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Loli characters


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Posted

Many thanks for putting this mod together' date=' i been really enjoying it, i just love to play adorable characters.

My conjurer Belany:

 

 

 

Now there is an optional file for her head too - no elf ears, if you dont like them or if they dont mach the hairstyle. =)

 

Thank you for the info Kashim, i like the ears but maybe if they would be less bigger.

I remember there is a mod numenume elf ears i think, going to check it out.

Posted

Many thanks for putting this mod together' date=' i been really enjoying it, i just love to play adorable characters.

My conjurer Belany:

 

 

 

Now there is an optional file for her head too - no elf ears, if you dont like them or if they dont mach the hairstyle. =)

 

Thank you for the info Kashim, i like the ears but maybe if they would be less bigger.

I remember there is a mod numenume elf ears i think, going to check it out.

 

Noe i have new textures for her face too - freckles :3

Posted

Or just create 2 new NPCs in the ck' date=' open the cell you want them so it's open in the display window and drag them from the list into the display window, eg interiors-> BanneredMare. Created followers only need to be in currentfollowerfaction as -1 and potentialfollowerfaction as 0 and set as an ally to the player.

 

Easiest way to create new ones in the CK is to copy an existing NPC that's as close to the kind you want, stats etc, and set the race to eg monli, edit it's looks/stats/inventory to your liking.. When you have finished editing it, save, go to the new NPC and hightlight then press CTRL-F4 to export head data. Then you have one to your liking rather than just an ugly converted game follower.

 

[/quote']

 

Hi, many thanks, that's really useful. The only problem I have now is that I cant get my custom race to use any hair in the CK. It just sets a default vanilla hair, and the drop down pick list only contains "DEFAULT" written in it. Do you know how to force the CK to provide hair to custom races just like the standard ones?

 

Posted

 

Haha' date=' for me it looks like the drawn weapon is a bit too big. According to your formula the scale should be 1.8497, but that looks gigantic ingame.

Too bad there isn't a way to perform exact measurements.

 

EDIT: Looks like I was wrong. I judged the size of my character to big i guess. direct comparison looks good.

 

 

 

Now is there a way to fix that annoying arrow placement? I can life with that bowstring, but dem arrows are kind of bothering me.

Is it possible to fix them editing a mesh, or do i have to edit havok files for this?

 

[/quote']

 

Could I ask what is the dress on the first screenie?

 

I see, someone on the what-mod-is-this thread answered your question already.

 

 

 

Now is there a way to fix that annoying arrow placement? I can life with that bowstring' date=' but dem arrows are kind of bothering me.

Is it possible to fix them editing a mesh, or do i have to edit havok files for this?

 

[/quote']

 

I'd look into the AnimObjectL and R and the Magic nodes also attached to the hands. Arrows may not be attached to the same bone.

 

You need to change Weapon node for (i think right hand, but maybe it was in left :D ) - it will decrease the size of bow when equipped => arrows will look normal.

 

Well, that is what i don't want to do. I want the weapons do be at scale 1. While that looks really good for other weapons, bows have some clipping issues and the strange bowstring.

I can life with that, but i am looking for a way to change arrow placement, not scale.

 

Posted

i used a loli mod and now my fp veiw camara is wacked (shows it being closer to ground in other words loli height) and breast texture is now messed up after i got rid of the mod. how can i fix lol (and char's neck is longer than before

Posted

i used a loli mod and now my fp veiw camara is wacked (shows it being closer to ground in other words loli height) and breast texture is now messed up after i got rid of the mod. how can i fix lol (and char's neck is longer than before

 

Just delete or overwrite the relevant files i.e. skeleton meshes and body textures.

If you use a body mod, you can just reinstall it for the textures.

Judging from you post, the easiest way for you may be to reinstall the whole game though.

Posted

i used a loli mod and now my fp veiw camara is wacked (shows it being closer to ground in other words loli height) and breast texture is now messed up after i got rid of the mod. how can i fix lol (and char's neck is longer than before

 

Just delete or overwrite the relevant files i.e. skeleton meshes and body textures.

If you use a body mod' date=' you can just reinstall it for the textures.

Judging from you post, the easiest way for you may be to reinstall the whole game though.

[/quote']

O_O

 

Posted

Here's a new follower I'm working on that's wearing a modified version of the Sorceress outfit that I edited to fit jiitek's flat chest body. I had trouble making the outfit fit this time for some reason. Every time I thought I was finished and checked it in the game there was something wrong. I bet it took me around 8 hours to get everything right.

 

 

 

ScreenshotNewFollower.jpg

 

 

 

Nice work!

 

What hair is that from please?

 

Also - following all your tips and work here, I have now worked out how to create a proper loli NPC follower, with lots of hair and face options, and have a little army forming :) But, I cant find any clothes that fit a flatter chest. Do you know where I can find some?

 

I am going to make a follower and post them here also soon!

 

Finally.. how do you get the two tone hair colour I have seen on some of the screenshots here?

