ggphasianinae Posted July 24, 2014 Posted July 24, 2014 Hey, this is my first post here. I've been lurking for a while and developing a highly perverted sexlab mod on the side. Anyway, I'm not sure if that mod I'm developing is the one that fucked up my skyrim installation (I actually doubt it, so far it's very light on scripts) but somehow I managed to separate the magical effect duration from the timescale... You know how 1 real-time second = 20 in-game seconds when timescale is set to 20 (default)? Well, my timescale in the game is untouched, but any magical effect placed on me (or any NPC) ignores it. Simple example: If I wait 1 hour in-game (which still takes 3 real-time minutes), the duration remaining on any magical effect will go down by 3 minutes (3 real-time minutes = 1 in-game hour...), whether I use the wait functionality or literally stand in place for 1 in-game hour. It ruins the balance of the base game (talos' blessing lasts over 6 in-game days), ruins mods (specifically mine, since I'm using a harmless 1 day long cloak spell to make a cooldown on a branch of dialogue) and is generally a pain in the arse. Can you imagine how long it would take to become a vampire with this thing? You could sit on your arse for an in-game week before going to a shop to buy a cure disease potion. I disabled all mods in MO, validated skyrim data, validated CK data, reinstalled SKSE and the problem is still there. To me, this defies all logic... Does anyone have any idea what could have possibly caused this? Any help would be appreciated.
GrimReaper Posted July 25, 2014 Posted July 25, 2014 You could start with posting your load order. I'm pretty sure that your issue is caused by a mod - or by diabling/installing/updating a mod mid-playthrough. If you start a new game without any mods active, is this issue still there?
ggphasianinae Posted July 25, 2014 Author Posted July 25, 2014 If you start a new game without any mods active, is this issue still there? Yeah, I disabled all mods and tried with a fresh character. Then I validated Skyrim and Creation Kit installations through steam and reinstalled SKSE. The issue is still here... EDIT: Here's the load order # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Wyrmstooth.esp ApachiiHairMales.esm ZaZAnimationPack.esm SexLab.esm ClimatesOfTamriel.esm ApachiiHairFemales.esm Schlongs of Skyrim - Core.esm ApachiiHair.esm Devious Devices - Assets.esm daymoyl.esm ETaC - RESOURCES.esm RaceCompatibility.esm SPIKE.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Chesko_WearableLantern.esp SOS - VectorPlexus Muscular Addon.esp Craftable_Hair_groin.esp GagSFX.esp GagSFXDragonborn.esp RaceMenu.esp EpisodeParallax.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Sound.esp Run For Your Lives.esp Brawl Bugs CE.esp ELFX - Exteriors.esp Gatti6Branwen.esp DPnTrielekMix.esp SlaveTats.esp RingsOfPower.esp FA Guard Helmet.esp Dual Wield Parrying_SKSE.esp Auto Unequip Ammo.esp ClimatesOfTamriel-Nights-Level-4.esp DD - Interactions.esp NewmillerElvenSniper.esp RaceCompatibilityUSKPOverride.esp Sextreme-BND_Series.esp Gatti2Misogi.esp SexLab-AmorousAdventures.esp dD - Enhanced Blood Main.esp EnhancedBlood-ImprovedCombatSounds.esp ElderOutfit.esp EnhancedLightsandFX.esp ELFX - Dawnguard.esp SkyRe_Main.esp Immersive Weapons.esp Cloaks - Dawnguard.esp ETaC - Falkreath.esp ELFX - Dragonborn.esp SkyRe_EnemyScaling.esp FNISspells.esp GagSFXHearthfires.esp MoreNastyCritters.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp ETaC - Dawnstar.esp 3DNPC.esp ETaC - Morthal.esp ETaC - Rorikstead.esp ETaC - Riverwood.esp ETaC - Dragon Bridge.esp ETaC - Dragon Bridge South.esp ETaC - Kynesgrove.esp Brows.esp GagSFXDawnguard.esp Devious Devices - For the Masses II.esp LoversVictim.esp ClimatesOfTamriel-Dawnguard-Patch.esp NusbieVoices.esp RaceMenuPlugin.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp SOS - VectorPlexus Regular Addon.esp SPTDiverseGuardsSkyrim.esp Schlongs of Skyrim.esp Schwertleite Set.esp SuccubusCBBE3GiftByNausicaa.esp SexLab Submit.esp submitdd_ff.esp submitdd_ff_exp.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp Sextreme-All.esp SkyFalls + SkyMills Wyrmstooth.esp SkyUI.esp AchieveThat.esp SkyrimBound.esp The Ningheim.esp Unique Uniques.esp Unique Uniques - Craftable Dragonbane.esp sanguinesDebauchery.esp SkyTEST-RealisticAnimals&Predators.esp ETaC - Ivarstead.esp Remove Interior Fog V2 - Full Version.esp SkyFalls + SkyMills + DG + DB.esp ETaC - Darkwater Crossing.esp RealShelter.esp SkyFalls Dragonborn Small waterfalls.esp Immersive Dragonborn.esp RealShelter_ETCPatch.esp SkyRe_EncounterZones.esp SexLab_DibellaCult.esp SexLab Trainers.esp Captured Dreams.esp WetandCold.esp WetandCold - Ashes.esp better_torches.esp hydra_slavegirls.esp ETaC - Dawnstar HF Patch.esp Inconsequential NPCs.esp Cloaks.esp Devious Cidhna.esp SkyRe_Dreamcloth.esp ethereal_elven_overhaul.esp AliciaPainSlut.esp Point The Way.esp hothtrooper44_ArmorCompilation.