Versh Posted August 24, 2014 Posted August 24, 2014 Hi guys, As said i've a little problem about some Skyrim/Creation kit Translations, if anyone could give me a little help about it, it would really appreciated I found some documentation about it, but not any that respond completly at my needs (probably that depends also by my atrocious english knowlege...) The Problem: I'm making a mod with a large use of dialog, in specific the "Hello" triggered dialog, to make my work easier (and for any optional translator/customized version) i'm using the text replacer for translation ($GetThatStringInTheFileTranslationsFolder) So i've created all the files/txt/etc. The bad happend when the hello is triggered: If is triggered in a "real" dialog (those when you actually speak with an npc) it works fine but if is triggered in a "fake" dialog (like the random greeting of Nazeem, those without the dialog Hud/response/etc) it show only the text not replaced So... is there a way to make it work also in the "fake" dialog? There's any other method that could achieve the same result?
Versh Posted August 25, 2014 Author Posted August 25, 2014 Is that i've explained it too bad or i'm just stumbled upon the big irrisolvible millennium bug?
Srende Posted August 25, 2014 Posted August 25, 2014 Those translations are handled by SkyUI and for example messageboxes created in scripts won't work either. Generally I'd say all the dialogue is left as normal text and any strings in scripts as the translatable $versions, as those can't be as easily be changed. So when translating, usually it includes a custom version of the .esp + the language files for script based texts.
Versh Posted August 25, 2014 Author Posted August 25, 2014 Uhm.. damn, long way then. Ok, tnx, at least i can focus on other solution
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