astor Posted September 3, 2014 Posted September 3, 2014 So, i like the weapon, breast and butt jiggle of this: http://www.nexusmods.com/skyrim/mods/57408/? but it doesn't have any belly reference mentioned in the XP32 Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Now, can open an xml that has the belly references and just copy paste them to the xml i like to use, or do they have to go into a certain section of the xml? From a layman's perspective, xml's are very messy, so if i could slap the needed lines at the bottom of the file and call it a day, that'd be great.
Airock Posted September 4, 2014 Posted September 4, 2014 So, i like the weapon, breast and butt jiggle of this: http://www.nexusmods.com/skyrim/mods/57408/? but it doesn't have any belly reference mentioned in the XP32 Skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Now, can open an xml that has the belly references and just copy paste them to the xml i like to use, or do they have to go into a certain section of the xml? From a layman's perspective, xml's are very messy, so if i could slap the needed lines at the bottom of the file and call it a day, that'd be great. Well i think everything needs a unique reference ID,...and most XMLs ive seen are different,..so you'd have to establish some kind of ordered reference. Im not a programmer or scripter though,...so im not sure,....ive seen people edit the beginning and ends of the XML,...you dont want to interrupt and havok processes from the original XML though.
blabba Posted September 5, 2014 Posted September 5, 2014 There's JFF or there's notepad. If you look on the google page I think there are guides for this stuff using JFF.
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