Labyrias Posted July 1, 2014 Posted July 1, 2014 Just wondering if anyone had the same issue. NPCs align perfectly, there is no problem with the animation, but after roughly 5 seconds they dislocate with one of the actors flashing between the now dislocated position and the original (right one).The funny thing is that it does not happen on pose change or anything, and as far as i can see there are no timers associated with those few seconds. It just falls apart for no apparent reason. I would be thankful for any impressions/ideas in regards of the origin of the glitch.
WaxenFigure Posted July 2, 2014 Posted July 2, 2014 Just wondering if anyone had the same issue. NPCs align perfectly, there is no problem with the animation, but after roughly 5 seconds they dislocate with one of the actors flashing between the now dislocated position and the original (right one). The funny thing is that it does not happen on pose change or anything, and as far as i can see there are no timers associated with those few seconds. It just falls apart for no apparent reason. I would be thankful for any impressions/ideas in regards of the origin of the glitch. Are you running Sexlab 1.58 which used a buggy FNIS 5.1 modder side generator (not the user one you normally run) or Sexlab 1.58B which fixed the problem.
Labyrias Posted July 2, 2014 Author Posted July 2, 2014 Are you running Sexlab 1.58 which used a buggy FNIS 5.1 modder side generator (not the user one you normally run) or Sexlab 1.58B which fixed the problem. Im using the version that is up for download currently on its site, which does have the file name SexLabFramework.v158b.7z, but shows up in nexus as simlpe 158. Not sure which is true. Also, attaching the jpg of all my mods:
WaxenFigure Posted July 2, 2014 Posted July 2, 2014 Did you run the FNIS User program again after you installed 1.58b?
Labyrias Posted July 3, 2014 Author Posted July 3, 2014 Did you run the FNIS User program again after you installed 1.58b? Yes, the user version of it. It takes up all the animations, conistence check returns okay too, and the animations them self also work as i have stated, its just that after they ran for X seconds they displace, fall apart and start to "vibrate" between their original and now displaced state.
WaxenFigure Posted July 3, 2014 Posted July 3, 2014 That really does sound a lot like the description of the problem with the 1.58 version of Sexlab which had its animation files built using a buggy version of FNIS. Because of that I would try reinstalling 1.58B files (or just the 1.50 to 1.58B update patch files) and then run FNIS again to see if that doesn't fix the problem. I'm thinking that somehow you may still have the buggy files.
Labyrias Posted July 3, 2014 Author Posted July 3, 2014 That really does sound a lot like the description of the problem with the 1.58 version of Sexlab which had its animation files built using a buggy version of FNIS. Because of that I would try reinstalling 1.58B files (or just the 1.50 to 1.58B update patch files) and then run FNIS again to see if that doesn't fix the problem. I'm thinking that somehow you may still have the buggy files. EDIT Attempted it now. It didnt work. I attached a compressed movie of the issue: As you can see, everything works, even the transition between poses. EXCEPT for the flickering, vibrating, displacement bs which happens after a few seconds and remains no matter what i do.
Labyrias Posted July 5, 2014 Author Posted July 5, 2014 Nobody can comment? Even with the video link?
moneta321 Posted July 12, 2014 Posted July 12, 2014 Hello, Having same problem here. v1.58B + FNIS v5.1.1. Although it happens only with Random Sex mod, say Wolf + PC.
Labyrias Posted July 16, 2014 Author Posted July 16, 2014 Hello, Having same problem here. v1.58B + FNIS v5.1.1. Although it happens only with Random Sex mod, say Wolf + PC. So random sex mod is the culprit?
moneta321 Posted July 17, 2014 Posted July 17, 2014 Nah. Most likely a small piece of charade (tons of mods here) which leads to that behavior. Still looking into this, and experimenting here to get a clue.
Labyrias Posted September 17, 2014 Author Posted September 17, 2014 Nah. Most likely a small piece of charade (tons of mods here) which leads to that behavior. Still looking into this, and experimenting here to get a clue. Any progress?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.