kevanlol Posted January 29, 2012 Posted January 29, 2012 How would I do this, do I just remove the # of the animation in some .esp file? Which one and what script? I don't believe I can just delete them, that could cause errors when it tries to load non-existing animations. Clarification: Lovers sex animations. Ex. Such as, if I wanted to disable non-bbb animations.
Guest Donkey Posted January 29, 2012 Posted January 29, 2012 As long as the numbers is not 1 to 10 then everything else can be safely removed. It will always look for 1 to 10. Just make sure you remove all traces of it. both offence and defence and ini must be deleted. Or you will get an error. if any of them are left intact.
gregathit Posted January 29, 2012 Posted January 29, 2012 Actually it is quite simple: 1. Make a note of the animations you don't like by hitting the console to see what the number of that animation is. 2. Go to oblivion\data\ini\ and rename the extension of that ini to .ini-disabled You won't ever see it again. Note: You can NOT do this with animations 1 thru 10 as lovers must have them to function. If you don't like one of the one's in the 1 to 10 range you will need to replace them with something you do like. That process is just a little more complicated, but not much 1. Make a copy of the ini of the animation you do like and rename it to the animation number you don't like (after renaming the original one to .ini-disabled f course). 2. Then go to Oblivion\Data\meshes\characters\_male\Idleanims\ani2\ folder and here you will find a bunch of .kf files that are the animations. Rename all eight of the number you don't like to .kf-disabled and then make a copy of the animation files (remember to do all eight) and rename the copies to the file name of the one you don't like. 3. One last step. Open the original ini and look for this line close to the top: set xLoversPkrQuest.sposgroup to "X" ( "X" should be a number 0, 1, 2, 3, or 4) Make a note of the number 4 and then go to the ini file that you just copied and renamed to take the place of the original and set it to the same group number as the original if it isn't already. That is it. You now have replaced the animation with something else. Try to use something that is similar so the dialogue (if you have galgat's raperS or loversVoiceSSP) makes sense. Example: replace a non bbb missionary position with a bbb enabled missionary one. Have fund EDIT: Donkey beat me to it.....damn I need to learn how to type faster
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