Mephykuns Posted November 5, 2016 Posted November 5, 2016 ck hates esm files for some reason they dont save or it takes 40 years to load just to ctd but changing it to a esp and it saves. but of course the crashin is due to the hdt meshes. Also has the lyn thing going? made any progress?
PsychoMachina Posted November 5, 2016 Author Posted November 5, 2016 You can edit a master file and save the changes in CK by removing the the internal flag that defines it as a master file. Use TES5Edit (Skyrim) or SSEEdit (Skyrim SE) to remove the ESM flag from the file header, but do not rename the file extension, leave it <mod>.esm. Now when you load it in CK, it will be considered a plugin, but when you save, CK will convert it to a master simply because of the ESM file extension. I have not resumed work on the Lyn race. I wasted too much time finding some way to get the Elin idle to work with the latest FNIS then I have the Elin Reaper and Elin outfits and now the compatibility updates for Skyrim SE. The Lyns will have to wait awhile. I'll keep you updated once I get back with the Lyns.
Mephykuns Posted November 5, 2016 Posted November 5, 2016 I may have found the issues with the crashing with the hair. They are using TGA format for the textures, which i heard have been dropped in SSE so if a model has them for a texture, it CTD. So you will need to convert them to DDS.
PsychoMachina Posted November 5, 2016 Author Posted November 5, 2016 I may have found the issues with the crashing with the hair. They are using TGA format for the textures, which i heard have been dropped in SSE so if a model has them for a texture, it CTD. So you will need to convert them to DDS. Really? That would explain why the summon Elins work, they only use DDS. This would make it easier to also get Elin 2 and the Castanics to work with SSE. Due to time restrictions, I should have something ready in the next 4-5 days. Thank you, Mephykuns.
Mephykuns Posted November 6, 2016 Posted November 6, 2016 I did a quick conversion myself but the textures are all black and since theres no hdt it causes issues
PsychoMachina Posted November 6, 2016 Author Posted November 6, 2016 Delete the SKSE folder then install the non-HDT ears and tails from the Elin Creation Kit Fix. The SKSE contains the HDT and SKSE memory patches so they would not be needed for SSE. Is the converted texture turning black in your game or it's black when you view them in GIMP, Photoshop, or whatever you are using?
Mephykuns Posted November 6, 2016 Posted November 6, 2016 i might of used the wrong compression format so the hair textures are black in-game but the non hdt ears and tails works just fine.
PsychoMachina Posted November 7, 2016 Author Posted November 7, 2016 It's my day off so I'll get started on the textures (after getting some much needed sleep). @Mephykuns Did you try DXT5? Also did you create MipMaps. That might explain the dark textures, the game was loading the source texture and only that thus eating up vram.
Mephykuns Posted November 8, 2016 Posted November 8, 2016 Bc3 = DXT5 but i used Bc7 so thats probablly why they were black. all these different names are confusing.. without the hdt hair and other skse things SSE its not worth it yet
PsychoMachina Posted November 8, 2016 Author Posted November 8, 2016 Got the playable Elin to work with SSE; the issue was the TGA textures. Right now I have to fix the presets which crashes the game when selecting them, but other than that (and HDT ears and tails) the base mod works. I'm going to check the other Elin mods and fix/update them if necessary before releasing them for Skyrim SE. @Mephykuns DXT5 is the limit for Skyrim compressed textures. Uncompressed works fine because when I was testing the Painted Lady, my Nord was using Pure Skin.
Mephykuns Posted November 9, 2016 Posted November 9, 2016 is it possible to add hdt to the tera hair? i never seen a tutorial on how to do it
PsychoMachina Posted November 9, 2016 Author Posted November 9, 2016 I suppose it's possible, but you'll need 3Dmax and Havok Tools neither of which do I have. As for tutorials check out the YT vids by Canderes.
Mephykuns Posted November 10, 2016 Posted November 10, 2016 These videos are really old and is just .. bad. shame theres not that many out there. oh well.
