Ryzogalos Posted July 20, 2014 Posted July 20, 2014 View File Synopsis: Let's Tie You Up is a simple mod that allows you to put NPCs in bondage (through dialogue). That's it. Requirements: ZaZ animation pack How it works: When you talk to NPCs who have an item with the keyword "zbfWornWrist" equipped (this includes all wrist bindings in ZaZ framework as well as DD cuffs) you will get a dialogue option to tie them up. Tied NPCs stay in place and do nothing. You can keep up to 31 NPCs tied up. Talking to tied NPCs allows you to untie them. If you want to use this without ZaZ bindings, it will also work on NPCs with token 006E59 (letsTieMeUp) in their posession, so you can put one of those in your intended victim's inventory. The mod doesn't spawn any bindings on the tied NPCs so if they don't wear any they will probably look a bit silly. There's just 3 bondage poses to pick from at this time. Choosing "Let's tie you up" and then exiting dialogue without picking an option will bind the NPC in the pose last used on it. Submitter Ryzogalos Submitted 07/20/2014 Category Other Requires ZaZ animation pack Special Edition Compatible 1
Luxifer87 Posted July 20, 2014 Posted July 20, 2014 Hi! great idea! thank for this mod! but i've tried and doesn't work with DD cuffs... i tried to find that token 006e59 but i cannot find it :/
Ryzogalos Posted July 20, 2014 Author Posted July 20, 2014 In front of the item ID add the load position of this mod. For example, if you have this mod 9th on your loading list, you will need to type "additem 09006E59 1" in console (while targeting the NPC you want to tie). If you have lots of mods you probably have some fancy mod manager that can tell you the load order, otherwise count them on your preloader and add your DLCs to that. If you are unsure it doesn't hurt to try and change the first 2 numbers until you get it right (when you get it right the console will not return an error message).
Dangeneral Posted July 21, 2014 Posted July 21, 2014 how about play this mod? i don't know how get a "zbfwornwrist"?
MadSummoner Posted July 21, 2014 Posted July 21, 2014 I love Paradise Halls, it will be a nice addition. About addition ... Someone knows addition to be able to have sex with slaves? I usually used SexLab Submit for additional dialogs
sou2k2 Posted July 21, 2014 Posted July 21, 2014 I would really love that either paradise halls or s3 had sexlab integration even if it was through a menu. For example, Sexchat but with "rough" dialogues because it is a slave what you are using!
Hollow_Fang Posted November 15, 2014 Posted November 15, 2014 Any chance to get this to work with Devious Devices and Submit to make slaves rather then take the say bandits to turn them in?
evairy Posted December 12, 2014 Posted December 12, 2014 hey please answer,how to get this mod work im not really understand
sparda100981 Posted December 17, 2014 Posted December 17, 2014 For those of you who are having problems getting this mod to work, I think I just realized the problem... As the mod author stated, this was made as supplement to Paradise Halls/ an extra added feature for Paradise Halls. Said npc must have one of the restraint items equipped in order for dialogue etc. Paradise halls gives you the option of forcing your slave to wear something, for example the restraints, you can then tie them up and stop them from escaping etc... If you have another mod which lets you dress npc's and make them wear things like UFO for example (though will only work on followers) you could make use of the features of this mod. As to the mod author, very nice Idea btw, will definitely be using this once the PH sexlab extension is more up to date and I go back to using PH
Ryzogalos Posted December 22, 2014 Author Posted December 22, 2014 Hi all. Not exactly a timely reply but there you have it. To everyone asking how to use the mod: You make an npc wear ZaZ bindings and then talk to them, it's pretty simple, I'm not sure what you don't understand. Obviously you need to have some way to control what the npc wears as sparda said, a number of mods give access to npc inventories, including PH. There is no item zbfwornwrist, it is a keyword attached to all zaz wrist bindings. To those asking about sexlab integration, have a look at http://www.loverslab.com/topic/37048-wip-paradise-halls-sexlab-extension-v01f-141006/ I have no intention of messing with sexlab, I haven't even managed to make good use of zaz functions yet. Hollow_Fang, I don't understand your question. I think submit gives you access to the inventory of surrendered npcs so you should be able to use this to tie them up, but that's all this mod is meant to do: tie people up. sparda100981, thanks for helping with the thread. I wanted to clean this up and make it compatible with stocks since zaz 6 came out and brought the gift of stocks, but I got busy with other things and didn't touch skyrim or the CK since then. Anyway a version with more npc slots has been requested and I will try to provide one soonish. Maybe in the holidays I'll make some other improvements too.
Ryzogalos Posted January 28, 2015 Author Posted January 28, 2015 Updated with 31 npc slots. This has been briefly tested and doesn't seem to have a heavy impact on performance (unless you bring all your captives in one place, and then only when they are in view), but when someone makes good use of this and keeps many npcs tied for a considerable amount of gaming time, let me know that it works without problem (or not). Also token 006E59 now has a name (letsTieMeUp) so you can quickly find it in console.
DeepBlueFrog Posted January 28, 2015 Posted January 28, 2015 Devious Devices items should work as well. They should also have the 'zbfWornWrist' keyword. If you find DD cuffs that do not have the keyword, you are either using an old version or it is a bug and should be reported on the Devious Devices forum thread.
Ryzogalos Posted February 1, 2015 Author Posted February 1, 2015 Updated to v1.2 which includes an experimental option to bind captives to your horse (don't get your hopes up for any fancy animations, it's basically a follow package). This will hopefully be helpful when dragging a large number of captives with you. The pitch: Suppose you came out of a dungeon with 15 subdued and bound bandits and you are dragging them to your favourite cliff to fus them off because you are that kind of bastard. On your way you pass from a village, and you want to get rid of your recently acquired loot. Now you would have to choose between two uninviting options: walking into a cramped shop together with 15 other npcs and trying to push and weave your way to the shopkeeper, or talking to 15 npcs to get them to stay outside before entering the shop, and then again after exiting to get them following you again. But if you have them bound to your horse instead, they stay with it, and parking them is as easy as dismounting. Now you can run off to steal that rabbit's soul, and then mount up and continue your way with no fuss at all. Convenience! The catch: Currently this only works with the horse you can buy from the Whiterun stables. The one that probably got wasted by dragon breath outside Riverwood while you were shooting fish with your bow or catching bees with your hands. I don't know how to make a follow procedure that targets an alias (if it's even possible) or any other way to make someone follow the nearest horse or the last horse the player mounted. If you can help with this, please enlighten me. PS: skyrimll is right, this now works with devious cuffs.
terrorofmorrowind Posted March 6, 2015 Posted March 6, 2015 mod is installed, npc uses the cuffs from zaz, added even the token. still no dialogue at all
volfin Posted March 18, 2015 Posted March 18, 2015 mod is installed, npc uses the cuffs from zaz, added even the token. still no dialogue at all It's possible some other mod is conflicting. try disabling other mods that add dialog until you find what is causing the problem.
waltai Posted September 6, 2016 Posted September 6, 2016 I read from your description that the NPC tired won't move? Is there a way to tie a follower up so that they still follow but their hands won't come unbound regardless of the situation? Because currently with Zaz the NPCs tend to become unbound upon area transition or entering combat.
skyrim_XD Posted April 16, 2022 Posted April 16, 2022 On 7/20/2014 at 10:37 PM, Ryzogalos said: ZaZ animation pack
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now