DupaStupid Posted August 5, 2014 Posted August 5, 2014 As far as I know everything runs just fine. I'm wondering if there are any tweaks to be made? Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm AP Skyrim.esm ClimatesOfTamriel.esm paradise_halls.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm SexLabDefeat.esp SpousesEnhanced.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Brawl Bugs CE.esp Dead Body Collision.esp sextoys-calyps-2.esp SkyUI.esp Hothtrooper44_Armor_Ecksstra.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp Complete Crafting Overhaul_Remade.esp Devious Deviants.esp Schlongs of Skyrim - Light.esp SexLab Romance.esp dD - Enhanced Blood Main.esp xazPrisonOverhaul.esp Populated Cities 2.esp Realistic crime report radius.esp dD-No Spinning Death Animation.esp PAHAPDialoguePatcher.esp paradise_halls_farengars_study.esp paradise_halls_fellglow_slave_camp.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp RealisticWaterTwo.esp RealisticWaterTwo - Waves.esp RealisticWaterTwo - Dawnguard.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dragonborn.esp RealisticWaterTwo - Legendary.esp EveryBody's Different.esp SexLab Sound FX Replacer.esp NusbieVoices.esp GagSFX.esp hydra_slavegirls.esp FCO - Follower Commentary Overhaul.esp SkyFalls + SkyMills + DG + DB.esp Immersive Patrols II.esp TradeRoutes.esp
gvman3670 Posted August 5, 2014 Posted August 5, 2014 Where are the Unofficial Patches? You should get those. And be sure to grab TESVEdit and clean those master files, too. That helps a lot with modded Skyrim. I would also suggest ditching Animated Prostitution. This is LoversLab and there are far, far better adult mods here. AP is clunky and the animations are poor. And it can interfere with SexLab, too. Then just run LOOT and forget about your load order unless the game won't start or something (but LOOT does a good enough job that probably won't happen).
DupaStupid Posted August 5, 2014 Author Posted August 5, 2014 I been using nexus mod manager. I'll def get those unofficial patches. I looked at them before but wasn't sure.
gvman3670 Posted August 5, 2014 Posted August 5, 2014 Even using NMM (although I'd suggest using MO for 1000 reasons) you can still use LOOT. And those Unofficial Patches are good stuff with a lot of bug fixes. They're a must have.
DupaStupid Posted August 5, 2014 Author Posted August 5, 2014 Even using NMM (although I'd suggest using MO for 1000 reasons) you can still use LOOT. And those Unofficial Patches are good stuff with a lot of bug fixes. They're a must have. Since I installed everything through NMM can I just switch to using MO?
eXtreme Posted August 5, 2014 Posted August 5, 2014 I fear youll need to begin all over as NMM patches directly to the game files. Make sure to take snapshots of all you mods so you dont forget em. It will also make it easier to find the mods again if you need to redownload and all that. Oh, and i didnt spot any FNIS files at all in your list (but maybe you are running em outside the list first like SKSE of cause). Anyways, Once you start over with MO youll still want to install SKSE directly i guess. MO should recognise SKSE being present with your Skyrim files and add it automatically to the list of selectable EXE files. FNIS is probably the first youd want to install into MO. Install it like you would any other mod (probably a good idea to add the fnis spell & fnis animal mods as well as there is probably something thatll need it and worst case you can always just untick em). Once FNIS main files has been installed youll want to add the EXE to the executables list. Aka click on the green/blue cog button and choose "modify" and add the: C:\Program Files (x86)\ Mod Organizer\mods\ FNIS Behavior V5 1 1 -- ALWAYS necessary\ tools\ GenerateFNIS_for_Users\ GenerateFNISforUsers.exe .. file as FNIS profile. So once you added all your animation mods you want to run FNIS from inside MO to generate the new FNIS files. Once done, its importent to re-enter MO and look at the "overwrite" folder at the buttom of the mods list as it contains the new files. Turn these files into a active mod by right clicking on the red "overwrite" and choose "create mod". Make sure to tick the files mod so that it loads with everything else. Once all you are all done you can boot into Skyrim using the SKSE. Probably a really good idea to watch a Youtube video on how to use MO too. EDIT: Oh and When you install MO you probably want to do it as "admin" aka right click on the MO installer file and choose "run as admin". The reason is so that MO get full rights inside the normal "programs files" folder .. alternatively you can just install it outside the "programs files" of cause.
