panthercom Posted June 29, 2014 Posted June 29, 2014 I'm working on a side project to make the female raiders better looking. The problem I'm having is identifying which characters are actually in the game in a specific area. There appear to be more way more NPCs in the GECK than there are in the game, so just converting every female raider means that quite a few never show in the game. Some may have been killed already and don't respawn, but it seems like there aren't that many different variations in NPC's. I've tried looking at the ID for specific NPCs in the developers console, but I couldn't find any way to make use of that number within the GECK. I've made some pretty hot looking women, and I'm going to share my work here when I'm done, so help a brother out and you will be rewarded
DoctaSax Posted June 29, 2014 Posted June 29, 2014 Right-clicking on an npc record & hitting "use info" will lead you to references to that npc in cells, if there are any.
Guest tomm434 Posted June 29, 2014 Posted June 29, 2014 If you are doing it for TTW, you should look for Leveled raiders because only they are present in the gameworld. Leveled raiders are consist of ordinary raiders. Just type "raider" and sort everything by "Count". Count = how many that particular objects are present in gameworld. So leveled lists are consisted of oridnary formID raiders and these ordinary raiders use templates(postfix "TEMPLATE"). Bad thing is - they user everything except model\animation and that means that in order to change their appearance you'll have to edit each of them.
Odessa Posted June 29, 2014 Posted June 29, 2014 If you find an NPC in game, and click on them in the console, it shows the FormID of that reference, which probably isn't very useful. If you type: gbo (or longhand: GetBaseObject) I think it will tell you the FormID of the NPC, which you can write down. Then in the GECK, sort NPCs by FormID (you may have to expand the field to see it) and you should be able to find them. -- Although the alternative suggestions are probably a better way.
nyaalich Posted June 29, 2014 Posted June 29, 2014 panther: How are you working this third magic that I was unaware you could work?
panthercom Posted June 29, 2014 Author Posted June 29, 2014 Thanks for the suggestions, everyone. Nyaalich; I've been doing character editing since my Fallout 3 days; I genuinely enjoy doing it and I've gotten pretty good at it. There's no excuse for bad looking or bland characters.
nyaalich Posted June 30, 2014 Posted June 30, 2014 panther: In messing with sliders in the GECK, or using fancy modeling programs?
panthercom Posted June 30, 2014 Author Posted June 30, 2014 I use sliders in the GECK, I also use the right click feature in the face editing screen to grab vertex points and move them (which is powerful but a bit dangerous). I always start with an interesting looking pair of eyes and let the rest of the face follow, and work with no hair on the model. If you can make her look good with no hair, she'll look great with hair. These are a couple of Fiend girls I did for a bit of a gag project I'm working on; basically a band of urchins that will mug you for your sweets "Give us all your Nuka Cola and gumdrops or else!" (I've since fixed the color mismatch and found more age appropriate attire)
Halstrom Posted June 30, 2014 Posted June 30, 2014 I'm not so wrapped in #2 but there's something sexy about a woman with a dead animal skull on their head in #1
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