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FONV ArchiveInvalidation?


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Posted

I was using FOMM for archiveinvalidation however it seems to not fix textures so I get up to a wall or such forth and it changes textures at random.

 

I used mouse2070 's exe to do so and it fixed the wall textures and all however it made swirling duyst and gunfire smoke stuff lose it's textures.

 

What archiveinvalidation can I use to get all my textures to work right?

 

Here is my load order and mods that are active just incase.

 

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Advanced Recon Tech.esm
Detect Traps.esm
FreesideOpen.esm
More Perks.esm
More Perks for Companions.esm
More Traits.esm
NVEC Complete + NVCE.esm
NVR-Strip.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Extra Options.esm
ProjectBrazil.esm
SomeguySeries.esm
Sortomatic.esm
Weapons.of.the.New.Millenia.esm
ELECTRO-CITY - CompletedWorkorders.esm
oHUD.esm
MikotoBeauty.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
NVWillow.esp
The New Bison Steve Hotel.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Mission Mojave - Ultimate Edition.esp
Mission Mojave - Ultimate Edition Plus.esp
MMUE POP.esp
MMUE-CP-Electrocity.esp
CASM.esp
FreesideOpenPatch.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
The New Bison Steve Hotel.esp
NVR-NPCs.esp
NVR-ELECTRO-CTIY_Patch.esp
NVR-Version_10.esp
XFO - 4bb - Perks - Two per level.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
PNxEO MCMScriptFixes.esp
Project Brazil NV Courier Stash Control.esp
Project Brazil NV DLC Control.esp
Project Brazil Project Nevada Patch.esp
MMUE-CP-PNALLDLC.esp
MMUE-CP-PNCore.esp
MMUE-CP-PNRebalance.esp
MMUE-CP-PNEquipment.esp
Machienzo-RadioNewVegasFixv11.esp
athornysituation.esp
avangraffscorned.esp
awilderwasteland.esp
betsybrahminFSO.esp
kochandbohr.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
outsidebets.esp
Pacersgambit.esp
rotfacetoriches.esp
Detect Traps - Perk.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Traits Update.esp
ammoingredientsloot.esp
Better Tag Skills.esp
Detect Traps - Traponator 4000.esp
Detect Traps - DLC.esp
pipboy2500_edisleado.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Tech - Detect Traps.esp
GRA WRP Compatibility Patch.esp
PancorJH.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
1nivVSLArmors.esp
Advanced Recon Armor.esp
Advanced Recon Desert Ranger Helmet.esp
Advanced Recon Range Finder.esp
Advanced Recon Gear - Project Nevada.esp
Armored Duster.esp
Boacombat2glove.esp
boa ncrpahelmet.esp
DIM TYPE3clothesRETAIL_NV.esp
DragonskinTacticalOutfit.esp
DragonskinNCRPersonnelWearingOutfits.esp
FlashlightNVSE.esp
Ghost Variants Adjutant.esp
Holster.esp
JRougeRangerCoats4Loot.esp
NCR Ranger Helmet Neck Cover.esp
NCR Rearmament v1.5 (Lore).esp
QS_Blackwolf_NV_Backpackmod.esp
Roberts_NewVegas.esp
My essential friends (animals).esp
BrighterPipboyLight.esp
dD - Enhanced Blood Main NV.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
WMX-DLCMerged.esp
WMX-ArenovalisTextures.esp
WMX-PreOrderPackClassic.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackMercenary.esp
WMX-PreOrderPackTribal.esp
WMX-POPMerged.esp
EVE FNV - ALL DLC.esp
WMX-EVE-AllDLC.esp
WMX-EVE-AllDLCMerged.esp
Project Nevada - EVE All DLC.esp
MMUE-CP-EVE.esp
MMUE-CP-WMX.esp
Vurt's WFO.esp
Fellout.esp
Fellout-OWB.esp
friendofnightforfellout.esp
ELECTRO-CITY - Darker Nights.esp
MojaveDelight.esp
MikotoBeauty.esp
AradiaKatoArmor.esp
DYNAVISION 3.esp
3rdPersonCameraFIX.esp
JRougeRangerCoats4Free.esp
001 Project Weaponry.esp
TheInheritance.esp
Companion Sandbox Mode3.esp
Essential ED-E and Rex.esp
Type3MClothing.esp
PreorderWeaponFixesComplete.esp
uylssesbarksfix.esp
Type3MClothing_HH.esp
Type3MClothing_OWB.esp
M37Ithaca.esp
RagingBull.esp
MMUE-CP-ProjectBrazil.esp
Riot Gear Neck Cover.esp
Advanced Recon Riot Gear Helmet.esp

Total active plugins: 147
Total plugins: 203

 

Posted

Too many mods.  Inactive ones count towards your mod limit.  Things freak out ~140 if not sooner.  If you aren't using stuff, uninstall it.  Search for instructions on merging mods (NOT making a merged patch) with FNVEdit using a script from the Skyrim nexus.

