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FIX: Going Back on your video driver for dark Bodyslide preview


Monsto Brukes

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Posted

Dear Moderate Moderators;

I put this guide here instead of Tech Support because most of the people having this problem are bodyslide users, and they're most likely to see it here for the first couple days post post. I suppose if Cell or someone links it in the OP of the bodyslide thread, it won't much matter where it is.

 

This will install AMD video driver 12.104 and will fix the dark preview problem in bodyslide. This is a manual installation. I'm stepping thru the process on Windows 8.1 as I write this. Windows 7 will be a touch different, but if you pay attention you can fig it.

  1. You want to download this link: http://support.amd.com/en-us/download/desktop/previous/detail?os=Windows+7+-+64&rev=13.4#amd-catalyst-packages
    Google threw this at me. After finding it, I dug around on the AMD site for a good :15 and could NOT find a way to get to it, hence the link. If it dies, I can up it here.
  2. Run the installer.
    It will expand the archive to local files. Use a directory that you will remember.
  3. After the Catalyst logo, cancel the installation
    It is dumb and does not clean up. This is what you want.
  4. Device Manager > Display Adapters > dbl click AMD bla bla (depends on your video card) > Driver tab
    If you don't know wtf I'm talking about, Google it.
  5. Update Driver > Browse my computer > Let me pick
    You will now see a list of the installed drivers.
  6. Have Disk > Browse > surf to. . .
    <the dir that catalyst installed to>/support/13-4_win7_win8_64_dd_ccc_whql/Packages/Drivers/Display/W86A_INF
  7. The choices aren't labeled, but I chose the top one.
  8. When it's done, the Driver tab will change to say "Driver Version 12.104.0.0"

Done.

 

If you click "Update Driver" now, you will see 12.104 AND your newer one both listed. So you will be able to switch back n forth if that's your thing.

 

Bodyslide preview will no longer be dark. . . well, for me it wasn't.

 

Did I miss something?

 

Posted

Well, yeah, that works. But it's more of a workaround instead of a fix. ;)

 

I'm still trying to figure out how to avoid bugs with AMD/Intel's poor OpenGL support and backwards compatibility, and what parts of the code cause them. But it's not possible without having someone ready to test 500 test builds live, and there's 500 things that can possibly cause it.

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