saizetsu Posted July 1, 2014 Posted July 1, 2014 I was using FOMM for archiveinvalidation however it seems to not fix textures so I get up to a wall or such forth and it changes textures at random. I used mouse2070 's exe to do so and it fixed the wall textures and all however it made swirling duyst and gunfire smoke stuff lose it's textures. What archiveinvalidation can I use to get all my textures to work right? Here is my load order and mods that are active just incase. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmAdvanced Recon Tech.esmDetect Traps.esmFreesideOpen.esmMore Perks.esmMore Perks for Companions.esmMore Traits.esmNVEC Complete + NVCE.esmNVR-Strip.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmProjectBrazil.esmSomeguySeries.esmSortomatic.esmWeapons.of.the.New.Millenia.esmELECTRO-CITY - CompletedWorkorders.esmoHUD.esmMikotoBeauty.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espNVWillow.espThe New Bison Steve Hotel.esmYUP - NPC Fixes (Base Game + All DLC).espMission Mojave - Ultimate Edition.espMission Mojave - Ultimate Edition Plus.espMMUE POP.espMMUE-CP-Electrocity.espCASM.espFreesideOpenPatch.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espThe New Bison Steve Hotel.espNVR-NPCs.espNVR-ELECTRO-CTIY_Patch.espNVR-Version_10.espXFO - 4bb - Perks - Two per level.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espPNxEO MCMScriptFixes.espProject Brazil NV Courier Stash Control.espProject Brazil NV DLC Control.espProject Brazil Project Nevada Patch.espMMUE-CP-PNALLDLC.espMMUE-CP-PNCore.espMMUE-CP-PNRebalance.espMMUE-CP-PNEquipment.espMachienzo-RadioNewVegasFixv11.espathornysituation.espavangraffscorned.espawilderwasteland.espbetsybrahminFSO.espkochandbohr.espNewVegasBounties.espNewVegasBountiesII.espoutsidebets.espPacersgambit.esprotfacetoriches.espDetect Traps - Perk.espMore Perks Update.espMore Perks for Companions Update.espMore Traits Update.espammoingredientsloot.espBetter Tag Skills.espDetect Traps - Traponator 4000.espDetect Traps - DLC.esppipboy2500_edisleado.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Tech - Detect Traps.espGRA WRP Compatibility Patch.espPancorJH.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Store.LITE.esp1nivVSLArmors.espAdvanced Recon Armor.espAdvanced Recon Desert Ranger Helmet.espAdvanced Recon Range Finder.espAdvanced Recon Gear - Project Nevada.espArmored Duster.espBoacombat2glove.espboa ncrpahelmet.espDIM TYPE3clothesRETAIL_NV.espDragonskinTacticalOutfit.espDragonskinNCRPersonnelWearingOutfits.espFlashlightNVSE.espGhost Variants Adjutant.espHolster.espJRougeRangerCoats4Loot.espNCR Ranger Helmet Neck Cover.espNCR Rearmament v1.5 (Lore).espQS_Blackwolf_NV_Backpackmod.espRoberts_NewVegas.espMy essential friends (animals).espBrighterPipboyLight.espdD - Enhanced Blood Main NV.espWeaponModsExpanded.espProject Nevada - WMX.espWMX-DLCMerged.espWMX-ArenovalisTextures.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espWMX-POPMerged.espEVE FNV - ALL DLC.espWMX-EVE-AllDLC.espWMX-EVE-AllDLCMerged.espProject Nevada - EVE All DLC.espMMUE-CP-EVE.espMMUE-CP-WMX.espVurt's WFO.espFellout.espFellout-OWB.espfriendofnightforfellout.espELECTRO-CITY - Darker Nights.espMojaveDelight.espMikotoBeauty.espAradiaKatoArmor.espDYNAVISION 3.esp3rdPersonCameraFIX.espJRougeRangerCoats4Free.esp001 Project Weaponry.espTheInheritance.espCompanion Sandbox Mode3.espEssential ED-E and Rex.espType3MClothing.espPreorderWeaponFixesComplete.espuylssesbarksfix.espType3MClothing_HH.espType3MClothing_OWB.espM37Ithaca.espRagingBull.espMMUE-CP-ProjectBrazil.espRiot Gear Neck Cover.espAdvanced Recon Riot Gear Helmet.espTotal active plugins: 147Total plugins: 203
nyaalich Posted July 1, 2014 Posted July 1, 2014 Too many mods. Inactive ones count towards your mod limit. Things freak out ~140 if not sooner. If you aren't using stuff, uninstall it. Search for instructions on merging mods (NOT making a merged patch) with FNVEdit using a script from the Skyrim nexus.