Posted

The issue I hae is all the bridges and patches for all the dlc from every major changing mod. I don't really have much beyond them.

 

EDIT: Actually after removing a large number of inactive mods I'v trimmed it down to 140 on the dot might try taking out some more, but I still have issues with red blocks, and randomly changing textures on walls sometimes peoples clothes don't load so floating head and hands then when that happens I can't use esc or talk to people and when I tab to open my pipboy the game crashes.

Posted

There is also some limit to the # of loose files you can have installed, or maybe even problems in one or more of the mods you're using.

 

It's not an AI issue. The AI in FOMM works fine, is the same one everything else uses, and is dead simple.

Posted

Sorry but the loose files are?

 

I've been pruning alot of the files from my FONV data folder being careful and only keeping immersion based stuff.

 

New load order

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
YUP - Base Game + All DLC.esm
Detect Traps.esm
oHUD.esm
NVEC Complete + NVCE.esm
FreesideOpen.esm
Advanced Recon Tech.esm
ELECTRO-CITY - CompletedWorkorders.esm
Project Nevada - Core.esm
MikotoBeauty.esm
Project Nevada - Equipment.esm
Weapons.of.the.New.Millenia.esm
Project Nevada - Rebalance.esp
NVWillow.esp
Sortomatic.esm
ProjectBrazil.esm
SomeguySeries.esm
The New Bison Steve Hotel.esm
NVR-Strip.esm
More Traits.esm
More Perks.esm
More Perks for Companions.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
YUP - NPC Fixes (Base Game + All DLC).esp
The Mod Configuration Menu.esp
Advanced Recon Range Finder.esp
DYNAVISION 3.esp
AradiaKatoArmor.esp
ammoingredientsloot.esp
Better Tag Skills.esp
boa ncrpahelmet.esp
friendofnightforfellout.esp
Project Brazil NV DLC Control.esp
JRougeRangerCoats4Loot.esp
Detect Traps - Perk.esp
CASM.esp
Fellout-OWB.esp
JIP Companions Command & Control.esp
JRougeRangerCoats4Free.esp
Mission Mojave - Ultimate Edition.esp
Advanced Recon Desert Ranger Helmet.esp
FlashlightNVSE.esp
Boacombat2glove.esp
BrighterPipboyLight.esp
NVR-Version_10.esp
Detect Traps - DLC.esp
Vurt's WFO.esp
Mission Mojave - Ultimate Edition Plus.esp
Machienzo-RadioNewVegasFixv11.esp
The Weapon Mod Menu.esp
MikotoBeauty.esp
MMUE-CP-ProjectBrazil.esp
NCR Ranger Helmet Neck Cover.esp
Advanced Recon Tech.esp
MojaveDelight.esp
More Perks for Companions Update.esp
Advanced Recon Tech - Detect Traps.esp
outsidebets.esp
FreesideOpenPatch.esp
More Perks Update.esp
Fellout.esp
001 Project Weaponry.esp
EVE FNV - ALL DLC.esp
dD - Enhanced Blood Main NV.esp
ELECTRO-CITY - Darker Nights.esp
betsybrahminFSO.esp
WeaponModsExpanded.esp
avangraffscorned.esp
TheInheritance.esp
NCR Rearmament v1.5 (Lore).esp
Advanced Recon Gear.esp
Advanced Recon Gear - Project Nevada.esp
NVR-NPCs.esp
pipboy2500_edisleado.esp
Pacersgambit.esp
Project Brazil NV Courier Stash Control.esp
Project Brazil Project Nevada Patch.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
PNxEO MCMScriptFixes.esp
QS_Blackwolf_NV_Backpackmod.esp
Roberts_NewVegas.esp
WMX-ArenovalisTextures.esp
WMX-DLCMerged.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Project Nevada - All DLC.esp
MMUE-CP-PNALLDLC.esp
MMUE-CP-WMX.esp
CourierCacheWSE.esp
Detect Traps - Traponator 4000.esp
MMUE-CP-Electrocity.esp
PreorderWeaponFixesComplete.esp
kochandbohr.esp
rotfacetoriches.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
Armored Duster.esp
NVR-ELECTRO-CTIY_Patch.esp
athornysituation.esp
awilderwasteland.esp
More Traits Update.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
GRA WRP Compatibility Patch.esp
MMUE-CP-PNEquipment.esp
Advanced Recon Riot Gear Helmet.esp
DragonskinTacticalOutfit.esp
Advanced Recon Armor.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
Holster.esp
MMUE-CP-PNCore.esp
NWghostbodysuit.esp
DragonskinNCRPersonnelWearingOutfits.esp
Project Nevada - WMX.esp
Project Nevada - EVE All DLC.esp
MMUE-CP-PNRebalance.esp
Riot Gear Neck Cover.esp
WMX-EVE-AllDLC.esp
WMX-EVE-AllDLCMerged.esp
MMUE-CP-EVE.esp
WMX-POPMerged.esp
WMX-PreOrderPackClassic.esp
M37Ithaca.esp
BM4A1.esp
RagingBull.esp
MMUE POP.esp
WMX-PreOrderPackTribal.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackMercenary.esp

Total active plugins: 139
Total plugins: 139

 

Posted

Size of your texture folder.  FYI, my mod limit is 100, so yours could be lower as well.  You should look up that merging mods thing that I suggested.  Optimizer @ Skyrim nexus will shrink the texture files.  There's one with a modified ini or something that has a good guide and skips irrelevant file types.

