kingkong Posted June 25, 2013 Share Posted June 25, 2013 i have no courage to do the texture for the cowl and it is more thick (a mistake) scrs01.jpgscrs02.jpgscrs03.jpg if you like here are the files ; another catwooman.7z wow make that DMRA and remake the helmet and you got it The cowl pull my hair out and gave me hell ( i need to start all over as my blender save file are corrupted ) and for the drma i have no material for it . may be someone else can make it ! Link to comment
kingkong Posted June 26, 2013 Share Posted June 26, 2013 just the cowl thinner than the last one but still not the black and silver textures ( i lack the required skill and patients to improve this item texture). you will choose the one you like and do what ever you want with ! cowl Helmet.nif Link to comment
cobme Posted June 28, 2013 Share Posted June 28, 2013 Damn..! All of these catsuits are so hawt... I'll have to try them out soon! Link to comment
GKM Posted June 28, 2013 Share Posted June 28, 2013 hrm, can someone link to a helmet tutorial or something? I'm having problems... It's also gonna be tricky to eliminate neck-seam & stuff. catcowl17.nif Link to comment
Nephenee13 Posted June 28, 2013 Share Posted June 28, 2013 hrm, can someone link to a helmet tutorial or something? I'm having problems... It's also gonna be tricky to eliminate neck-seam & stuff. Since you want it to show the face, it needs to only take up the "hair" slot, and you will need to run it through the Conformulator to generate the EGM file you need. Link to comment
kingkong Posted June 28, 2013 Share Posted June 28, 2013 a DRMA version : Cedit goes to Nailflan for simple knit , Nephenee13 for drma conversion and boots , and to LoversLab. Here : DRMA another CatSuit.nif you can download the textures somewhere in this topic. the cowle of GKM seems much better ! (i advice to just wait for him.) Link to comment
badbat111 Posted June 29, 2013 Share Posted June 29, 2013 Speaking of the Catwoman from Batman: The Animated Series... Here's the Unreal Tournament Mesh (.psk) files and textures. (whoops wrong link earlier) Unfortunately, it uses a different UV mapping from the other mesh, so we can't just texture swap like I thought. There's also a "Halloween costume", if you want me to rip it, but personally I think it looks terrible: I don't know what badbat111 used to convert the original .psks to .obj but it appears to be better than what I've been able to come up with. Blender 2.69 has an importer built-in, it was able to get the mesh and armature data, but not textures, but not the textures. catwoman animated, blender 2.6.7z (I should be able to add in the texture manually, but apparently I cannot Blender at all). I can't find a good way to port the Blender 2.6 files back to Blender 2.4; any help here is appreciated. (.psk to Blender 2.4 conversion). Though as mentioned, I can't blender (at least not very well), so @bremasterhal or someone else will need to convert the pose & weight paint it. I'm not sure how useful the armature data is since it includes lots of superfluous bones for stuff like her whip, also it looks like it was in backwards., but I might be able to be use with gerra6's pose converter. the program i used was called xnalara its a 3d posing program its free you can download models from games http://www.tombraiderforums.com/showthread.php?t=147100 you dont even need to have any tomb raider games for it its just hosted on there site the xnalara models http://www.tombraiderforums.com/showthread.php?t=151335 once you have a model loaded into xnalara you can make items optinal like boots helm and so on then export as .obj then its just a case of finding someone who can make .obj into nif file it would be nice if some oblivion mods was .obj to import into it like estrus hands and so on but sadly xnalara program doesnt allow nif importing Link to comment
GKM Posted June 29, 2013 Share Posted June 29, 2013 Hrm, @Nephene13 I was thinking more of something like: http://wiki.tesnexus.com/index.php/Blender_custom_helmets_for_Oblivion, but I guess I just had to google better. Which got me to this nif/egt/tri: catcowl (facegen not working).7z However, since it's rigged, conformulator doesn't like it and can't seem to generate correct .egt files (or maybe it's just me), but w/o the rigging, I get infinite spikes and/or sideways and rotated head (as shown in my screenshot before). (hrm, I may be freaking out over nothing, looks like face-gen deforms don't reset until you unequip then equip, so I guess just test it out and see if you get clipping in the nose or neck) Link to comment
Nephenee13 Posted June 29, 2013 Share Posted June 29, 2013 The conformulator will whine about it being rigged, but it should still work. Link to comment
kingkong Posted June 29, 2013 Share Posted June 29, 2013 Hrm, @Nephene13 I was thinking more of something like: http://wiki.tesnexus.com/index.php/Blender_custom_helmets_for_Oblivion, but I guess I just had to google better. Which got me to this nif/egt/tri: catcowl (facegen not working).7z However, since it's rigged, conformulator doesn't like it and can't seem to generate correct .egt files (or maybe it's just me), but w/o the rigging, I get infinite spikes and/or sideways and rotated head (as shown in my screenshot before). (hrm, I may be freaking out over nothing, looks like face-gen deforms don't reset until you unequip then equip, so I guess just test it out and see if you get clipping in the nose or neck) I do not understand why you make it like hair ? (i think you need to apply location in blender, the meshe 'nitrishape' need to be xyz 000 ) You could simply make it as helmet with bone alredy rigged (by importing a helmet you can copy bone weight,location, look if the painting are correct and than test it ) Link to comment
Nephenee13 Posted June 29, 2013 Share Posted June 29, 2013 I've managed to Conformulate a rigged helmet just fine. Link to comment
kingkong Posted June 29, 2013 Share Posted June 29, 2013 it would be nice if some oblivion mods was .obj to import into it like estrus hands and so on but sadly xnalara program doesnt allow nif importing Open the Nif file with NIfskope and click on the ' file ' and export to .obj Link to comment
kingkong Posted June 30, 2013 Share Posted June 30, 2013 Hrm, @Nephene13 I was thinking more of something like: http://wiki.tesnexus.com/index.php/Blender_custom_helmets_for_Oblivion, but I guess I just had to google better. Which got me to this nif/egt/tri: catcowl (facegen not working).7z However, since it's rigged, conformulator doesn't like it and can't seem to generate correct .egt files (or maybe it's just me), but w/o the rigging, I get infinite spikes and/or sideways and rotated head (as shown in my screenshot before). (hrm, I may be freaking out over nothing, looks like face-gen deforms don't reset until you unequip then equip, so I guess just test it out and see if you get clipping in the nose or neck) the nif is working no probleme and as i said before the textures are a probleme ( i could not use them) if you try with any other textures it works . Link to comment
GKM Posted July 1, 2013 Share Posted July 1, 2013 what's wrong with the textures? they work fine for me, I converted the m from .tga to .dds with The Gimp. Link to comment
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