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Creatures stuck without Sexlab mods


Vuulgar

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I am playing a minimal playthrough since I have been having CTD  and texture generation issues lately. I left out all Sexlab mods but still used FNIS to add the animations for people I like but after this all creatures that have Sexlab involvement stand in their t pose. Elk and such are not affected, draugr, wolves, bears, horses....these are all stuck. I have installed the Creature Pack but no change.

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I've had this problem. You're probably using NMM. If so go to your main Skyrim folder, then your meshes. Look at all the creatures one by one, you'll notice there's a second skeleton in the form of a text file, delete it. Go to each creature one by one and delete all those extra skeletons. When you get them all the game will work properly. I'd give more detailed instructions but I stopped using NMM and started using Mod Organizer so I can't find exactly where the skeletons were. 

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When you did this minimal playthrough setup, did you have FNIS creatures in stalled then uninstall it and run FNIS?  The reason I ask is that to remove the FNIS creature animations you have to follow certain steps.

 

1)  Make sure FNIS creatures is still installed.  If not, reinstall it.

2)  Run FNIS app.

3)  IF the "Remove Creature Animation" button is not active, Generate Animations.

4)  Hit the "Remove Creature Animations" button.  Actually not sure of the name, but it is something similar.

5)  Exit the FNIS Generator app - DO NOT HIT THE GENERATE BUTTON AFTER RUNNING THE "Remove Creatures", otherwise you'll have to run the "remove..." again.

6)  Uninstall FNIS creatures mod through your favorite mod organizer.

7)  Launch FNIS Generator, the hit the Generator button.  Exit when finished.

 

This should fix your creature animation "T" pose issues.  The problem has nothing to do with running this through NMM or MO, it is an issue with removing the FNIS creature mod (and running the generate again) without properly running the remove creature animation function.  This should also fix the problem even if caused by another issue.

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I've had this problem. You're probably using NMM. If so go to your main Skyrim folder, then your meshes. Look at all the creatures one by one, you'll notice there's a second skeleton in the form of a text file, delete it. Go to each creature one by one and delete all those extra skeletons. When you get them all the game will work properly. I'd give more detailed instructions but I stopped using NMM and started using Mod Organizer so I can't find exactly where the skeletons were. 

 

Nope Mod Organizer for a while now and I can never go back

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When you did this minimal playthrough setup, did you have FNIS creatures in stalled then uninstall it and run FNIS?  The reason I ask is that to remove the FNIS creature animations you have to follow certain steps.

 

1)  Make sure FNIS creatures is still installed.  If not, reinstall it.

2)  Run FNIS app.

3)  IF the "Remove Creature Animation" button is not active, Generate Animations.

4)  Hit the "Remove Creature Animations" button.  Actually not sure of the name, but it is something similar.

5)  Exit the FNIS Generator app - DO NOT HIT THE GENERATE BUTTON AFTER RUNNING THE "Remove Creatures", otherwise you'll have to run the "remove..." again.

6)  Uninstall FNIS creatures mod through your favorite mod organizer.

7)  Launch FNIS Generator, the hit the Generator button.  Exit when finished.

 

This should fix your creature animation "T" pose issues.  The problem has nothing to do with running this through NMM or MO, it is an issue with removing the FNIS creature mod (and running the generate again) without properly running the remove creature animation function.  This should also fix the problem even if caused by another issue.

 

Awesome, thank you and I will give it a shot!

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