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Veronica's Weapons


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Posted

I'm not sure if I'm asking this in the right place or not, Moderators please feel free to move it if it's in the wrong place.

 

Veronica has her custom Power Fist and 10mm Pistol from somewhere, and I can't take them away. Well, I can take them away, but they respawn as soon as I close her inventory and the Power Fist is overriding any weapon I give her no matter the power.

 

Has anyone else encountered this? Do you know what mod it's from?

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
NVEC Complete.esm
Novac Public Library.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
More Perks.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
NVR-Strip.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutSlavery.esm
SexoutStore.esm
URWLNV-001-Weather.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
Pip-Phone.esm
Strangers Abroad.esm
Lings.esm
jokristinascloset.esm
NVWillow.esp
fwv.esm
SexoutLegion.esm
calyps-sexyfisto.esp
SexoutSpunk.esp
SexoutSCRDebug.esp
SexoutCompanions.esp
SexoutLust.esp
SexoutRapist.esp
SexoutSexAssault.esp
SexoutSex.esp
SexoutWillow.esp
SexoutZAZ.esp
DarNifiedUINV.esp
CASM.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
NVR-NPCs.esp
NVR-ELECTRO-CTIY_Patch.esp
NVR-Version_10.esp
TypeN_Replacer.esp
NVFR-Version_2.esp
XFO - 4bb - Perks - Two per level.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
xatmosSkillPerks.esp
Pip-Phone Old World Blues.esp
pipboy2500_edisleado.esp
MojaveReborn.esp
Novac Reborn - Electro-City Fix Patch.esp
ADAM - Complete.esp
New Vegas Error Corrections Extras.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
TypeNDLCTuxedo.esp
NCR Rearmament v1.5.esp
LevelersHouse.esp
Vurt's WFO.esp
Bulk Ammo For NVEC.esp
ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp
Lean Starting Gear - All-In-One.esp
CNR_Beta.esp
SmallerTalk.esp
MojaveDelight.esp
MojaveDelighted.esp
delilah.esp
Izzy.esp
jokriss.esp
Skynet Companion.esp
NVEC-Expansion-CNR.esp
NVEC-Expansion-NVInt.esp
NVEC-Expansion-ElectroCity.esp
NVEC PN COMBO Patch.esp
NVEC Complete Lings Patch.esp
URWLNV-007-Interiors.esp
URWLNV-002-DeadMoney.esp
URWLNV-003-HonestHearts.esp
URWLNV-004-OldWorldBlues.esp
URWLNV-005-LonesomeRoad.esp
NVDrugLab.esp
KainsArmory.esp
fwv.esp
MergePatch.esp

Total active plugins: 98
Total plugins: 98

 

 

Ignore Kains Armory, it's a merge I made of a few random weapons and armor, and a bunker to put them in.

Posted

Yeah you have to set them to Playable to remove them or have them overridden, unless there's a script re-adding them in Veronica's main quest script.

Posted

Didn't work. It's not the weapons themselves, they're vanilla. It must be a script re-adding them, and I know less than nothing about scripts.

Posted

Ok seeing I had GECK open, looking to see where her weapons are used in "use info" there's a Formlist called NVVeronicasWeapons, you could delete them from that in your esp.

 

Or following where that formlist is used, you can comment out these lines that List is checked and added in VNPCFollowersQuestSCRIPT in your esp:

 

		if (VeronicaREF.GetItemCount NVVeronicaWeapons < 2)
			VeronicaREF.AddItem NVVeronicaWeapons 1;
			VeronicaREF.AddItem AmmoCompanion 1;
		endif
NEVER DIRECTLY EDIT FalloutNV.esm or bad things will happen.
Posted

So it's vanilla Fallout that keeps giving her stuff back after I remove it? And won't let her equip anything else?

 

And how the hell do I "comment it out"? Assume you're talking to a noob that wouldn't know a script if it cockslapped him and fucked his girlfriend.

Posted

Ah ok, assuming you know enough to create a esp with FalloutNV as a master ok, because I think you've made a few mods form memory.

 

Just find that VNPCFollowersQuestSCRIPT script and find the bit that has:

 

		if (VeronicaREF.GetItemCount NVVeronicaWeapons < 2)
			VeronicaREF.AddItem NVVeronicaWeapons 1;
			VeronicaREF.AddItem AmmoCompanion 1;
		endif
and change it to:

 

;		if (VeronicaREF.GetItemCount NVVeronicaWeapons < 2)
;			VeronicaREF.AddItem NVVeronicaWeapons 1;
;			VeronicaREF.AddItem AmmoCompanion 1;
;		endif
Save the script and save the esp.

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