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Freeze and/or CTD in Legion Fort after enslavement.


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Posted

So after being enslaved at Caesars fort for mouthing off to Otho, the cell transition takes place, and it just shows the PC spawn and drop into the shack with the slavers for a brief moment, then locks up, which I'm guessing is the point where two conflicting scripts don't like each other.
 
Here is the load order, notice anything odd?
 
My first thought was the issue is Wsex and Sexout causing an issue, or Msex_fort and sexout tryout causing an issue. I'd like to see if it can be solved by moving around the load, so far no luck.

 

 

 

FalloutNV.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
NevadaSkies.esm
Lings.esm
Caliber.esm
HDTshop.esm
Weapon Mod Expansion.esm
WME - DLCs.esm
Stalker Weapons Pack.esm
NVWillow.esp
CoitoErgoSum.esm
MikotoBeauty.esm
Niner.esm
RHKGilbertCompanion.esm
Sexout.esm
SexoutSlavery.esm
SexoutCommonResources.esm
SexoutDrugging.esm
SexoutPregnancyV3.esm
SexoutSlavers2.esm
SexoutStore.esm
SexoutLegion.esm
msexBase.esm
msexTopsOffice.esm
wsex.esm
SlaveTown - Episode II.esm
jokristinascloset.esm
More Perks.esm
T6M Equipment Replacer NV.esm
NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Brighter Nights.esp
LingsPrettyThings.esp
bzArmour.esp
Women of New Vegas - Billboards.esp
Readius_NV.esp
FPSWeaponWheel.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
DK_BulletTime_NV.esp
DK Caucasians.esp
Gambling.esp
FalloutMaleHair.esp
HDTshop.esp
Vurt's WFO.esp
Lincoln's Repeater + Artifacts.esp
Weapon Mod Expansion.esp
dD - Enhanced Blood Main NV.esp
CASM.esp
1CazyTestEsp.esp
Nouk's Hairs.esp
Improved Sound FX - Merged Major DLCs.esp
Improved Sound FX - Weapon Sharing Fix.esp
Improved Sound FX.esp
RaiderChains.esp
WME - DLCs Arenovalis.esp
MadCatT6MGeckoMetal.esp
TGsArmorCollectionVegas.esp
American Hammer Compact.esp
SmallerTalk (1).esp
UseableToilets.esp
RagingBull.esp
VegasChokers.esp
1911.esp
BM4A1.esp
C1849.esp
G3SG1.esp
LeeEnfieldNo4.esp
M14.esp
M40a5.esp
MaresLeg.esp
Mateba.esp
Remington870SO.esp
Alexscorpion's Custom AK103.esp
zzClothes.esp
Imp's Timescale Adjuster.esp
SBVenomousArmor.esp
SWP40 Patch 01.esp
SWP40Pistols.esp
My Cloth Collection NV.esp
My Cloth Collection NV Conversion Expansion.esp
SexoutSCRDebug.esp
st.esp
Barrett 98B.esp
HK Base.esp
SexoutCheckMeOut.esp
SexoutPregDebug.esp
Sunglasses Shipment.esp
Companion Sandbox Mode3.esp
Courier Vests.esp
SlaveTown - Episode II - Assets.esp
Sexout- CES.esp
SexoutWorkingGirl.esp
SexoutFiends.esp
SexoutKhans.esp
SexoutKings.esp
SexoutNCR.esp
SexoutPowderGangers.esp
DKHair.esp
delilah.esp
DWDEagle44.esp
Firefly_guns.esp
FNFNC.esp
G36K.esp
L96.esp
LR300.esp
M1897.esp
Manurhin MR96.esp
MNK-RHINOgaussRevolver.esp
MP412REX.esp
PPSh41.esp
SR556.esp
Devil'sMistressReturns.esp
HKUSP.esp
WA2000.esp
MikotoBeauty.esp
SexoutWillow.esp
SexoutZAZ.esp
SunnyCompanion.esp
Tryout-PG Kennel.esp
SexoutSexAssault.esp
SexoutSS_C.esp
SexoutYield.esp
A Better Cass.esp
A Better Cass - Rearmed Revolver.esp
SexoutSexkey.esp
msexCourtesan.esp
msexFort.esp
msexVeronica.esp
wsexInnuendoAnims.esp
wsexInnuendoNPCs.esp
wsex.esp

Total active plugins: 139
Total plugins: 141

 

 

Posted

Have you tried using FNVEdit to make a merged patch?

 

Also, the game has a "soft limit" of around 120-150 plugins and you're square in the middle of that. You might consider merging or removing a few mods.

 

You have a lot of gun mods, are they Millenias? He has a compilation mod of most of his guns in one plugin, you might consider that. If they aren't his, you can look for a program called "FNV Plugin" and merge them together, and any simple armor mods too.

 

Your core game files (falloutnv.esm and dlc) are in an odd order with the couriers stash stuff before the story dlc. This probably isn't causing the problem you reported, but can't be helping either.

 

Thats my two caps. I'm not a fan of enslavement myself so I can't speak directly to those mods. You mentioned a potential conflict, have you checked their OPs? If they conflict it should be mentioned in one or the other.

Posted

"SmallerTalk (1).esp"

 

Never rename mods.

 

You don't need (SCR includes them):

 

st.esp

VegasChokers.esp

---

 

Make sure you have up to date versions of NVSE, NX, sexout, scr, msexFort (its in thread, not OP)

Posted

Thank you both I will go to work on these points before moving on. I have FNV plugin, but was wary of using it. I guess a safe bet would be any gun mods that include questing or scripts would have to be omitted from a merge?

 

Thanks again. 

 

 

Posted

Is it bad that I am already thinking of what other gun mods I can shove in there now that I merged the ones I had?  :ph34r:

 

 

Also, testing seems to be going smoothly with those few fixes and I've only had the occasional freeze which I attribute to CASM autosaving at a bad time.

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