saizetsu Posted July 1, 2014 Author Posted July 1, 2014 The issue I hae is all the bridges and patches for all the dlc from every major changing mod. I don't really have much beyond them. EDIT: Actually after removing a large number of inactive mods I'v trimmed it down to 140 on the dot might try taking out some more, but I still have issues with red blocks, and randomly changing textures on walls sometimes peoples clothes don't load so floating head and hands then when that happens I can't use esc or talk to people and when I tab to open my pipboy the game crashes.
prideslayer Posted July 1, 2014 Posted July 1, 2014 There is also some limit to the # of loose files you can have installed, or maybe even problems in one or more of the mods you're using. It's not an AI issue. The AI in FOMM works fine, is the same one everything else uses, and is dead simple.
saizetsu Posted July 1, 2014 Author Posted July 1, 2014 Sorry but the loose files are? I've been pruning alot of the files from my FONV data folder being careful and only keeping immersion based stuff. New load order FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmYUP - Base Game + All DLC.esmDetect Traps.esmoHUD.esmNVEC Complete + NVCE.esmFreesideOpen.esmAdvanced Recon Tech.esmELECTRO-CITY - CompletedWorkorders.esmProject Nevada - Core.esmMikotoBeauty.esmProject Nevada - Equipment.esmWeapons.of.the.New.Millenia.esmProject Nevada - Rebalance.espNVWillow.espSortomatic.esmProjectBrazil.esmSomeguySeries.esmThe New Bison Steve Hotel.esmNVR-Strip.esmMore Traits.esmMore Perks.esmMore Perks for Companions.esmProject Nevada - Cyberware.espProject Nevada - Extra Options.esmYUP - NPC Fixes (Base Game + All DLC).espThe Mod Configuration Menu.espAdvanced Recon Range Finder.espDYNAVISION 3.espAradiaKatoArmor.espammoingredientsloot.espBetter Tag Skills.espboa ncrpahelmet.espfriendofnightforfellout.espProject Brazil NV DLC Control.espJRougeRangerCoats4Loot.espDetect Traps - Perk.espCASM.espFellout-OWB.espJIP Companions Command & Control.espJRougeRangerCoats4Free.espMission Mojave - Ultimate Edition.espAdvanced Recon Desert Ranger Helmet.espFlashlightNVSE.espBoacombat2glove.espBrighterPipboyLight.espNVR-Version_10.espDetect Traps - DLC.espVurt's WFO.espMission Mojave - Ultimate Edition Plus.espMachienzo-RadioNewVegasFixv11.espThe Weapon Mod Menu.espMikotoBeauty.espMMUE-CP-ProjectBrazil.espNCR Ranger Helmet Neck Cover.espAdvanced Recon Tech.espMojaveDelight.espMore Perks for Companions Update.espAdvanced Recon Tech - Detect Traps.espoutsidebets.espFreesideOpenPatch.espMore Perks Update.espFellout.esp001 Project Weaponry.espEVE FNV - ALL DLC.espdD - Enhanced Blood Main NV.espELECTRO-CITY - Darker Nights.espbetsybrahminFSO.espWeaponModsExpanded.espavangraffscorned.espTheInheritance.espNCR Rearmament v1.5 (Lore).espAdvanced Recon Gear.espAdvanced Recon Gear - Project Nevada.espNVR-NPCs.esppipboy2500_edisleado.espPacersgambit.espProject Brazil NV Courier Stash Control.espProject Brazil Project Nevada Patch.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espPNxEO MCMScriptFixes.espQS_Blackwolf_NV_Backpackmod.espRoberts_NewVegas.espWMX-ArenovalisTextures.espWMX-DLCMerged.