Posted

Here's a new follower I'm working on that's wearing a modified version of the Sorceress outfit that I edited to fit jiitek's flat chest body. I had trouble making the outfit fit this time for some reason. Every time I thought I was finished and checked it in the game there was something wrong. I bet it took me around 8 hours to get everything right.

 

 

 

ScreenshotNewFollower.jpg

 

 

yay for more loli clothing :D ...a lighter coloured retex should look super cute too I think.

Posted

I had to look to find the hair. I got it a long time ago and I can't remember where (someone posted a link to it on Skyrim Nexus). I believe you can find the hair here though:

 

http://skyrim.nexusmods.com/downloads/file.php?id=11173

 

I can't help with the flat chested clothing or two tone hair though. I haven't seen any clothing for flat chested bodies yet' date=' and I don't know anything about hair, I just download and install them. lol

 

Edit: I think I found where I originally got the hair:

 

http://www1.axfc.net/uploader/He/so/350944

[/quote']

 

Thank you so much!

 

Now to work out how to get it to show in the CK with custom races lol.

Posted

hey can someone make the 2pac's skimpy armor and clothing for the unp Tight Body Set or Flat-Chest? 2pac's has some preaty cool looking armors my favorite is the necromancer one lol

Posted

I think I'm going mad.. I have been trying to create a little mod to share with you here as a thanks for the help.. but it's not working!

 

I'm in the CK, using the Oriental race plugin, ApachiiSkyHair plugin and another hair plugin.

 

I load them up, and create a new mod, and then create a set of characters using the custom race, get them looking perfect, save them, and log in to the game.

 

However, they all have missing skin on their bodies and face, and when I go back into the CK their race has changed from Oriental to OrientalDUPLICATE, and the hair is reset to default.

 

However, if I use the Oriental race plugin as the active plugin, then create it all, and save it, it all works fine! Any advice?

Posted

I think I'm going mad.. I have been trying to create a little mod to share with you here as a thanks for the help.. but it's not working!

 

I'm in the CK' date=' using the Oriental race plugin, ApachiiSkyHair plugin and another hair plugin.

 

I load them up, and create a new mod, and then create a set of characters using the custom race, get them looking perfect, save them, and log in to the game.

 

However, they all have missing skin on their bodies and face, and when I go back into the CK their race has changed from Oriental to OrientalDUPLICATE, and the hair is reset to default.

 

However, if I use the Oriental race plugin as the active plugin, then create it all, and save it, it all works fine! Any advice?

[/quote']

 

Because thats how it works.. if you want to edit stuff its active file. But in your case - did you save your mod properly? Because OrientalDUPLICATE sounds like you saved by the same name.

Posted

I think I'm going mad.. I have been trying to create a little mod to share with you here as a thanks for the help.. but it's not working!

 

I'm in the CK' date=' using the Oriental race plugin, ApachiiSkyHair plugin and another hair plugin.

 

I load them up, and create a new mod, and then create a set of characters using the custom race, get them looking perfect, save them, and log in to the game.

 

However, they all have missing skin on their bodies and face, and when I go back into the CK their race has changed from Oriental to OrientalDUPLICATE, and the hair is reset to default.

 

However, if I use the Oriental race plugin as the active plugin, then create it all, and save it, it all works fine! Any advice?

[/quote']

 

It sounds like you are duplicating the Oriental race somehow. If you load two mods with a race called Oriental the last one loaded will be renamed by the CK to racenameDuplicate. Not just races, any resource.

 

The way I made my followers was to make OrientalRace.esp into OrientalRace.esm then use that as a master to my followers mod which is OrientalRace-Followers.esp. The esp just edits a couple of the preset NPCs in OrientalRace.esm to make them followers and change stats, inventory, etc and puts them in game.

 

If you want to go that way, copy OrientalRace.esp to OrientalRace.esm and load OrientalRace.esm into the CK as the active file. Once loaded, save the file and it will now be a true esm and you can use it as a master to create a new plugin with your followers and changes.

 

Edit: If you don't want to do it that way, load OrientalRace.esp and any esm files you want to use as master like the hair mods and copy just a couple of preset NPCs from OrientalRace.esp, not the race, to a new name and edit them, give them their hair etc and put them in game.

 

Posted

I think I'm going mad.. I have been trying to create a little mod to share with you here as a thanks for the help.. but it's not working!

 

I'm in the CK' date=' using the Oriental race plugin, ApachiiSkyHair plugin and another hair plugin.

 

I load them up, and create a new mod, and then create a set of characters using the custom race, get them looking perfect, save them, and log in to the game.

 

However, they all have missing skin on their bodies and face, and when I go back into the CK their race has changed from Oriental to OrientalDUPLICATE, and the hair is reset to default.

 

However, if I use the Oriental race plugin as the active plugin, then create it all, and save it, it all works fine! Any advice?

[/quote']

 

It sounds like you are duplicating the Oriental race somehow. If you load two mods with a race called Oriental the last one loaded will be renamed by the CK to racenameDuplicate. Not just races, any resource.