Posted

Sorry but the loose files are?

Files that are not mods (esp/esm) that are also not included in a BSA. Loose files install directly to the data dir. Meshes, textures, sounds, etc.

Posted

Ah alright, I'm looking into it. ANd  have launched the game with no errors or missing textures everything is working right after trimming most all unused or uninteresting files.

 

Thank you all very much for the help you are life savers!

Guest endgameaddiction
Posted

I always looked at it being a memory limit instead of the amount of plugins in your data folder because it varies for everyone. Back in the days I used to be able to hit 200ish I barely can hit 100 now and this was with merged plugins.

Posted

Alright when I merge plugins I should disable all the ones that were merged yes?

 

And what of a bashed patch is that a good idea? Google has varying answers.

 

And after doing a mergedpatch and bashed patch pipboy is no longer showing up and screen gets a tint of purple when opening it, I also lost gunfire sounds.

 

And finally texture optimizer doesn't reduce quality does it?

Posted

If you used the Skyrim Nexus script in FNVEdit as I advised, yes.  You can move the esps that you merged into a separate directory so that you'll still have them, but they won't be counted in your mod totals.  I'm hoping that you're using FOMM.  You can leave the stuff you installed in Package Manager installed.  The ONLY THING you'll need to do beyond that is if any of the mods have BSAs, you'll have to extract those files and add them to your Data folder.  You can use FOMM to open and extract a BSA to a new folder, zip the folder, and then install that zipped folder with FOMM's package manager.

 

IIRC, Bashed = several mods are modifying (oh ho ho!) the same records/values in the game, which causes conflicts.  I've never made one (laziness/haven't had the need).  Some people always make one. 

Posted

Just so you're aware, that 255 character limit for BSA resources is actually a file system limit for maximum filename* length with NTFS (windows), variants of ext (Linux) and a few other file systems.

 

*note "filename" includes the path. eg "E:\Steam\SteamApps\common\Fallout New Vegas\Data\Video\FNVIntro.bik" is 68 characters

Posted

Just so you're aware, that 255 character limit for BSA resources is actually a file system limit for maximum filename* length with NTFS (windows), variants of ext (Linux) and a few other file systems.

 

*note "filename" includes the path. eg "E:\Steam\SteamApps\common\Fallout New Vegas\Data\Video\FNVIntro.bik" is 68 characters

This isn't correct, for NTFS at least. Each path component (directory or filename) in NTFS is limited to 255 characters, the total combined (path + filename) limit is 32k.

Posted

I've kept Sexout from the plugins just trying to get it stable with these mods before playing with that.

 

Alright, it isn't the masters of the merged patch that i disable right?

 

and im pretty sure the bsa files are all within the data folder.

Posted

If you used the Skyrim Nexus script in FNVEdit as I advised, yes. 

 

You can move the esps that you merged via the script in FNVEdit (combined, NOT bashed) into a separate directory so that you'll still have them, but they won't be counted in your mod totals.  I'm hoping that you're using FOMM.  You can leave the stuff you installed in Package Manager installed. 

 

The ONLY THING you'll need to do beyond that is if any of the mods have BSAs, you'll have to extract those files and add them to your Data folder.  You can use FOMM to open and extract a BSA to a new folder, zip the folder, and then install that zipped folder with FOMM's package manager.

 

IIRC, Bashed = several mods are modifying (oh ho ho!) the same records/values in the game, which causes conflicts.  I've never made one (laziness/haven't had the need).  Some people always make one. 

 

Posted

oh right im such a derp, I'v also used the texture optimizer and I was thinkin to compress the bsa files as well. is that safe?

 

And yes I use FOMM.

Posted

If you use Optimizer at Skyrim Nexus, also look for the Optimizer Ini mod.  Guy has good instruction in there about how to use it plus the ini which skips non-applicable fie types.

 

Don't compress the BSAs.

Posted

Is it not working at all, or is it just not showing up on your arm?

 

Double check the esps you removed to see if they had a BSA that went with them.  Sometimes they are stupid and do.

Posted

well actually it keeps poping up master missing error on me removing the masters of the merged patch breaks the game for me ._.;;

Posted

If by masters, you mean the esms of the esps that you merged, no.  You're supposed to leave those esms in there UNLESS they were also merged into the esp to rule them all.  If you didn't, the masters should still be in there.

 

 

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