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espProject Nevada - All DLC.espMMUE-CP-PNALLDLC.espMMUE-CP-WMX.espCourierCacheWSE.espDetect Traps - Traponator 4000.espMMUE-CP-Electrocity.espPreorderWeaponFixesComplete.espkochandbohr.esprotfacetoriches.espNewVegasBounties.espNewVegasBountiesII.espArmored Duster.espNVR-ELECTRO-CTIY_Patch.espathornysituation.espawilderwasteland.espMore Traits Update.esp1nivVSLArmors.esp1nivPNSLPatch.espGRA WRP Compatibility Patch.espMMUE-CP-PNEquipment.espAdvanced Recon Riot Gear Helmet.espDragonskinTacticalOutfit.espAdvanced Recon Armor.espWeapons.of.the.New.Millenia.Store.LITE.espHolster.espMMUE-CP-PNCore.espNWghostbodysuit.espDragonskinNCRPersonnelWearingOutfits.espProject Nevada - WMX.espProject Nevada - EVE All DLC.espMMUE-CP-PNRebalance.espRiot Gear Neck Cover.espWMX-EVE-AllDLC.espWMX-EVE-AllDLCMerged.espMMUE-CP-EVE.espWMX-POPMerged.espWMX-PreOrderPackClassic.espM37Ithaca.espBM4A1.espRagingBull.espMMUE POP.espWMX-PreOrderPackTribal.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espTotal active plugins: 139Total plugins: 139
nyaalich Posted July 1, 2014 Posted July 1, 2014 Size of your texture folder. FYI, my mod limit is 100, so yours could be lower as well. You should look up that merging mods thing that I suggested. Optimizer @ Skyrim nexus will shrink the texture files. There's one with a modified ini or something that has a good guide and skips irrelevant file types.
prideslayer Posted July 1, 2014 Posted July 1, 2014 Sorry but the loose files are? Files that are not mods (esp/esm) that are also not included in a BSA. Loose files install directly to the data dir. Meshes, textures, sounds, etc.
saizetsu Posted July 1, 2014 Author Posted July 1, 2014 Ah alright, I'm looking into it. ANd have launched the game with no errors or missing textures everything is working right after trimming most all unused or uninteresting files. Thank you all very much for the help you are life savers!
Guest endgameaddiction Posted July 3, 2014 Posted July 3, 2014 I always looked at it being a memory limit instead of the amount of plugins in your data folder because it varies for everyone. Back in the days I used to be able to hit 200ish I barely can hit 100 now and this was with merged plugins.
Killikrates~2014 Posted July 3, 2014 Posted July 3, 2014 The Fear & Loathing in New Vegas thread author on STEP discovered a 255 character limit on BSA resources, and the NVAC author has added "nitpick" functionality to correct that. You might consider letting Mod Organizer manage your BSA (don't unpack if possible) and use FNVEdit to minimize your number of plugins.
saizetsu Posted July 4, 2014 Author Posted July 4, 2014 Alright when I merge plugins I should disable all the ones that were merged yes? And what of a bashed patch is that a good idea? Google has varying answers. And after doing a mergedpatch and bashed patch pipboy is no longer showing up and screen gets a tint of purple when opening it, I also lost gunfire sounds. And finally texture optimizer doesn't reduce quality does it?
nyaalich Posted July 4, 2014 Posted July 4, 2014 If you used the Skyrim Nexus script in FNVEdit as I advised, yes. You can move the esps that you merged into a separate directory so that you'll still have them, but they won't be counted in your mod totals. I'm hoping that you're using FOMM. You can leave the stuff you installed in Package Manager installed. The ONLY THING you'll need to do beyond that is if any of the mods have BSAs, you'll have to extract those files and add them to your Data folder. You can use FOMM to open and extract a BSA to a new folder, zip the folder, and then install that zipped folder with FOMM's package manager. IIRC, Bashed = several mods are modifying (oh ho ho!) the same records/values in the game, which causes conflicts. I've never made one (laziness/haven't had the need). Some people always make one.
nyaalich Posted July 4, 2014 Posted July 4, 2014 And DO NOT merge Sexout mods with that script. Just don't.
