PsychoMachina Posted June 9, 2014 Posted June 9, 2014 The one problem when using a short (custom) race is that the 1st-person camera will change to adult height after using the forge. This can happen when using enchantment and alchemy table, but mostly with the forge. I would like to test the possibility that changing the path to the 1st-person skeleton for the custom race will prevent the game from altering the camera height when executing certain animations. This is the path used by the game. MESHES > ACTORS > CHARACTER > _1STPERSON I would like to have the race use, MESHES > ACTORS > CUSTOM RACE > _1STPERSON Does anyone know which record(s) governs the 1st-person camera or even shed some light as to whether something like what I'm trying to do is possible. TIA.
Groovtama Posted June 9, 2014 Posted June 9, 2014 The path to the 1st person is a game setting (looked it up one time don't ask me of the ID, don't know it anymore), didn't test it if an esp with game setting and a new path works. Looked it up for a way to easify the 1st person skeleton female/male switching. TES5Edit => Skyrim.esm => Game Setting => look it through
PsychoMachina Posted June 9, 2014 Author Posted June 9, 2014 Found it, thank you for your help. I can't find it in CK and the only way to edit the path is in TES5edit which will modify Skyrim.esm, something I don't want to do. I'll find a way to add the edit to the race's master file. UPDATE Found in CK where I can change the file path...and was able to save the changes to the race's master file. Did a quick test at the forge and the 1stperson camera still reverts to adult height so need to find a fix.
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