zaira Posted September 28, 2014 Posted September 28, 2014 If I simply do myNPCactor.EquipItem(...) the heel effect wont start. The HDT heels effect is not an enchantment so I also have problems to detect whether a shoe needs additional handling.
Srende Posted September 28, 2014 Posted September 28, 2014 It should be a scripted enchantment on the shoes I think. I haven't made any myself but that's what I've seen. As for enchantments not being applied on item equip from scripts, did you try with actor.EquipiItemEx()?
zaira Posted September 28, 2014 Author Posted September 28, 2014 no, currently I have overridden OnObjectEquipped, check for feet slotmask and then use form name to detect which of the most common hdt heels was equipped and add the propper spell. What a hack! In my wip mod the player can equip a complete outfit and define it as the default for a NPC follower - and then - in later stages the NPC wears this outfit. Works so far but the hdtHighheel script wont be notified for NPCs. Maybe I should better patch hdtHighheels itself?
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