elzee Posted July 27, 2014 Posted July 27, 2014 I think the skeleton in LAPF 1.5 is modified for adding animated dick. But it makes NPCs' weapons floating after they're killed(ragdoll). Is there anyone has the same problem with me?
myuhinny Posted July 27, 2014 Posted July 27, 2014 What is your load order it might be being caused by something that is conflicting with the LAPF skeleton/LAPF. Also have you tried re-installing LAPF to make sure something didn't overwrite it. http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/ Here is a list of the known mods that conflict with LAPF.
elzee Posted July 27, 2014 Author Posted July 27, 2014 What is your load order it might be being caused by something that is conflicting with the LAPF skeleton/LAPF. Also have you tried re-installing LAPF to make sure something didn't overwrite it. http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/ Here is a list of the known mods that conflict with LAPF. I think it's just no matter with game logic(esp) load order. The problem is caused by skeleton.nif in LAPF.
movomo Posted July 27, 2014 Posted July 27, 2014 Well, that problem came with growlf 's universal skeleton. So, no wonder that LL skeleton has the same issue because LL skeleton was made by adding a couple of branches and such things to the universal skeleton. So, you decide, you stick with LL skeleton and you get floating weapons. Or you go back to maximum compatibility skeleton and you lose LAPF.
gregathit Posted July 28, 2014 Posted July 28, 2014 No the problem is NOT caused by the LAPF skeleton. Hell, it isn't even caused by Growlf's. This problem happens with the vanilla skeleton. It is a coding issue more or less, within the oblivion game files. Just something you will have to learn to live with.
elzee Posted July 28, 2014 Author Posted July 28, 2014 No the problem is NOT caused by the LAPF skeleton. Hell, it isn't even caused by Growlf's. This problem happens with the vanilla skeleton. It is a coding issue more or less, within the oblivion game files. Just something you will have to learn to live with. Oh, is there any way to solve it? If no way, maybe I could make a mod to hide equiped weapons on corps automatically.
Gaebrial Posted July 28, 2014 Posted July 28, 2014 IIRC, it's actually a Havok issue - or at least, an issue with the way Havok is implemented for killed NPCs. It *may* be possible to fix it with a script that watches for NPCs being killed, identifies their weapon, then removes it and adds it again once they are dead. But this may run into the (possibly related) issue of weapons added to corpses disappearing from their inventory even though they are visible on the corpse.
kingkong Posted July 29, 2014 Posted July 29, 2014 it might be a script issue as the weapon is equipped in the inventury it might be a probleme there . maybe because the weapon bone does not follow correctly the dead body and is stuck in a bad zero position.
gregathit Posted July 30, 2014 Posted July 30, 2014 IIRC, it's actually a Havok issue - or at least, an issue with the way Havok is implemented for killed NPCs. This is what I have heard from many different sources. There is something broken in the way havok was implemented into the hard code of the game that makes this impossible to fix. Not saying it "IS" impossible to fix, just that it has been stated as such by many, many, many different sources. The fact that in all the years since Oblivion's release that it still is not been fixed may in fact make this true......either that or the genius that will fix it just has not yet done so.
elzee Posted July 30, 2014 Author Posted July 30, 2014 I'll check the havok data in skeleton. If no problem, I can make a mod to fix this.
fejeena Posted July 30, 2014 Posted July 30, 2014 I don't think it is the Skeleton, it happens with all Skeletons ( original and Mod Skeletons ) And it doesn't happens always, mostly weapons fall to the ground properly and roll or slide down hills. In my game about 80 percent correct. Like gregathit said it is a game engine Problem. But if you can create a skeleton that can outwit the game engine all players would be grateful.
elzee Posted July 30, 2014 Author Posted July 30, 2014 I don't think it is the Skeleton, it happens with all Skeletons ( original and Mod Skeletons ) And it doesn't happens always, mostly weapons fall to the ground properly and roll or slide down hills. In my game about 80 percent correct. Like gregathit said it is a game engine Problem. But if you can create a skeleton that can outwit the game engine all players would be grateful. But when I use the skeleton in Vipcxj's Real Highheel mod. The issue never appears.
movomo Posted July 30, 2014 Posted July 30, 2014 Duh.. whatever is causing this crap, I'd be grateful if you come up with a fix. I'm all talking but.. perhaps simply unequipping every weapon on every actor death triggered by OBSE event handler might work. Just make sure that the actor is not playing any attack animation at the time.
D_ManXX2 Posted August 3, 2014 Posted August 3, 2014 I think it is the animation itself. when i make animations i tend to hide part of the skeleton i don't want to mess with. with oblivion that is: Camera, magic node weapon slot etc.. so i don't accidentally animate that part of the bones. but by doing this when exporting the animation the offset for these bone nodes are missing so that is probably what you are seeing when a weapon is falling on the floor instead of being correctly angled at the back of the npc. When using LAPF it is better to just use the option to undress weapon too so you won't see that part.
elzee Posted August 5, 2014 Author Posted August 5, 2014 I think it is the animation itself. when i make animations i tend to hide part of the skeleton i don't want to mess with. with oblivion that is: Camera, magic node weapon slot etc.. so i don't accidentally animate that part of the bones. but by doing this when exporting the animation the offset for these bone nodes are missing so that is probably what you are seeing when a weapon is falling on the floor instead of being correctly angled at the back of the npc. When using LAPF it is better to just use the option to undress weapon too so you won't see that part. The weapon only float when actor is in weapon out state and put in ragdoll state. See my mod: http://www.nexusmods.com/oblivion/mods/45367/?
frostking Posted February 3, 2015 Posted February 3, 2015 I finally updated to LAPF today, and can confirm that something in LAPF is indeed causing this. Yes, the floating weapon bug is an ages-old annoyance, and a real immersion killer. I have been using coronerras maximum compatibility skeleton, which does not have this issue. LAPF overwrites coronerras, but what skeleton does it replace it with? Can I revert back to coronerras, or will that foul the entire LAPF install?
fejeena Posted February 3, 2015 Posted February 3, 2015 You need the LAPF Skeleton, it is the only Skeleton with penis bones. Have you tried elzee Mod ? the Link in the post above yours ?
frostking Posted February 3, 2015 Posted February 3, 2015 Started testing it just after making that post. It seems to fix the issue. Thank you. Just a thought, but maybe that fix should be a mandatory part of the lovers install.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.