 

The way I made my followers was to make OrientalRace.esp into OrientalRace.esm then use that as a master to my followers mod which is OrientalRace-Followers.esp. The esp just edits a couple of the preset NPCs in OrientalRace.esm to make them followers and change stats, inventory, etc and puts them in game.

 

If you want to go that way, copy OrientalRace.esp to OrientalRace.esm and load OrientalRace.esm into the CK as the active file. Once loaded, save the file and it will now be a true esm and you can use it as a master to create a new plugin with your followers and changes.

 

Edit: If you don't want to do it that way, load OrientalRace.esp and any esm files you want to use as master like the hair mods and copy just a couple of preset NPCs from OrientalRace.esp, not the race, to a new name and edit them, give them their hair etc and put them in game.

 

 

Ahh! Thank you, converting to a master helps alot!

 

One last question.. I cant get the numenume hair mod that Kalall linked to work on the OrientalRace in game. I can get it to show up on the NPC's in the CK (and in Skyrim NPC Editor), but in game they all revert back to default. However, if I create a new character in game, that will use the numenume hair - but I cant use that as an NPC!

 

Any ideas how to get the ingame part to notice the hair mod (its definetely loaded).

 

Thanks again!

 

Posted

 

Ahh! Thank you' date=' converting to a master helps alot!

 

One last question.. I cant get the numenume hair mod that Kalall linked to work on the OrientalRace in game. I can get it to show up on the NPC's in the CK (and in Skyrim NPC Editor), but in game they all revert back to default. However, if I create a new character in game, that will use the numenume hair - but I cant use that as an NPC!

 

Any ideas how to get the ingame part to notice the hair mod (its definetely loaded).

 

Thanks again!

 

[/quote']

 

I don't use any hair mods, don't like them, so I don't know what the problem may be. If you point me at the hair mod you're talking about I'll give it a go and see what I can find. To save me looking for it can you tell me where Kalall's post is?

 

edit: 'tis OK, found it. I'll get back to you.

Back.. If you used the one from the nexus with numenume Hair.esp in it, that is the problem. It's an esp. Make it an esm and make it a master to your file, same as I said before, copy to esm and load as active file then save.. You cannot use data from an esp in another esp.

 

If you cannot load that many esm files when you go to make your esp because the CK complains, edit SkyrimEditor.ini in your skyrim directory where TESV.exe lives and add under [General] bAllowMultipleMasterLoads=1.

 

Posted

Is amazing how the Loli characters were add to the Skyrim world; people from around the world got working together to join their abilities and make the Loli race and companions be another option for anyone playing the PC version of the game. Thanks everyone!

 

I believe that the best part about creating mods is when you have an idea and see how your idea comes to life.

 

So I'm sure this have been discussed before but about the Loli followers:

It would be amazing to have a companion that can start a conversation with you and cheer you in battle and in more social situations.

Just imagine!

Let's say you're sneaking and she whisper to you something useful in that situation.

Or you may be aiming a bow in first person view she can say something like "aim to the head" or "there' date=' you got it"

 

An interactive companion who have a personality and is entertaining to be with, that's what I mean, it has been done for Oblivion, Fallout New Vegas and I don't know for how many more games.

 

A virtual friend in the game; spontaneous, cheering, funny, sweet and reliable. I would love to see my Loli come to life with a master peace of an A.I. I hope this gets the interest of the people good at design Voice and artificial intelligence mods. Sadly I'm not good at it.

 

(English is not my first language)

[/quote']

 

It's a shame the kids in Skyrim don't have cool comments like F3 and FNV.. Blow someones head of and get comments like "wow, can I have a go?" Skyrim kids may as well be mute, well.. in fact they almost are. You've got me thinking now though.. I won't be able to release it(copyrights) but I could use voice files from F3/FNV to enhance my little follower. I wonder if the lip files will work..

 

Posted

 

 

If you cannot load that many esm files when you go to make your esp because the CK complains' date=' edit SkyrimEditor.ini in your skyrim directory where TESV.exe lives and add under [General'] bAllowMultipleMasterLoads=1.

 

 

Ooooooh! Now it makes sense!! Thank you so much!! Right, I'm going to crack on with my uber loli mod and report back shortly! :D

 

Once I have cracked making loli NPC followers, I am going to try and work out how to convert Oblivion clothes to Skyrim clothes :)

Posted

my loli-squad :D

 

thx dudes

 

[spoiler=some screenshots]

up02481.jpg

 

 

 

Wow

Nice group!

What exact mods you use? (which loli race?)

 

 

i use a mix of jiitek`s great Complete Loli pack here: "link"

 

and cssc1111`s great big NPC loliworld overhaul from here: "link"

 

this great mod make all NPC`s from Skyrim to loli Npc´s you can seperat decide wish part, for example : loliworldpart2 change all Vanilla_follower and Vendors ect. to sweet Monli_race loli`s , use all Parts you change all NPC`s in the Skyrimworld inc. bandits enemies ect.

 

greetz: Molly

 

 

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