ntblood Posted September 16, 2014 Share Posted September 16, 2014 I was running FNIS just fine from within MO at first but now it's always gives errors missing hkx animation files. First it was 1hm_behavior.hkx but I moved the Unofficial Skyrim Patch so where that file came from wouldn't be overwritten. That fixed it for that file but then dogbehavior said it was missing. So I think I disabled Dawnguard plugin that I guess caused that to only get a third error message from FNIS that draugrbehavior.hkx now cannot be found.  Argh!I've searched the forums about this and found not much.I've done what it said in the step tutorial page for setting up FNIS with MO. I think FNIS is looking in the Syrim game folder for these files because that's where the FNIS error says it's missing from. I didn't install MO in my skyrim folder like some people I see have. I didn't think it was necessary and still would be surprised if it is.Any help would be greatly appreciated. I've been working a very long time to get my game working and learning MO is a bit overwhelming. Link to comment
Majuko Posted September 16, 2014 Share Posted September 16, 2014 No worries man I didnt install MO in my skyrim folder either it. Â Â How are you activating your FNIS? Â Â Through MO or another way you might have to install it again maybe something messed up or MO and FNIS can't determine their correct folder paths. Â Â Give it a whirl and hit me back. Link to comment
ntblood Posted September 16, 2014 Author Share Posted September 16, 2014 I've tried installing FNIS straight into the Skyrim data folder and then run it through Mod Organizer to get it to work but that didn't help.  I manually installed "fnis always necessary" in the game folder as well as installed it in MO. If I target (*addresses below) either to launch fnis within MO I get the same missing 1hm_behavioir.hkx error.Do you just leave fnis wherever LOOT puts it in the LO or do you have to move it to the bottom? It doesn't seem like either place helps.*E:\Program Files (x86)\Mod Organizer\mods\FNIS Behavior V5 1 1 -- ALWAYS necessary\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe*E:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Link to comment
ntblood Posted September 17, 2014 Author Share Posted September 17, 2014 If I uncheck Ultimate Combat then all my fnis errors go away.   I found I can have fnis-always necessary, fnis-spells, and fnis-creatures all installed in MO, or manually, it doesn't seem to matter as long as the executable is targeted in MO correctly (gears button in MO).  My huge issue seems to have been with Ultimate Combat. I would like to use Ultimate Combat so it would be nice to further resolve this but at least fnis will run without it. This took me a long time to get some handle on. How fnis was installed had nothing to do with my fnis missing behavior errors. Link to comment
ntblood Posted October 28, 2014 Author Share Posted October 28, 2014  I was able to Ultimate Combat enabled in my LO for the past month nearly and I didn't get any FNIS errors but now they've just come back. First it couldn't find 1h_weaponbehavior.hkx or some such file. Then I changed the priority of Ultimate Combat so nothing was overwriting it in MO and then FNIS was missing dogbehavior.hkx. I tried fixing my issue by disabling Ultimate Combat mod because I remember it fixed all of this before but that didn't work. FNIS run in MO is for some reason not finding the Creature pack. Re-installing FNIS didn't help. Aha, removing the Creature Pack mod & Ultimate Combat allow FNIS to finish without terminating errors for me now. I've a bit later been able to add Ultimate Combat back in as long as I had it's priority # in MO high enough that so many to no other mods are over-writing it. I hope I can add FNIS Creature pack back in a bit later too without FNIS giving me terminating errors. *update: creature pack is still causing terminating errors when running FNIS so it's still out of my game for now. Link to comment
ntblood Posted October 31, 2014 Author Share Posted October 31, 2014 bump, still have the issue with FNIS Creature pack causing FNIS to terminate with errors. I have FNIS installed in MO just like other mods and then run by launching withing MO. Link to comment
Rayblue Posted November 1, 2014 Share Posted November 1, 2014 Have you checked the Overwrite folder? Link to comment
ntblood Posted November 1, 2014 Author Share Posted November 1, 2014  it was empty before I launched FNIS as I'd think would be best. Then I make it "a mod" with MO. Link to comment
bradleyh Posted November 1, 2014 Share Posted November 1, 2014 In My Mod Organiser setup, on My Left Pane FNIS Behaviour Files is #37 in Priority, FNIS Creatures is #38. I have installed both Mods exactly as the STEP Video for using FNIS with MO explained. I have set the Executable in MO for FNIS to look in C:...\Skyrim\ModOrganiser\mods\FNIS Behaviour\tools\GenerateFNIS_for_Users\... I then tested to make sure MO has registered the correct FNIS (I am using the 5.2.1 Beta), MO seems to dislike registering the Executables correctly on a first install of an update of FNIS. I have not had any issues once MO has registered the correct Executable. I have heard that older versions of FNIS did not work correctly with Mod Organiser, and many Users report the same problems with 5.1.1. The cure may be to keep rerunning the FNIS Generator until it works correctly. I also use Wrye Bash and BAIN and have never had any problems with FNIS, but I also pay a lot of attention to what gets overwritten by Mods and I learned how important Install Order of Mods was when playing Oblivion. Link to comment
Kamarre Posted November 21, 2014 Share Posted November 21, 2014 i think i found a work for this. what i did was search for the file in were MO is loacated and searched for 1hm_behavior.hkx found it copied it to were it says its missing and it seems to work for me. Link to comment
Dubhorizon Posted November 21, 2014 Share Posted November 21, 2014 I've tried installing FNIS straight into the Skyrim data folder and then run it through Mod Organizer to get it to work but that didn't help. Â If you're using MO for fnis, install through MO, not manually. Then add it as executable. Link to comment
ntblood Posted November 30, 2014 Author Share Posted November 30, 2014 Thank you for all of your help! I appreciate it : )Â I think in the end what resolved these issues that kept cropping up is the new version of FNISÂ : ) Link to comment
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