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp DD FtM - Cloaks patch.esp Magecraft.esp SkyRe_Survivalism.esp xazPrisonOverhaul.esp animal_mansion.esp Dog Fix.esp SkyRe_StandingStones.esp Chesko_Frostfall.esp SkyRe_Races.esp SkyRe_EnemyAI.esp AesirArmor.esp CompanionArissa.esp Immersive Battles.esp AngrimApprentice.esp Sneak Tools.esp Sneak Tools Vanilla Masks.esp Sneak Tools Vanilla Hoods.esp HentaiCreatures.esp Immersive Travelers.esp Immersive Patrols.esp sextoys-calyps-2.esp CD - Calyps Sextoys addon.esp SexLabDefeat.esp Immersive Mercenaries.esp LoversComfort.esp Darklilith.esp EbonyDragoon.esp Immersive Dawnguard.esp DeviouslyHelpless.esp The Ningheim - Followers.esp Immersive Werewolves.esp Immersive Brigands.esp SkyRe_Perk_Tomes.esp Devious Deviants.esp SkyRe_Combat.esp Apocalypse - The Spell Package.esp MF_RadiantProstitution.esp Apocalypse - SkyRe Compatibility Patch.esp Immersive Factions.esp ACE BYOG.esp zenet_GagQuest.esp Alternate Start - Live Another Life.esp ReProccer.esp LostDaughter.esp
GrimReaper Posted July 25, 2014 Posted July 25, 2014 Well, my only suggestion I can give you is this: Disable all mods, delete everything in your scripts folder (but make a backup) and start a new game after that. If this issue still persists, I think there is some dark magic at work and you should call an exorcist or something. The reason for deleting the scripts folder is that if you have a loose script that replaces one that is stored inside the games BSA files, this one will get loaded instead the one in the BSA. Also, when did this happen? After you installed some new mods? After you started working on your own mod...?
ggphasianinae Posted July 25, 2014 Author Posted July 25, 2014 Well, my only suggestion I can give you is this: Disable all mods, delete everything in your scripts folder (but make a backup) and start a new game after that. If this issue still persists, I think there is some dark magic at work and you should call an exorcist or something. Just did removed all scripts and disabled all mods. The game was completely vanilla as far as I know and it's still there... Also, when did this happen? After you installed some new mods? After you started working on your own mod...? I've no idea. It's not the kind of problem you notice right away - the magical effects are applied and work. I can only tell you when I noticed it for the first time - when trying to debug my mod. It applied a harmless spell to an actor for a set duration so that I can use ".hasSpellEffect()" on him/her to to create cooldown on a specific branch of dialogue. When I tested it, I noticed that the dialogue vanished when it was supposed to, but never reappeared. I then scripted the dialogue to also apply the effect on myself to see what's happening. I was surprised to see that the spell effect is indeed applied, and it's for the same duration I set it to be. Then after screwing around and wasting about a day of in-game time, I noticed the duration of the effect on me went down by not even an hour. I finally came to the conclusion that magical effects are calculated in real-time... but fuck me if I know why. EDIT: Oh god, I'm about to sound really stupid but here it is - I believe this is how magical effects last in the vanilla game... Things like the vampire progression, well rested bonus etc. don't technically have a duration, they use a script which removes the effect after a certain amount of time passes in-game. I just never noticed that this is how it really works until I tried to make my own mod using a duration on a spell effect... So apparently the shrine blessings do actually last for over 6 in-game days. I'm not sure if I'm stupid or bethesda is for implementing it like this but I believe you can consider the "issue" to be solved. Unless you try to apply a spell effect with a duration on yourself (easiest to find a shrine and use it ) and it turns out that I actually was right all along....
b3lisario Posted July 25, 2014 Posted July 25, 2014 Take a look at the WICommentNaked quest. Quest dialogue conditions. It uses a global variable to set a cooldown to dialogues.
ggphasianinae Posted July 26, 2014 Author Posted July 26, 2014 Take a look at the WICommentNaked quest. Quest dialogue conditions. It uses a global variable to set a cooldown to dialogues. Problem with this is that at a brief glance, it looks like it's a global cooldown on all NPC's. I'm trying to apply a cooldown which is handled separately between all NPC's - if I go down the dialogue branch on Ysolda, I will not be able to trigger that dialogue again for a few hours, but I still want to be able to trigger that dialogue on Saffir during these few hours. Thanks for the suggestion though, I didn't know there is such a simple way of giving dialogues global cooldowns
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