tttzzz Posted August 31, 2014 Posted August 31, 2014 Hi recently i have tried myself on Blender and i was using an model of Gabranth that i found on devianart. For some reason i really messed it up CTD or some weird artefact that is not moving attached to the ground, when wearing. But in Nifscope it looks fine. Could someone fix this for me and tell me how he/she did it ? Just dont know what part i missed ? Judge.7z
R0R0N0 Posted September 1, 2014 Posted September 1, 2014 Here you go: Judge FXII.zip You can add it from the console menu or craft it from the daedric section.
tttzzz Posted September 1, 2014 Author Posted September 1, 2014 Here you go: Judge FXII.zip You can add it from the console menu or craft it from the daedric section. really great thank :-) how did you do this ? what was messed up ? just want to know what went wrong because i want to further edit this armor (seperate helmet and armor). and is it only me that the horns and the top of the cloak behaves weird ?
R0R0N0 Posted September 1, 2014 Posted September 1, 2014 Well you hadn't skinned (skin wrap) the armor and I think you exported it incorrectly as well (the meshes were strips rather than "nitrishape"). You had lined up the bones nicely though, I didn't have to do a lot except for skin wrapping the meshes and creating normal maps for the textures. Oh and I couldn't import it into 3ds max so I exported the armor as an .obj from nifskope and then worked on it from there on.
tttzzz Posted September 2, 2014 Author Posted September 2, 2014 Well you hadn't skinned (skin wrap) the armor and I think you exported it incorrectly as well (the meshes were strips rather than "nitrishape"). You had lined up the bones nicely though, I didn't have to do a lot except for skin wrapping the meshes and creating normal maps for the textures. Oh and I couldn't import it into 3ds max so I exported the armor as an .obj from nifskope and then worked on it from there on. thanks for you advice. oh i recently tried to seperate the helmet and the armor. the armor just works fien with some adjustments, but for the helmet there is this annoying "helmet horn stretch" i tried to correct this in blender but because of the import process the helmet lost its uv map and its texture. :-( because of the texture i really want to use the original uv map coordinates. would be really great if you can help me with this. judgehelmet.7z
Reenana Posted September 7, 2014 Posted September 7, 2014 Unn... UNPB weight 0... i.. i cut the armor to be 8 parts -base -belt -cape -elbow -gloves -helmet (remove some part so eyes can be seen ._.) -legs -pauldron ^i just fought smth so blood's everywhere in the ss also added UV map (separated by parts) .. if anyone dont like the texxie >.> help judge in console .. JudgeNoah UNPB_0.7z UV.7z
tttzzz Posted September 13, 2014 Author Posted September 13, 2014 Unn... UNPB weight 0... i.. i cut the armor to be 8 parts -base -belt -cape -elbow -gloves -helmet (remove some part so eyes can be seen ._.) -legs -pauldron ^i just fought smth so blood's everywhere in the ss also added UV map (separated by parts) .. if anyone dont like the texxie >.> help judge in console .. thanks you version is really great. could it be possible if you can make a version og the helmet where it is still closed (without the "eyehole"). also the helmet missed the nialpha for transperency.
Reenana Posted September 30, 2014 Posted September 30, 2014 e? unn idk where i put the files for the helmet.. my directories kinda messed up atm.. ill see what i can do when i find it.
tttzzz Posted November 20, 2014 Author Posted November 20, 2014 e? unn idk where i put the files for the helmet.. my directories kinda messed up atm.. ill see what i can do when i find it. just want to know if you have found the files
Reenana Posted November 21, 2014 Posted November 21, 2014 But me havent tested it ingame.. uses slot 30 [head] Helmet - closed.7z
tttzzz Posted November 21, 2014 Author Posted November 21, 2014 But me havent tested it ingame.. uses slot 30 [head] Helmet - closed.7z well it dont work my char just got an invisible helmet
Reenana Posted November 22, 2014 Posted November 22, 2014 mm.. probably the esp. gotta check ingame to make sure though. Sec Edit : added the closed one. JudgeNoah UNPB_0.7z also about _1 variant, try unified unp? C: if it does work itll be faster that way.
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