it right away ("tapcontrol 13" followed by "tfc") you'll be invisible just as if you hadn't entered 3rd person view. Â What I really need is some way to position the camera myself, independent of the players position and orientation. The VATS camera does this somehow, but I haven't figured out the "how" yet. It's something that NVSE will have to take care of though since whatever it's doing is not exposed in the vanilla engine -- except for adding more VATS cameras, which I did consider early on, but those cannot be controlled by the player. Â Hopefuly.. some of that is helpful to your quest. Â The default 3rd and 1st person cameras are stored in the skeleton. The game overrides them as needed. But when you hit the escape key in 3rd person, that's the camera you get (unless you've altered the gamesetting for that camera). It's why NIF order of blocks is important in the 1st person skeleton. When I first made a new skeleton, the left boob would block the pip boy when the arm was raised because the 1st person camera block was of a lower odering than the left boob. Once properly moved to the last block before the footer, that problem disappeared. Â guess what I'm saying is that in the absence of the game setting being altered or the engine taking camera controls, the skeletons control default camera pos for 1st and 3rd. Â Link to comment
prideslayer Posted March 4, 2012 Share Posted March 4, 2012 So what's your thought? To move the camera "forward" so it's no longer inside the mesh? It would be interesting if that fixes the issue. Link to comment
astymma Posted March 4, 2012 Share Posted March 4, 2012 So what's your thought? To move the camera "forward" so it's no longer inside the mesh? It would be interesting if that fixes the issue. Â Yeah I'll give that a test tonight or tomorrow, i'm revisiting my skeleton project anyway, might as well toss in a test while I'm at it. Link to comment
prideslayer Posted March 4, 2012 Share Posted March 4, 2012 It would certainly be nice to be able to rip all that 3rd person / ufo cam toggling junk out of sexout and replace it with a simple key bind to toggle the UFO cam off and on as the user desires. Â I'm going to look into what I can do with the camera in the plugin as well though, because a single call to point the camera at the player at a reasonable FOV and distance would still be nice to have.. for the "hands free" gamers. Link to comment
astymma Posted March 4, 2012 Share Posted March 4, 2012 It would certainly be nice to be able to rip all that 3rd person / ufo cam toggling junk out of sexout and replace it with a simple key bind to toggle the UFO cam off and on as the user desires. Â I'm going to look into what I can do with the camera in the plugin as well though' date=' because a single call to point the camera at the player at a reasonable FOV and distance would still be nice to have.. for the "hands free" gamers. [/quote'] It might even be possible to animate the camera in the skeleton. IE have an anim that only animates the camera layered on top of sometthing else playing on the skeleton. I'll let ya know. Â Link to comment
prideslayer Posted March 5, 2012 Share Posted March 5, 2012 It would certainly be nice to be able to rip all that 3rd person / ufo cam toggling junk out of sexout and replace it with a simple key bind to toggle the UFO cam off and on as the user desires. Â I'm going to look into what I can do with the camera in the plugin as well though' date=' because a single call to point the camera at the player at a reasonable FOV and distance would still be nice to have.. for the "hands free" gamers. [/quote'] It might even be possible to animate the camera in the skeleton. IE have an anim that only animates the camera layered on top of sometthing else playing on the skeleton. I'll let ya know. Â Â I believe that is how the VATS cameras work, ignoring the other SFX taking place during a 'cinematic sequence'. Link to comment
astymma Posted March 5, 2012 Share Posted March 5, 2012 OK I tested out altering 1st person camera location and, as expected, it horribly borks iron sights...ugh. Then it occured to me to check and see if it's the 1st to 3rd transition that was borking things so I moved only the 3rd person camera forward so when swapping from 1st to 3rd the camera wouldn't be inside the head mesh and THAT seemed to produce excellent results. Not one case of starting in 1st gave me an invisible player and it corrected, at least for me, long standing camera issues with wsex and AP animations having the same invisible player problem. Â OK, here's the 3rd person skeleton I just tested, please test it out and let me know how it works (meshes\characters\_male and make a backup first, this is ultra-beta): Â Â Â This should make the 1st person to 3rd person transition less likely to result in an invisible player. Link to comment
prideslayer Posted March 5, 2012 Share Posted March 5, 2012 That may definitely help some people out, but it sounds like the core problem remains: you're still invisible if you go directly to TFC from 1st person right, since this is just a change to the 3rd person skeleton? Link to comment
astymma Posted March 5, 2012 Share Posted March 5, 2012 That may definitely help some people out' date=' but it sounds like the core problem remains: you're still invisible if you go directly to TFC from 1st person right, since this is just a change to the 3rd person skeleton? [/quote']  TFC loads the 3rd person skeleton and starts the camera out at the skeleton's camera pos and THEN adjust from there. So this should help that issue as well. Note: should... lol  All I can see is it seemed to help *me*... needs testing by a few people tbh. Link to comment
wampa Posted May 17, 2012 Share Posted May 17, 2012 this fix worked perfectly for me havent had an invisible character since i installed it Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.