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Mod Orginazer And Collision


RainUponYou

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Posted

Now Before telling anything at all i have searched the forum and i couldnt find anything about this so i decided to make this topic
and this "solution" will make you fiddle with nifskope and stuff so get ready and I'm a beginner at these things

requirements:
Nifskope
Hdt.xml file
femalehead.nif(everyone has it these days gotta find where it is in MO)


Problem:Collision Doesnt work with Mo
Solution: Simple

First lets make the head allow collision with all TBBP/BBP armors
(you might know collision by head but just read it it isnt so long)

1-İnstall HDT from nexus on MO
2-find a suitable hdt.xml (The one i used is Customized Bounce Kit)
3-open nifskope
4-Load your Femalehead.nif from the location it is in (my file was coming from ECE but i changed file location to my body mod and selected from there and my body mod overwrite's eve files now dont know if it works if you dont do it like this)
6-right click>Block>insert>NiStringData
7-Click the "txt" next to the Name and Type HDT Havok Path(Dont know if it matters wat you write)
8-clikc the "txt" next to the string data and type Data/SKSE/Plugins/*name of your xml file*(Or you know rename the file to hdt.xml and put hdt.xml)
9Then right click to nistringdata and click copy branch
10-right click to ninode and paste branch
11-delete the nistring data outside of ninode
12-save and overwetire the old file (I recommend copying the orgianl file to somewhere safe)



Above technique is not discored by me all i did is ensure it working with MO
After the steps above:
Put your hdt.xml file in to the HDT Physics Extension's plugin folder

and you should be done oh and dont forget to download a idle(Download from nexus and install with MO) without it it wont work
And Sorry if i didnt contributed much to the loverslab community i'm not a modder i just fiddle with what i need to fiddle


 

Posted

Ive had no problems with Collision and MO personally but...

 

here is a pro-tip to shorten the process slightly.

 

Instead of right click > block > insert, blah blah

 

 

right click on NiNode then click Node > add extra data

 

then select NiStringExtraData

 

doing it this way you wont have to copy and paste branch. This method adds it directly to the NiNode. still need to click the [txt] buttons and add the values obviously. this just save a minute of work.

 

I made a picture to show exactly where buttons are.

post-227966-0-58094300-1404853518_thumb.png

 

Posted

If the head gets built with morphs you may not get HDT physics working with it. I have some custom races that work fine with HDT Havok Path info in the head nif. And others that only seem to work if I put it in their hands. So those don't wear gloves. :)

 

Using MO, HDT Body 1.3, HDT Physics working on all vanilla and custom characters at this point. And I just started with MO yesterday so I'm no expert by any means.

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