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[WIP] Island Conquest Mod 13/8/2014


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Posted

Just posting this here so I have a to-do list backup that won't get lost. I'm making a mod that basically allows you to conquer an island and it's inhabitants. The basic idea is that there are 5 towns/villages that can be conquered by you, and by using the weaker villages you conquered (mostly done by making their leader submit to you) you move on to attacking stronger villages/towns. 

 

Finally decided that I can't do this alone, anyone willing to help out just let me know yeah, mostly just NPC designing and town building, already have a rough idea of what the towns would be like, just let me know if you're interested!

 

Considering to add:
Decided to make the army consist of draugrs, where you can kinda "purchase" draugrs to add to your army, already have a story in mind for it, but at the rate I'm learning and modding, it's gonna take awhile.

Also thinking of adding a different currency, cause let's face it, it's not fun if you can get every single upgrade in the beginning of the game, but not sure how to do that or if it's even possible. Let me know what you guys think.

 

 

To Do List

Find out how to write books
Find out how to create new island

Find out how to create custom NPCs 

Find out how to create custom NPCs using custom races from other mods

Find out how to create new factions
Find out how to edit environment 

Find out how to create up-gradable house/castle/base

Find out how to create quest

Find out how to link potions with SexLab

Find out how to use potions to change NPCs Factions

Find out how to add factions to the Forbidden Faction and remove the faction at a later quest

Build said castle

Build 5 villages/towns

Build island

Make quest

Make custom NPC

Make a sequenced to-do list

 

In Progress (70%)
Castle building~

Main Hall

Dungeon

Bedroom

Barracks (?)

Making it up gradable

Cleaning up

Adding a portal for ascetics kinda to serve as the "power source" of your castle and your powers (if I can figure out how to do it)

 

Alright Story time:

A new ship has arrived in Skyrim, providing passage to the island of *insert name here*. Naturally, the dragonborn, bored with all the questing and blood in Skyrim, decides to go questing and killing in the new island instead. On the island, the dragon discovers an abandon castle, one that was owned by a tyrant with "a soul of a dragon" that used to control the island. All were unable to enter the castle that was surrounded by a mysterious fog that harmed all that ventured too close....

 

Towns available:
*Unnamed village 1*  The "tutorial village"  Generally it serves as an "easy mode" area, giving you the basics and on how to control an area, the area is probably gonna be a fishing village.

*Unnamed town 2* Was thinking of setting this place as one of the more basic towns, but let me know if you have an idea on what to do

*Unnamed town 3* Probably gonna be a town set in an area inside a cave or something, kinda like those dwarf settlements. Hence the race thing.

*Unnamed city 4* Ideas please

*Unnamed city 5* Bamm, boss time, was thinking of making a army war thing here, like when you raid the vampire castle or fort dawnguard.

 

So in a nutshell:

You'll go to the island, break the inhabitants and become the new dragonboss of the island. 

Any ideas or suggestions will be appreciated! 

 

EDIT: Ok, main base is pretty much completed, decided to take the advice and just use an existing castle and modify it from there, next up I'm gonna put the finishing touches and make it up gradable if I find the time and the will power XD, after that I'm moving on to the towns, which I think it's gonna hurt so bad.... Wish I could just finish it and move on to the NPCs....

 

 

Posted

The idea is awesome. But it is a really huge task, so i would suggest that you first don't take suggestions and instead just build a first test version.

Posted

Sound great, but with a great ammount of works.

Idea : all the villages are half abandonned and destroyed. When the dragonborn become the new boss, he can help the inhabitants to rebuild and populate villages (quests, provide matériels, find workers,...).

Guest SmartsR4Me
Posted

This seems like an epic idea, and I'm looking forward to it! I'd offer my help but I've got almost no modding experience. 

  • 5 weeks later...
Posted

Find out how to write books


Find out how to create new island

Find out how to create custom NPCs

There, the obvious choice would be to use the "NPC Editor" ?

Find out how to create custom NPCs using custom races from other mods

It is "path" related : http://skyrim-tesv.info/creation-kit-tutorial-2-custom-races

Find out how to create new factions


Find out how to edit environment 

Find out how to create up-gradable house/castle/base

Find out how to create quest

Find out how to link potions with SexLab

Find out how to use potions to change NPCs Factions

Find out how to add factions to the Forbidden Faction and remove the faction at a later quest
Would be possible (more efficient) to remove the npc from the faction than to have the faction being (stripped) from them ?

As I do not see how work sexlab yet (time), no option as to the others points. Still, someone should have the knowledge (or point to a turorial ?).

Tbs.

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