PsychoMachina Posted November 10, 2016 Author Posted November 10, 2016 Havok Tools was acquired by Microsoft so, afaik, it is no longer freely available. You would have to ask around for a copy. Since you mentioned adding HDT to the Elin hairs, I was thinking about re-weighting the hairs to make them less stiff. So much to do, so little time.
Mephykuns Posted November 12, 2016 Posted November 12, 2016 I wish they would of updated SSE to support hair/cloth physics and even the body morphing.
PsychoMachina Posted November 12, 2016 Author Posted November 12, 2016 We'll just have to wait for HydrogensaysHDT to update HDT, either PE or SMP, so it's a matter of being patient.
BroSwiggity Posted November 17, 2016 Posted November 17, 2016 Is there a version of this mod's "femalebody_*.nif" files with the bikini already removed? I downloaded NifSkope but, for whatever reason, it doesn't want to open on my system. And on top of that, I can't see the screenshot in the first post showing how to remove it in NifSkope.
PsychoMachina Posted November 17, 2016 Author Posted November 17, 2016 Is there a version of this mod's "femalebody_*.nif" files with the bikini already removed? I downloaded NifSkope but, for whatever reason, it doesn't want to open on my system. And on top of that, I can't see the screenshot in the first post showing how to remove it in NifSkope. Replace the Elin 2 body meshes with a UNP or variant body or create one with bodyslide. The Elin meshes are located at MESHES > ACTORS > TERA ELIN.
Mephykuns Posted November 22, 2016 Posted November 22, 2016 So theres a useful little tool here. SSE NIF Optimizer - http://www.nexusmods.com/skyrimspecialedition/mods/4089/? I tried using it on tera elins two models and they work well but the nif models that dont work well with it is the pure white nif meshes. The body hands head and the 3rd eye lid meshes are all pure white. and it causes if the game tries to load these converted models. When they are converted they turn dark gray. In Outfit studio the no texture shader is darker than the non pure white meshes. Also it seems the tool makes the meshes blend in more. I can somewhat fix but it has to do with importing into 3ds max and exporting as a fbx and importing the fbx into OS and fix some body part
PsychoMachina Posted November 22, 2016 Author Posted November 22, 2016 Looks interesting, but I would wait for additional updates. Also, the optimizer does not work on headparts.
metroidx12 Posted November 25, 2016 Posted November 25, 2016 what would the % be of Elin being playable on SSE o.o?
PsychoMachina Posted November 29, 2016 Author Posted November 29, 2016 what would the % be of Elin being playable on SSE o.o? Elin 2 Won't be available until well after Christmas due to my demanding work schedule and very limited time-off. To Do: Need to update some base files to work with SSE. Remake the hairpack to replace incompatible hairs with KS hairs. NPC replacers using the adult Elin option. New skin textures based on Fairskin, Mature, and SG. NOTE Elin 2 will be missing the extra morphs until SKSE64 is released and RaceMenu and ECE are updated. --- Elin 1 Won't be available until after Christmas, but they are about 85-90% done and working with SSE. To Do: Remake the hairpack and possibly create new head and/or hair morphs. I plan to create new Elin textures based on Fairskin, Mature, and SG. New type of summon Elins.
Mephykuns Posted December 4, 2016 Posted December 4, 2016 it seems SSE NIF Optimizer has been updated t support headparts, but not facegen meshes. Also the pure white meshes still turn dark gray for whatever reason.
PsychoMachina Posted December 6, 2016 Author Posted December 6, 2016 From what I have experienced, the only Elin NPCs that appear with dark heads in SSE are MiYa and YiKa. They use their own head meshes so I'll need to make them use the files from the main race package.
miczello Posted December 26, 2016 Posted December 26, 2016 Hello again. I have a problem with ears and tail scaling. Everything is good until I load a game or respawn. Then all my scaling settings just switch back to deafault size. The only solution I found so far, is to enter Race Menu and quit. After diong that, every scaling options are automatically fixed. However, doing that every single time when I load a game or die is annoying. I have the same issue with weapon scaling. Can you help me with this mess? P.S. This is my Elin https://postimg.cc/image/5v8seo001/
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