Monsto Brukes Posted August 5, 2014 Posted August 5, 2014 Even using NMM (although I'd suggest using MO for 1000 reasons) you can still use LOOT. And those Unofficial Patches are good stuff with a lot of bug fixes. They're a must have. Since I installed everything through NMM can I just switch to using MO? Yes. I was going to suggest it. I am VERY surprised that with that many mods you're game runs stably. So much physical overwriting. I believe that it will convert from a running NMM setup. But if it doesn't, and you still have all the zips, it will take you a bit to get them installed, but almost zero time for setup since you already have a load order list. Again, LOOT will help, but persionally I don't use it. . . I order shit by hand. MO takes seconds to do it anyway so I may as well. anyway . . . BY ALL MEANS make the switch. If you have any questions on it, pst here, i'll try to help.
DupaStupid Posted August 5, 2014 Author Posted August 5, 2014 If I run into a problem and need to reinstall I'll use MO. Everything is working, but a little lag when first continueing a save. I did the patch thing and here is what LOOT says about my plugins active plugs: 56 Warnings 3 Dirty plugins: 2 Errors 0 Total plugs: 59 Total Messages 9 the 2 dirty plugs are pop cities 2, and paradise hall's patch which I don't use.
Monsto Brukes Posted August 5, 2014 Posted August 5, 2014 you don't have to "wait" to use MO. You can do the install right now completely along side NMM without destroying it's setup. Tell it where your skyrim is, tell it where your zips are, tell it where nmm is, and see what it kicks out. It'll take :10 to complete and you can see how it looks. It won't RUN well, because your current skyrim has all that stuff in it, but it'll give you an idea.
DupaStupid Posted August 5, 2014 Author Posted August 5, 2014 you don't have to "wait" to use MO. You can do the install right now completely along side NMM without destroying it's setup. Tell it where your skyrim is, tell it where your zips are, tell it where nmm is, and see what it kicks out. It'll take :10 to complete and you can see how it looks. It won't RUN well, because your current skyrim has all that stuff in it, but it'll give you an idea. Is 80-90fps considered good with what I have and max settings? Checking out MO it seems nice.
DupaStupid Posted August 5, 2014 Author Posted August 5, 2014 Using MO will I still have to follow a certain install order?
Monsto Brukes Posted August 5, 2014 Posted August 5, 2014 Yes. That will always be the case. BUT . . . Based on your list above, let's say you discover that Realistic Ragdoll Force and Dead Body Collision are conflicting some how. Drag one below the other, then start the game. if you decide you don't want either of them, uncheck the box and start the game. Or for say bodyslide, you change profile to the one that has bodyslide and a bunch of outfit mods active . . . and none of the other stuff loads. I mean it's a profile in the sense of the word that we've become used to. There's no file transactions at all. It creates a virtual dir in ram and then starts the game. MO is like a row of wooden blocks laid flat. NMM is like Jenga.
DupaStupid Posted August 5, 2014 Author Posted August 5, 2014 Sorry to be such a pain, but if I were to do a clean install. What mods would you leave out from my list? I thought real ragdoll force was a requirement? I think I'm going to install dreamgirl this time and everybody is different so female npcs use the dreamgirl mesh and textures. I'm not dead set on dreamgirl. Just want something high poly/vertex with butt and breast support. No big tits either. I like at the most D-cup. Pref busty 36B. I'm also trying to take into account lore friendly clothing.
Monsto Brukes Posted August 6, 2014 Posted August 6, 2014 personally, i don't see anything in that list that would be a problem. I mentioned real ragdoll as part of an example, not because there's an actual problem.
DupaStupid Posted August 6, 2014 Author Posted August 6, 2014 Got everything working through MO + HD Teeth, Dream girl, Dream girl TBBP. Onlything I am stuck on is how to run everybody is different so dream girl is applied to female npcs. nvm, I got it to turn through MO, but I don't see a difference. Butt and breast are working tho
DupaStupid Posted August 6, 2014 Author Posted August 6, 2014 IIRC, ebd requires file copying. right? IDK. I just had to do what I did to get FNIS to work but point ebd at 32bit javaw.jar
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