Nergui Posted July 4, 2014 Posted July 4, 2014 Just so you're aware, that 255 character limit for BSA resources is actually a file system limit for maximum filename* length with NTFS (windows), variants of ext (Linux) and a few other file systems. *note "filename" includes the path. eg "E:\Steam\SteamApps\common\Fallout New Vegas\Data\Video\FNVIntro.bik" is 68 characters
prideslayer Posted July 4, 2014 Posted July 4, 2014 Just so you're aware, that 255 character limit for BSA resources is actually a file system limit for maximum filename* length with NTFS (windows), variants of ext (Linux) and a few other file systems. *note "filename" includes the path. eg "E:\Steam\SteamApps\common\Fallout New Vegas\Data\Video\FNVIntro.bik" is 68 characters This isn't correct, for NTFS at least. Each path component (directory or filename) in NTFS is limited to 255 characters, the total combined (path + filename) limit is 32k.
Nergui Posted July 4, 2014 Posted July 4, 2014 Oh, all this time I've been keeping my paths + filenames below that limit for no reason. :/
saizetsu Posted July 4, 2014 Author Posted July 4, 2014 I've kept Sexout from the plugins just trying to get it stable with these mods before playing with that. Alright, it isn't the masters of the merged patch that i disable right? and im pretty sure the bsa files are all within the data folder.
nyaalich Posted July 4, 2014 Posted July 4, 2014 If you used the Skyrim Nexus script in FNVEdit as I advised, yes. You can move the esps that you merged via the script in FNVEdit (combined, NOT bashed) into a separate directory so that you'll still have them, but they won't be counted in your mod totals. I'm hoping that you're using FOMM. You can leave the stuff you installed in Package Manager installed. The ONLY THING you'll need to do beyond that is if any of the mods have BSAs, you'll have to extract those files and add them to your Data folder. You can use FOMM to open and extract a BSA to a new folder, zip the folder, and then install that zipped folder with FOMM's package manager. IIRC, Bashed = several mods are modifying (oh ho ho!) the same records/values in the game, which causes conflicts. I've never made one (laziness/haven't had the need). Some people always make one.
saizetsu Posted July 4, 2014 Author Posted July 4, 2014 oh right im such a derp, I'v also used the texture optimizer and I was thinkin to compress the bsa files as well. is that safe? And yes I use FOMM.
prideslayer Posted July 4, 2014 Posted July 4, 2014 If the BSA contains mainly textures and the textures are compressed, compressing the BSA will just make things slower.
nyaalich Posted July 4, 2014 Posted July 4, 2014 If you use Optimizer at Skyrim Nexus, also look for the Optimizer Ini mod. Guy has good instruction in there about how to use it plus the ini which skips non-applicable fie types. Don't compress the BSAs.
saizetsu Posted July 4, 2014 Author Posted July 4, 2014 ah alright then. still im having issues with my pipboy not showing up like i uninstalled it.
nyaalich Posted July 5, 2014 Posted July 5, 2014 Is it not working at all, or is it just not showing up on your arm? Double check the esps you removed to see if they had a BSA that went with them. Sometimes they are stupid and do.
saizetsu Posted July 5, 2014 Author Posted July 5, 2014 well actually it keeps poping up master missing error on me removing the masters of the merged patch breaks the game for me ._.;;
nyaalich Posted July 5, 2014 Posted July 5, 2014 If by masters, you mean the esms of the esps that you merged, no. You're supposed to leave those esms in there UNLESS they were also merged into the esp to rule them all. If you didn't, the masters should still be in there.
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