somethingdark128 Posted August 20, 2014 Posted August 20, 2014 So after being enslaved at Caesars fort for mouthing off to Otho, the cell transition takes place, and it just shows the PC spawn and drop into the shack with the slavers for a brief moment, then locks up, which I'm guessing is the point where two conflicting scripts don't like each other. Here is the load order, notice anything odd? My first thought was the issue is Wsex and Sexout causing an issue, or Msex_fort and sexout tryout causing an issue. I'd like to see if it can be solved by moving around the load, so far no luck. FalloutNV.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmNevadaSkies.esmLings.esmCaliber.esmHDTshop.esmWeapon Mod Expansion.esmWME - DLCs.esmStalker Weapons Pack.esmNVWillow.espCoitoErgoSum.esmMikotoBeauty.esmNiner.esmRHKGilbertCompanion.esmSexout.esmSexoutSlavery.esmSexoutCommonResources.esmSexoutDrugging.esmSexoutPregnancyV3.esmSexoutSlavers2.esmSexoutStore.esmSexoutLegion.esmmsexBase.esmmsexTopsOffice.esmwsex.esmSlaveTown - Episode II.esmjokristinascloset.esmMore Perks.esmT6M Equipment Replacer NV.esmNevadaSkies - Ultimate DLC Edition.espNevadaSkies - Brighter Nights.espLingsPrettyThings.espbzArmour.espWomen of New Vegas - Billboards.espReadius_NV.espFPSWeaponWheel.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espDK_BulletTime_NV.espDK Caucasians.espGambling.espFalloutMaleHair.espHDTshop.espVurt's WFO.espLincoln's Repeater + Artifacts.espWeapon Mod Expansion.espdD - Enhanced Blood Main NV.espCASM.esp1CazyTestEsp.espNouk's Hairs.espImproved Sound FX - Merged Major DLCs.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX.espRaiderChains.espWME - DLCs Arenovalis.espMadCatT6MGeckoMetal.espTGsArmorCollectionVegas.espAmerican Hammer Compact.espSmallerTalk (1).espUseableToilets.espRagingBull.espVegasChokers.esp1911.espBM4A1.espC1849.espG3SG1.espLeeEnfieldNo4.espM14.espM40a5.espMaresLeg.espMateba.espRemington870SO.espAlexscorpion's Custom AK103.espzzClothes.espImp's Timescale Adjuster.espSBVenomousArmor.espSWP40 Patch 01.espSWP40Pistols.espMy Cloth Collection NV.espMy Cloth Collection NV Conversion Expansion.espSexoutSCRDebug.espst.espBarrett 98B.espHK Base.espSexoutCheckMeOut.espSexoutPregDebug.espSunglasses Shipment.espCompanion Sandbox Mode3.espCourier Vests.espSlaveTown - Episode II - Assets.espSexout- CES.espSexoutWorkingGirl.espSexoutFiends.espSexoutKhans.espSexoutKings.espSexoutNCR.espSexoutPowderGangers.espDKHair.espdelilah.espDWDEagle44.espFirefly_guns.espFNFNC.espG36K.espL96.espLR300.espM1897.espManurhin MR96.espMNK-RHINOgaussRevolver.espMP412REX.espPPSh41.espSR556.espDevil'sMistressReturns.espHKUSP.espWA2000.espMikotoBeauty.espSexoutWillow.espSexoutZAZ.espSunnyCompanion.espTryout-PG Kennel.espSexoutSexAssault.espSexoutSS_C.espSexoutYield.espA Better Cass.espA Better Cass - Rearmed Revolver.espSexoutSexkey.espmsexCourtesan.espmsexFort.espmsexVeronica.espwsexInnuendoAnims.espwsexInnuendoNPCs.espwsex.espTotal active plugins: 139Total plugins: 141
KainsChylde Posted August 20, 2014 Posted August 20, 2014 Have you tried using FNVEdit to make a merged patch? Also, the game has a "soft limit" of around 120-150 plugins and you're square in the middle of that. You might consider merging or removing a few mods. You have a lot of gun mods, are they Millenias? He has a compilation mod of most of his guns in one plugin, you might consider that. If they aren't his, you can look for a program called "FNV Plugin" and merge them together, and any simple armor mods too. Your core game files (falloutnv.esm and dlc) are in an odd order with the couriers stash stuff before the story dlc. This probably isn't causing the problem you reported, but can't be helping either. Thats my two caps. I'm not a fan of enslavement myself so I can't speak directly to those mods. You mentioned a potential conflict, have you checked their OPs? If they conflict it should be mentioned in one or the other.
Odessa Posted August 20, 2014 Posted August 20, 2014 "SmallerTalk (1).esp" Never rename mods. You don't need (SCR includes them): st.esp VegasChokers.esp --- Make sure you have up to date versions of NVSE, NX, sexout, scr, msexFort (its in thread, not OP)
somethingdark128 Posted August 20, 2014 Author Posted August 20, 2014 Thank you both I will go to work on these points before moving on. I have FNV plugin, but was wary of using it. I guess a safe bet would be any gun mods that include questing or scripts would have to be omitted from a merge? Thanks again.
KainsChylde Posted August 20, 2014 Posted August 20, 2014 Yes, anything involving scripting or complex quests should be skipped.
somethingdark128 Posted August 23, 2014 Author Posted August 23, 2014 Is it bad that I am already thinking of what other gun mods I can shove in there now that I merged the ones I had? Also, testing seems to be going smoothly with those few fixes and I've only had the occasional freeze which I attribute to CASM autosaving at a bad time.
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