spyder2200 Posted May 4, 2015 Posted May 4, 2015 -.- so I haven't updated any of my mods since like Feb I should probably do that lets see tryout is updated, ng, spunk, soliciting sigh. Probably just going to do a full rebuild at this point now I just have to remember all the little tweaks I did to make everything play nice with one another lol. I'm just gonna save my archiveInvalidation document and move it over I remember that thing gave me the biggest headache out of everything the last time I did a rebuild. I don't know why but that file was such a headache I remember fixing one problem only to run into another I had to keep adding and taking out lines from it and even once I got my character fixed I think I ended up having to stop my game several times to add more lines to it. If its one thing I can say for sure I fin hate archiveinvalidation. The Fomods not liking MO bothered me less then that one file did and to be honest I still don't understand it I just know ok thing looks blocky w/ bars or is pink check its name search file directory for that type of person see if they are in the file if they are remove them if they arent add them load game check and see if they are broken still.
LadyM Posted May 4, 2015 Posted May 4, 2015 As a reminder, the latest NVSE release is always here, where it says 'current beta'. I forget which 4.6 version will be the minimum needed for spunk's next update, so I'll probably make 5.0.1 required for it. There is so much I learned here. I'll be following the mods I'm using from loverslab very closely from now on!
RitualClarity Posted May 4, 2015 Posted May 4, 2015 -.- so I haven't updated any of my mods since like Feb I should probably do that lets see tryout is updated, ng, spunk, soliciting sigh. Probably just going to do a full rebuild at this point now I just have to remember all the little tweaks I did to make everything play nice with one another lol. I'm just gonna save my archiveInvalidation document and move it over I remember that thing gave me the biggest headache out of everything the last time I did a rebuild. I don't know why but that file was such a headache I remember fixing one problem only to run into another I had to keep adding and taking out lines from it and even once I got my character fixed I think I ended up having to stop my game several times to add more lines to it. If its one thing I can say for sure I fin hate archiveinvalidation. The Fomods not liking MO bothered me less then that one file did and to be honest I still don't understand it I just know ok thing looks blocky w/ bars or is pink check its name search file directory for that type of person see if they are in the file if they are remove them if they arent add them load game check and see if they are broken still. I click on the archive invalided in the Profile when setting up the profile and never look back. I haven't messed with archive invalidation in well over a year of using MO.
spyder2200 Posted May 6, 2015 Posted May 6, 2015 Initially I did try that but it wasn't fixing the Roberts body problem so I had to add lines to the text document manually. But it looks like I will be doing it all over again anyways because I just had a complete system failure so I had to do a complete restore wahooooo..... -.-
RitualClarity Posted May 6, 2015 Posted May 6, 2015 Initially I did try that but it wasn't fixing the Roberts body problem so I had to add lines to the text document manually. But it looks like I will be doing it all over again anyways because I just had a complete system failure so I had to do a complete restore wahooooo..... -.- That is strange. Strange indeed. However this might help provided you are adding lines to the .ini files. http://wiki.step-project.com/Guide:Mod_Organizer Go toward the middle where it is discussing the .ini tweaks. Then create your tweak and add back up your Roberts body mod with the tweaks. Then in the future you just run the mod and the tweaks should overwrite the main .ini and done. If you change bodies or no longer need these tweaks ..just delete. The original .ini will not be touched or harmed in any way.. Cool huh? Hint: have to follow the same structure as the original .ini however only need the actual additions or changes not the entire .ini. (at least as I understand it. ) I have only just started using this so the mileage may vary
spyder2200 Posted May 6, 2015 Posted May 6, 2015 I'll have to give it a try when I get that far. I'm like 1/4 of my way through at like 40 mods and ran into a new problem appearntly if you just install the newest version of MO it will reject some mods because of a .dll error so I had to install the older version over my new version because I didn't want to lose my progress because I was already at 50 mods before I ran into the problem. Sadly I have to be "That Guy" that pushes his mod limit to the brink of breaking it then pulls it back some by merging mods then adding in more lol. I think my left side when my load order is done is at 200 right pane usually says 130 sumthing and then total active is like 120. So I have a lot more downloading and installing to do just stopped for a moment to check to make sure the ones that were in were all playing nice with one another before I continue on.
RitualClarity Posted May 6, 2015 Posted May 6, 2015 When I upgrade I copy MO folder off and then start fresh and then move the needed folders over. I haven't ever had a problem with .dlls etc. Not sure if it is the result of installing over the old MO.
spyder2200 Posted May 7, 2015 Posted May 7, 2015 Idk it was just from straight installing MO the latest version on a fresh PC when I ran into the error I did a forum check appearntly a known bug people said to just use the old version of MO so I did that and it works fine. I actually just finished installing all my non sexout mods so now I need to install that stuff and my few must have mods. Bashed Patch saved me like 20 esms/esps and If I remember correctly with tryout taking less mod slots I should come in right around 120 but I am already at 187 mods on my left hand side thank god for FNVedit and Wyre lol. Funny thing is I really don't crash even w/ running that many mods and I don't run into any of the weird problems people report from using Mod Organizer for their installs.
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