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3ds Max, Clothes and Seams


Leito86

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Posted

Anyone know if it's possible to smooth out the hard edge on the sleeve without merging vertices?  Max (or maybe the nif exporter) likes to make seams based off UVs...

 

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Posted

It's a problem of the nif format itself.

 

It doubles the UV edged verts effectively splitting them apart.

When you import, you can do a simple weld vertices by .001 and get the contiguous shape needed for proper smoothing.

Then when you export the exporter should still write the correct normals for seamlessness.

 

There are probably also a bunch of other smooth normal scripts or tricks to smooth the normals between two unconnected vertices.

I can't remember them off the top of my head right now though.

 

edit:

 

Oh yea I remembered now:

Add Edit Normals, select the normals of the areas that aren't looking smooth (basically 2 normal lines poking out of what looks like the same vertex)

And then click Average Selected.

 

Posted

Sweet, thanks!  Works great!

 

After some troubleshooting, I realized that manually mass merging verticies will retain vertex order for outfits.  Great news as I don't think I ever want to refit the same clothes twice (thrice?).

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